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Heiden.BZR

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TimestampSince previousGameHeiden.BZR's comment
Oct 8 18:17:11 Zombugs ♥ 0 2/3 when I died it didn't stop game in any way except preventing from picking up the items, so I didn't event understand that I died. When I started to pay attention to that, well, I die very quickly and I barely can enter any near house before I die. The game certainly lacks any goal. Why ever exit the house, if it's safe there? You could add there at least a goal like "find 3 items", that already would be much more interesting. In the lore, it could be like you must find survivors and "help them" by clicking E, so no no new mechanics required. Also I strongly recomend you to put a game screenshot as a cover, the current one is clearly not attractive. I'm here only because I decided to go for games in the order that ludum dare gave me. The shooting part is nice, but again requires some balance, like may be put less enemies and lower their damage. And may be spawn them out of the game view because it looks very strange ot see them spawning right next to me.
Oct 8 18:36:38 19m 27s Laverino ♥ 2 Некоторое время пришлось поразбираться, и я даже думала что игра сломана, но в итоге понравилось) Очень непонятно что из головоломок нужно выходить повторным нажатием E. По идее они должны сами отпустить игрока, когда выполнены. Иногда поисходил какой-то QTE, смысл которого я так и не поняла. Что происходит в этот момент? Также не поняла в чем суть робо-няни, если можно по всей комнате ходить прямо перед камерой, и все нормально. Suna no oshiro :) Прям очень нужно заглушать основную музыку когда играет шкатулка, две разные темы параллельно - это ужасно. Также непонятно зачем давать возможность игроку забирать игрушки обратно из кроватки. Я сделала это случайно... Про хорошее, чтобы не было все сплошной критикой, классное настроение, лаконичный джемовский формат, и при этом игра ощущается законченной, милые игрушки)
Oct 8 18:52:24 15m 46s Unlucky fried chicken ♥ 2 For a moment I forgot I was playing a jam game. First of all, the gameplay loop is cool, I really got into it. Funny, really enjoable music.
Oct 8 19:14:17 21m 53s MICROSLAYER ♥ 2 Okay that is totally not my kind of game, but after some time I figured it out and it became pretty funny and simple. Until the small room when after one hit I cant attack nor find my 'ghost' or whatever is that and i'm doomed... :( Dunno about that layout The music is really cool, made this game.
Oct 8 19:43:10 28m 53s Survive The Night ♥ 1 The parallax looks gorgeous! The gameplay, well. The combat doesn't feel very good. Probably just the lack of animation, it could really benefit from damage impact, and also the attack preparation. Also it's too easy to just ignore enemies and runaway, and then you start questioning, what's the actual goal? The intro says you need to survive the night, but it doesn't look like that is actually a game mechanic. The game clearly needs some goal, whether it is to get somewhere (the goal could be to get out of that place and not die in the process) or, like it was said, to survive some timer. Both would need it to make enemies harder to avoid and funnier to fight.
Oct 8 19:56:13 13m 03s Clumpnuggets ♥ 0 The gameplay is very very nice! Needed to get used to controls, and movement still feels awkward, but it was funny. Finally a game about eating. Also fits the theme perfectly
Oct 10 18:36:40 46h 40m Cosmic Themes ♥ 1 I'm not sure. After all this reading I kind of expected a little bit more in the after action? Even if that would be the same in nature, just having that to be at least more clicks would be nice. But really, it's too much reading for something that is called a game or a movie. I like the idea and theme interpretation through, just think it deserved a bit more work with the scenario.
Oct 10 18:48:51 12m 11s Flea or Flee Arcade ♥ 1 When I first launched the game I died immediately. Then I tried again, and was confusingly watching the fleas for like 10 seconds, not understanding what to do. I tried to move my mouse first, thinking that would be the rat, but eventually I did notice the rat, who was totally safe all that time because of mighty random. The background is very not much not helping, I believe it would better be just a gray plane. And then I died again, having the setup like in the picture... or the game just crashed, i'm not sure. h9ovlwAH-Dc.jpg I believe this should have a bit more structure; to have wait player to actually put a button before beginning, having some more controller start setup, so player won't die in the very first second. But it fits the theme pretty well, and with some work it can be nice to play. Also I understand that this is this pygame, not an actual game engine, so congrats anyway for reaching this far!
Oct 10 19:08:30 19m 39s Hero must die ♥ 1 Okay, that took me 2 dead runs without dealing any damage, before I actually started to understand how to play this. Or at least any. I managed to kill hero by placing a lot of spawners (when I understood these was spawners) almost in the same spot and after getting +2 speed and +1 health is just win. But I still dont understand what the pickaxe is for, and the description says about 3 abilities, and I only see 2... Also, how do I use the dropped icons from killed spawners? Doesn't seem to be doing something when the king passes by. Feets the theme good, and once I fugured out something, I actually got invested. Did you only make one hero? I would definitely play again if you make more, I can see potential in that, if the heroes have different behaviours. Also I think this game requires some limitations in how dense you can put the spawners, because right now, there is no reason to use this big map and leave that spot that you have.
