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Feedback comments for LD56
Gyncoca's games and stats for all events →
| Timestamp | Since previous | Game | Gyncoca's comment | |
|---|---|---|---|---|
| Oct 8 00:20:47 | Whistleberry | ♥ 3 | Cute game with nice sounds and drawings! When sending creatures to help others, it would be nice if the game would register the hover on large items when the click starts under the item (because the picked up creature was very close), right now you have to exit and reenter the colliding area while dragging for it to work I think. The symbols on the sign could be flipped since the fruits are on the right side and leaves are on the left on the map. Could be cool to be able to buy stronger or faster creatures for more resources! | |
| Oct 8 00:39:55 | 19m 08s | Home place | ♥ 2 | Great visuals and level layout, had fun going around! Can you get to the surfing dude on the left side? Think the text could use a bit of a background rectangle to be more readable, like a semi-transparent rect or something. Being able to leave dialogs without explicitly picking Goodbye would be nice, I fell into repeating dialogs on accident getting stuck a few times. |
| Oct 8 01:26:11 | 46m 16s | Fuzzies Don't Know What to Do! | ♥ 1 | Nicely educational, fuzzies are smart! I feel like levels could start with the default output node already spawned? But maybe there is a point in the game where you get more kind of outputs that I haven't reached yet.. Would be nice to be able to connect `Output -> Input`. Having the nodes exist in the same area as the fuzzies could tie the visuals together more maybe? |
| Oct 8 01:44:19 | 18m 08s | Tiny Ducks | ♥ 1 | Pretty solid card battler! I wish you could right-click on attack cards to fast-attack without having to pick the target (since there is only ever one). |
| Oct 8 01:56:43 | 12m 24s | Blood Crux | ♥ 3 | One of the most imaginative leaderboard style I have seen! Solid gameplay loop with the shape-shifting mechanics. Vials are sometimes hard to pick (I think if they spawn on you, you need to exit and reenter?). Could be nice if the ending would make gravestones in front of yours transparent, I couldn't read my kills because I died behind another gravestone. Great job! |
| Oct 8 02:10:42 | 13m 59s | Buggie's Spider Golf | ♥ 2 | Great golfing game! You can get locked into a weird state when landing on the edge of a platform where Buggie keeps trying to walk forward and won't fall off but I can't initiate jump either. Would be cool to see some furniture and household appliances as level geometry! |
| Oct 8 02:28:52 | 18m 10s | the Last Leukocyte | ♥ 2 | Cool game with nice enemy variety! The attack projectiles could use a tiny bit of juice. It would be nice to be able to select upgrades with the arrow keys or just the keyboard in general. Would be fun to have an option to clear all currently spawned enemies with a blast instead of upgrading (or have this as a regular option that comes up sometimes), this could feel like a satisfying way to get out of losing sitations. |
| Oct 8 02:36:20 | 7m 28s | The Seven Guorts | ♥ 1 | Good Guorts! Hope they find their calling. |
| Oct 8 02:42:34 | 6m 14s | Gobblin' Goblin | ♥ 3 | Cute goblins and a tasty meal! One goblin got stuck behind the right panel while going up to top floor, couldn't select them afterwards. |
| Oct 8 03:07:59 | 25m 25s | Quantum 47x | ♥ 0 | Pretty fun game! Hope you can fix the unpredictable reflection as that really holds this game back. It might be nice to have the beam still present while reloading (could be red until it's ready to use or something). I think it would make the game more engaging if you wouldn't be repositioned to the start on damage. Just have the player lose a health point instead, while staying at the same position. If I go to the menu and click restart mid-game the first level no longer registers that I've cleared it and I can only progress by refreshing the page, which makes it frustrating to retry runs. Despite the issues this is a solid game! |
| Oct 8 03:28:00 | 20m 01s | Hundreds & Thousands | ♥ 3 | Buttery smooth art style and hammering! Would be nice to be able to skip or speed up dialog displaying by hammering the table or something, even though the writing is funny. The magnifying glass is neat but it doesn't do much, as the Sprinkmins can be identified by color. Would be interesting to have some slower levels where more types have the same color and you need the zoom to identify the sour ones before smashing. |
| Oct 9 12:03:59 | 32h 35m | Fear of the Ungnome | ♥ 2 | Great atmosphere with the art and music and polished execution! I couldn't get all the different differences for each room but I got enough to finish the game after some tries. Loved the little details everywhere. |
| Oct 11 19:17:05 | 55h 13m | Carrot Patch | ♥ 1 | Solid retro vibes game! I think there could be more grey carrots for increased confusion and to balance that maybe a little warning sign that shows the incoming tractor on a lane ahead of time so that you are less likely to fall into playing it safe in the middle of the map. |
| Oct 11 19:28:30 | 11m 25s | Adelie - When We Were Young | ♥ 1 | Very cute animations and super responsive feel! It could be a nice upgrade to drop the health bar and counter for tiny penguins (as the interface gets quite busy on higher scores) and make it so that they jump out of their zone and slide away once fed. The zone itself could show the time left somehow. Spikes could be cracks in the ice where you lose your fish into the ocean? I the drop zone mechanic is simple but add a great flavor to the game, well done! |
| Oct 11 19:45:59 | 17m 29s | Would You Still Love Me? | ♥ 1 | Great use of interactions to enhance the narrative. Good story! I always like to add some critic but there isn't much here, it's super cohesive and does what it sets out to do! Maybe the dirt could have been brown pixelated sprite blobs instead of the straight rectangles to fit with the rest of the art? Awesome job! |
| Oct 11 20:01:14 | 15m 15s | Flea Patrol | ♥ 1 | Great analog look! I think it would do good to the levels and feel if you couldn't climb on the bare edge of the screen. Some levels can be circumvented this way and even if it's part of the intended path it feels a bit off to do it. When a vertical wall is needed for a level on the side, you could put the same brick element there but otherwise fleas could just despawn if they go out of the screen. Cute and funny game! |