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Feedback comments for LD56
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| Timestamp | Since previous | Game | hotaloca's comment | |
|---|---|---|---|---|
| Oct 7 13:14:14 | SniffMon | ♥ 2 | A simple idea but it made me smile and it was really fun to play with this game! It was really good that the fruits were not the same image in the solution, made it more difficult to guess. | |
| Oct 7 13:18:41 | 4m 27s | Fiery Sunset | ♥ 4 | The scream is certainly the star of the game here :) Cool job with nice graphics as well... |
| Oct 7 13:24:41 | 6m 00s | Tiny Car | ♥ 1 | First of all very nice idea. I like that you drive into the details... Driving the car was a bit like driving on ice, it was relatively difficult for me to control. Found the first creature and the question mark guided me well, but then i could not find the second creature... Did not find it. |
| Oct 7 13:30:49 | 6m 08s | Star-Bearers | ♥ 1 | Not bad! I can see how this crowd moving mechanic could be really turned into a full game... maybe with some dogs or as a team work you can direct the crowd more clearly - like maybe give simple orders? Anyhow i think even at this simple stage, this was fun to play. For some reason thought some of the tribe members were running away from me :) |
| Oct 7 13:37:45 | 6m 56s | Petri Wars | ♥ 1 | Really solid entry with a tower defense mechanics, a great art style. It took me a time to figure out what bacteria does what but after that it was all clear. |
| Oct 7 13:45:56 | 8m 11s | Daredevil Ant | ♥ 0 | I agree with Ember44 same thing appeared to me. I thought I just should have survived but I died :) So indeed game coudl be a git more foregiving in that sense. Nice game though - the speed of the ant felt good though and the pixel graphics were cute. |
| Oct 7 13:55:21 | 9m 25s | don`t get caught | ♥ 3 | Nice take on the theme - this is really tiny creature! I like the graphics but they were really dark to see, plus also it was difficult to know where the platforms were - if they would have been highlighted more it would have been easier to follow (or maybe this was the challenge?). The helping angels to take you to places is a great idea, i wonder how it could be put better in a full game - like you need to summon or better show places where they appear etc. |
| Oct 7 14:20:54 | 25m 33s | Tiny Legion | ♥ 1 | This is so cool to see another game with mutation mechanics :) I also did mutation of small bugs like you did in my game :) Anyhow, I like in your game better than mine to do the combination outside of combat, so in this case you can better plan out, and the strategy is not that mixed. I also liked the auto-battle so this makes things simple and easy (eg. you really just need to focus on your team). I did not quite understand how the combination works - are these randomly selected, did I make any improvement (eg. i understand you can check in the stats but it was difficult to follow). I found it hard to compare especially the different actions -- maybe it would have been simpler just to keep one action per bug. (or enable/disable certain actions fully) because in order to judge the bug strength, you just need to simply do too many calculations and averages so you cannot really compare. It would be better maybe to have a few dimensions only and use visualization (like a bar) to see how they stack up against eachother. Anyway nice job! I really enjoyed it. |
| Oct 7 14:54:16 | 33m 22s | GELATINOUS INVADER SIMULATOR | ♥ 1 | This is a super game. I also loved the click hold release strategy to send troops - it felt very smooth. In general, the gameplay felt really smooth. |
| Oct 7 15:20:40 | 26m 24s | Chlorella Warriors | ♥ 0 | Smooth game with clear puzzle mechanics. On map 3 i did not feel the rotated map adds a difference, it was i think giving unnecessary complexity. |
| Oct 7 15:48:09 | 27m 29s | Tic Tac Trillion | ♥ 1 | I like the main concept and simplicity of the game. Plus that you have wrote an AI against someone can play is great - i wanted to do this as well this time too but run out of time. Nevertheless, it was difficult to follow which shape is going to worth how much so that was difficult to identify the next best move... Also, there were very simple strategies to work against the AI (eg. i just placed 6 in a row/column). And sometimes my placed boxes disappeared. Not sure whether this was a bug or not. Anyway quite cool idea to investigate further. |
| Oct 7 15:54:45 | 6m 36s | Fish Merger | ♥ 1 | The combine/merge idea would have bene good, but it was simply way to many combines to earn a fish. Maybe combination should be only a way to create new type of fishes, and growing would not require combination of fishes? They would simply grow? |
| Oct 7 16:01:43 | 6m 58s | Creator's Dilemma | ♥ 2 | I like the graphics and the map view from the top with god/evil is really cool. Also the lighting helped a lot, with little fires for the humans. Although the people were small and not animated, it still sold the visual, so that's quite good. The card for growth is a great idea - a card game where you grow your people. The cards were however very plain - eg. it did not seem to matter which card i choose, i played all non-red cards immediately. It did not feel like much choice needs to be made. |
| Oct 7 16:02:24 | 41s | Wood Ward | ♥ 1 | Same fo me as LightningST the game crashed for me as well |
| Oct 7 16:13:30 | 11m 06s | Critter Catchers | ♥ 1 | Oh well, this game made me smile and wake up a bit after feeling a bit tired and energize :) I love the cute setting in which you need to brutally kill criters. The gunshot felt so brutal by moving those rabbits far with the huge amount of blood. Also it was a nice game balance thing so you need to collect in bags when there are times you can concentrate on those. Anyway super little game, I really enjoyed it! |
| Oct 7 16:20:11 | 6m 41s | Shadowy Creatures | ♥ 1 | The mechanics is really cool idea. You through in a direction and then transform the creature - this is really cool. It took some time to figure out how to throw and transform, this was no prob. However i got stuck at map 2 not knowing how i can actually put this on the wall as platform so i can go to exit. Maybe I'm missing something obvious (i coudl not seem to be able to jump high enough?) |
| Oct 9 05:31:52 | 37h 11m | Kill That Guy | ♥ 1 | The sound was the best in this game for sure. Concept is good, i can see how this would become an interesting game. It took some time for me to figure out that you actually need to place the tiles before you press play for some reason this got me confused. Also map 2 i could beat without placing anything on the map. Was this intended? |
| Oct 9 05:40:32 | 8m 40s | Slug Sprooch | ♥ 3 | I like the concept of the game it's simple and easy to understand and the goal is cute. I found it a bit hard to pick up the animals, maybe this could have been a bit more generous. Also I felt I cannot keep up with all the spawning amount of animals and it's really not possible to get all of them to safety? Also sometimes it felt indeed unfair you get them started and the truck you never see coming would come and hit them so give me sometimes no chance? |
| Oct 9 05:47:40 | 7m 08s | Will It Run? | ♥ 2 | Wow, this seems like a lot of work to get to this point. I like the animation in the beginning and the instruction and getting started. And that you made a console/compiler kind of setup is really seems you invested quite a lot to this. I think an alien computing / coding game would be fun concept, yet your todays game feels more like work than an actual game. It was difficult for me to code without knowing what was wrong with my code and compiler feedback. Also I wonder whether the logic, structure could be even more simple of the language so it focuses really on the puzzles/challenges you would like us to complete? Anyway great job. |
| Oct 9 05:48:36 | 56s | Army Ants | ♥ 0 | Please provide the link indeed so we can rate. |
| Oct 9 05:54:07 | 5m 31s | Cordyception | ♥ 4 | The basic concept is indeed very interesting and i can see how this could become very interesting as you can use different animals for different solutions... The art is really nice and cute and the music/sfx felt right too. Congrats, really nice entry. |
| Oct 9 05:58:11 | 4m 04s | Rat Game | ♥ 2 | The art and the music was really nice and cute. The controls somehow felt off for me a bit. I loved the cat and that it continue to push you to make progress faster :) |