Oct 10 19:30:07 21m 37s Experiment "26" ♥ 1 I like the idea, the graphics and the sound, and the concept of using the audio input is cool. However, the gameplay itself wasn't very funny. Remembering the path to then recite it to the character... doesn't really feel like a game. I finished the levels, watched the third one, and decided I'd had enough. It's a shame, because there was clearly a lot of effort put into this. Maybe the wrong command shouldn't have killed the mouse outright, but made it less and less obedient to your voice, so it would damage itself even more and thus make the map, which in this case should have been more varied, harder to complete. And there could have been some rewards for the mouse in other parts of the map to make it more willing to listen. This could have expanded on the idea of ​​actually communicating with the creature. I just don't know, the gameplay right now doesn't really fit the narrative and isn't gameplay. I also can't help but notice that it doesn't feel much like the 25 universe, other than being an experiment with a mouse.
Oct 10 20:01:13 31m 06s Cell la vie! ♥ 2 The graphics are stunning. These jelly cells and the surrounding is so neat. I made a cell game for one of the previous jams, and I wish I could achieve even close with the visuals :D If I may ask, how exactly you animated the bacterias? Was those the frame animations or something procedural? Didn't figure it out quickly enough in how to play it, but it turned to be a nice... colony simulator I guess? I'm usually leaving much more detailed comments, but this is pretty flawless so I'm not even sure what to comment, sorry :D
Oct 10 20:08:55 7m 42s Destroy these tiny creatures, they are nasty and swarming ♥ 1 What can I say, it was fun to flatten them anyway 😄 The font was too diffucult, and I misclicked some info screens while clicking by tiny creatures, guess would be better use buttons for all screens
Oct 11 18:34:39 22h 25m The Blueberries Dawn ♥ 3 I can't beleive you made an actual stealth indoor level for the jam. The visual in general, the mood and the stealth part itself are cool. Also kudos to your level designer. I'm currently stuck in a room with the gun. I jumped down from the vent after getting my first battery, took the gun aaand I can't get out? The door is locked and the jumps are not high enough to get back to the vent. Is there a bug or am I mising something? Also, I can see you have very low given and received ratings. The ludum shows your game more if you give more ratings to the other games and get likes for your comments for other games. It would be a shame if this game eventually won't even pass the minimum 20 votes, so may be spend some time and check the other games!
Oct 11 19:08:10 33m 31s Chirpy's Adventure ♥ 1 First of all, cool and unique game! Love the idea. I agree with the others though, that the fighting is awkward and unforgiving. I kept misjumping, missing hit and thus getting killed. It doesn't help that there are no way to see the hp or to heal (restore health in the end of the puzzle would be nice. The movement also doesn't feel very comfortable, is to easy to overjump or underjump, so the part with three platforms and the lamp on the third one was painful even without that part when it burried me under terrain. Understandable for a jam, surely. Also.. you really really should have make the restart button, the page reload is quite painfull. I stuck with the same door slay a stone mentions, I believe I tried all reasonable combinations of the four lamps... Is it broken or do I do it wrong? I would like to finish it actually, if it possible.
Oct 11 19:58:35 50m 25s Small Mouths, Big Appetites! ♥ 1 Cool! Ate them all (or at least that the ending told me, didn't look like it) It's confusing where is the area that I need to bite, more than a couple of times I kept biting but didn't actually eat the beasts... Also the animations need to be clearer about the moment when the actual damage is given I see you have little votes. Ludum has karma system, meaning you need to rate and comment other jams in order for you game to be show more ofter to the other people. This game deserves to pass minimum 20 votes, so may be spend some time for that
Oct 12 10:22:51 14h 24m Tiny Little Terrors ♥ 1 This is awesome, I totally forgot I was with a jam game, got so invested. Made it from the second try, feel proud xD Cool mechanics, music and graphics. Make it quite larget with checkpoints, and this will go directly to steam. Great job!
Oct 12 11:01:57 39m 06s Candy Quest ♥ 5 Why the fullscreen button is locked :( it's so hard to get invested in a tiny square something in the middle of my screen. Even if pixels would be my palm size, i'd still prefered it to be fullscreen... A nice use of halloween theme. I can't say it was particularly fun to play though, mostly, I think, because of the controls, and all these "there's nothing in this grave" lines that kept appearing, required another click and didn't bring anything useful. But in general, also, can't give much in innovation for "find items" kind of gameplay. Nice art work though, kudos for having so many artists and yet having them on the same page.