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mdsalomon

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TimestampSince previousGamemdsalomon's comment
Oct 9 03:08:56 Moldable Monster of Mine ♥ 1 Very creative concept! I was shocked at how much freedom you had in building your little guy up. Some more variety in enemy design or other pixels that you can use like weapons would make this amazing. I hope you keep adding to it.
Oct 9 03:30:55 21m 59s Bun Run ♥ 1 Heck of a difficulty curve, but by far the most fun I've had in this jam. Solid design all around! Decent amount of commitment to your movement, but retrying is fast enough that it never gets frustrating. Great job!
Oct 9 03:33:42 2m 47s Turtle Shepard ♥ 2 Love the concept and the audio. Certainly the game that got the most laughs from me. Wish there was more urgency or just a faster pace in general, since for a good while you're just waiting for the turtles to follow your light. Stepped on way too many turtles accidentally, which was a great addition.
Oct 9 04:00:27 26m 45s I'm Next! ♥ 1 I feel like you undersold it. Even with the simple art, the game shows a ton of dedication with the amount of voice lines, alternate faces and mechanics in play. It's quick, funny and enjoyable. This is a great base to build on and I hope you keep at it.
Oct 9 05:49:15 1h 48m Creature Falls ♥ 1 This is really impressive! Makes me wish you could zoom all the way out just to see the entire path. A little bit of audio would go a long way, but it's still very engaging without. Managed to get a few to the end, but never the golden one.
Oct 9 06:11:32 22m 17s Cordyception ♥ 4 Real professional work here, the art, music, theming in general is excellent. I love the concept of a cordyceps witch and all the mechanics that can sprout from that. The idea of using different creatures to alter your abilities works really well and lends itself to some interesting solutions, even if I took a while (and a couple of resets) to realize that one of the abilities always killed the creatures. Movement is a bit too slow and inexact in certain parts(jumping with the witch, digging as the worm), but there's a really great base to explore. This could easily be expanded into a full-sized game.
Oct 9 06:22:03 10m 31s Doc, Something Under My Skin! ♥ 1 This is a really cool concept, and the art in general looks great. I love the UI work and all the interactivity that was added. Hope you keep working on it and upload a final version later on
Oct 9 06:30:37 8m 34s Soul's Descent ♥ 2 Starts with a bang, but movement and general detection is clunky. Was constantly getting stuck on the scenery as I tried to run away. Concept is solid and the art is extremely charming, but I wish there was better telegraphing on the spikes, jump vents and so on.
Oct 9 06:43:30 12m 53s Don't Touch My Sandwich ♥ 4 Really cool. The concept is very similar to the idea my team initially had for our game, with similarly violent results. Although crouching on shift instead of ctrl took me a while to get used to, I got to a point where I could circle the house, running through furniture and other bouncing physics objects with a wave of ants behind me, desperately reloading my shotgun to clear them out. It felt great. A bit more feedback on the reload (like a progress bar) or the option to manually reload would go a long way. Still, a sandwich health bar is a genius idea in its own right, so everything else was just bonus.
Oct 9 06:55:48 12m 18s Boggling Poker ♥ 1 There's a ton of personality here, from the design of the cards to the theming itself. Wish I could see the rats' cards, but I generally won so I won't argue with the dealer.
Oct 9 07:28:20 32m 32s Planet Maxim ♥ 3 What an amazing opening cutscene, you hardly needed a game after it. Everything moved and interacted well, and the visuals are great. The cooldowns are a bit harder to predict than I'd like, but I still had a lot of fun spinning around, putting out budding civilizations and punching everything. Great job!
Oct 9 07:37:28 9m 08s Tiny Cafe ♥ 3 Rhythm is a bit wild but once you get into a flow of seating and serving it all starts to fall into place. Art is really charming and the concept is earnest and cute. Would be great if it was possible to get orders mixed up or accidentally sit two rival species together and lose their business. Good job!
Oct 9 07:46:25 8m 57s The way to the eggs ♥ 2 Shocking how cute you managed to make a parasitic worm look. At first glance I assumed this would be a puzzle game, but the focus on platforming turned out to be far more interesting. You can tell that a ton of work was put into the creatures and environment, I just wish the camera was a bit further away since at times it was hard to tell which way I should be going and the red arrows were just out of sight. Great job!
Oct 9 19:26:31 11h 40m Deflummoxer ♥ 1 Simple design but really good execution. Visuals and audio were charming and as a whole it all seems very polished. Things get a bit too hectic after 5 mookies but it never loses its charm.
Oct 9 19:35:19 8m 48s Tiny Friends :) ♥ 1 Solid work! Mechanics were interesting and worked without any issue. I feel like there's still a lot of space for this concept to expand and develop, I hope you keep building to it.
Oct 9 19:42:44 7m 25s Creature Crusher ♥ 1 Awesome concept, it's very similar to the game my team made for the jam, same focus on sorting tiny creatures by color or shape and then smashing them. The ramp up in difficulty is great and the gamefeel is on point, even getting fired is exciting. Great job!
Oct 9 19:59:33 16m 49s Lil Fella Killa ♥ 2 Might be my favorite game so far. Loved just getting progressively more deranged, tossing weapons aside and switching to more destructive firepower as I hunt down the last of the fellas. Absolutely hilarious, though in the back of my mind I was constantly worried that at some point a real big fella would appear and just destroy me. This game's given me a clear understanding of how Desmond turned his life around, and just for that it's already worth it. Excellent job!
Oct 9 21:31:39 1h 32m Wally's Woods ♥ 2 Really impressive! Visuals look great and the constant focus switching between getting the minigame down and collecting meat kept the pace enjoyable. I wish you had another main goal that you were attempting to complete while keeping Wally's mood in check. The entire game over sequence is brilliant. Awesome work!
Oct 9 21:45:06 13m 27s Strange New Tides ♥ 6 There's a surprising amount of content here, each character has a ton of dialogue and there's clearly a lot of love put into it. I wish there was a bit more variation to the fishing, or that the house upgrades were more relevant. There's a solid base here that would become something amazing with some more time and polish.
Oct 9 22:22:22 37m 16s Maratus In Love ♥ 3 Really cool project! The atmosphere and theming is unmatched, and chaining mushroom jumps felt great after the initial learning curve. Solid work all around
Oct 9 22:28:49 6m 27s Tardi In SPACE ♥ 1 There's a ton of charm in this game. I really liked how the bigger planets had a noticeable gravitational pull and could cause me to kill myself with my own projectile. Ended up not fighting too much but I loved slingshotting myself around black holes to skip checkpoints entirely. The entire physics system works really well, even if more often than not I was throwing myself out into the void. Really nice work!
Oct 9 23:03:47 34m 58s Circuit Breaker ♥ 4 Incredibly professional, looks and feels like a retail game! Starts off a bit slow but once you get enough speed in your attack and movement you become extremely destructive and it feels great. Upgrade UI was a bit confusing initially, but I appreciate the willingness to stick to the theme. Awesome work!
Oct 9 23:10:44 6m 57s Getting Bugger ♥ 2 Surprisingly unsettling, the atmosphere was great. Movement felt a bit stiff and it takes a while to get to the action, but once you leave the initial area the game truly starts to shine. Great concept and execution!
Oct 11 01:19:52 26h 09m Green Shell ♥ 3 The visuals are great and there's a good amount of love given to the turtle's movement. I wish I had more space/stamina to spin around everywhere and that the initial pacing wasn't so broken up with cutscenes. Nonetheless there's a ton of effort that can be felt in the final product and I hope you keep adding to it.
Oct 11 01:27:47 7m 55s Keep It Up Kitty ♥ 1 Awesome work! Really punchy and fun, and the effort put into the audio and visual flair really made a difference. Simple mechanic done well, and everything is pretty intuitive.
Oct 11 01:33:51 6m 04s Blobbies ♥ 0 Amazingly tight and polished, and a real chill mood brought by the audio design. A well-made experience that still serves as a solid base to build upon or innovate. Great job!
Oct 12 01:30:38 23h 56m Bug Squad ♥ 2 This is wild. I can't imagine the amount of effort to make something so polished in such a short amount of time. Mechanics were clear and worked well, all the art was solid and there's a lot more content than you'd initially expect. Impressive work!
Oct 12 01:39:55 9m 17s Spoders Run ♥ 0 A cute concept and a solid base to build on, but I was missing a cool way to synergize all my spoders together besides making them explode with every jump. Whenever you go through an S-shaped piece of the map you tend to lose one or two and then have to cycle back to get them. I think there's plenty of ways this concept could evolve, from adding extra movement options (wall crawling and web swinging immediately come to mind) to maybe changing the focus from 5 equal spoders running around to either unique characters with different abilities or maybe a main spoder who has the ability to corral the others. Regardless, I hope you keep building on it, this is a great initial effort!
Oct 12 01:49:36 9m 41s Tiny Defender ♥ 1 I like how almost everything moves, you get a good feel of life and in turn the game becomes a bit more engaging. There's a base here, and I feel that it could turn into a very solid tower defense game, but there's also a lack of clear instruction or focus. The UI is far too small and it's not initially clear what the difference between different towers/obstacles is. You also gain an obscene amount of money per wave and can just spam the enemy path with insects and traps. For a game like this, it'd be valuable to start out small and allow us to get a feel for our interactions with the path, then grant us more options.
Oct 12 02:00:19 10m 43s The Witch's Offspring ♥ 1 Great work on the art and cutscenes. The game itself is a very standard platformer which was begging for a twist or unique mechanic. I'm glad you're going to keep working on it, I'm sure you'll come up with some amazing things
Oct 12 02:04:08 3m 49s Tiny protector ♥ 1 For a while, I thought the bad guy was my character, to be honest. The art and music are extremely charming, and all it needs is a little more feedback to feel complete. The game itself is a bit too short and straightforward, in the sense that you get to the end feeling like you've completed the tutorial. The good news is that it's a decently enjoyable tutorial and I'm sure anything you build on top of it from this point on will just make the game better.