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Feedback comments for LD56
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| Timestamp | Since previous | Game | ejunegao's comment | |
|---|---|---|---|---|
| Oct 7 09:02:24 | Nom | ♥ 0 | Great work! I really enjoyed playing Nom, what a great game! From the get go, the art style is simple yet elegant, so is the game control. They're very intuitive and capture the feeling of a huge fish preying on small fishes very well. In real world, if big fish makes a bad maneuver, I guess all the small fish run away. In this game, I felt the same disappoint from breaking the streaks. Also, the game is well polished and the feedbacks of every player action feels right on point. The only improvement I felt was from the streaks. Sometimes I would have just caught the fish from the airplane, and feel that I had played the game perfectly, only to see my streak breaks. It's a little unpredictable in that way. Audio also feels a little weaker comparing to all other aspects of the game, as it is neither serene, nor is it exciting. It is kind of in the middle, which I personally feel would help shaping the game's mood more if the audio has a bit more character. I definitely learned a lot from playing Nom. Hopefully that one day I'd design a game as elegant as this. Thanks for the work! | |
| Oct 7 09:19:44 | 17m 20s | Slime Party! | ♥ 2 | Style point is definitely a 10. The slimes are so cool! The mechanics are bold and kind of reminds me of my Chinese kindergarten and elementary school. The teacher would lead all the kids in a line, just like these little slimes haha. It's impressive that you could make the mechanics work in such a short amount of time, plus the coolest slimes! |
| Oct 7 09:49:07 | 29m 23s | Observing | ♥ 3 | Hey! I actually just saw your other work, Summon Dots the other day. Glad to see you in this jam as well! I think you're onto something with the game, and it's reasonable that with the time scope, things won't always end up perfect sometimes. There's no need to feel sorry and I'd say you're already doing an impressive job completing this! Observing the "little creatures", slimes, and affecting them from a human perspective is such a great idea, and I love the vibe you're creating with your art in this game. The change of the shades and time goes by, the passing clouds...they're shaping up a great mood. Player agency is something I would like from the game--how would my actions matter? I see that the slimes are having their life, eating stuff, mating and dying. Perhaps if I do something, I would help more slimes to survive, or a colony might grow, instead of die out because of my actions? All in all, I love your art style, and the concept behind this game definitely has potential. Good job! |
| Oct 7 11:04:33 | 1h 15m | The Battle Ants | ♥ 2 | Good job! I had fun playing this game. It must be hard to balance all the ants because there seem to be so many design decisions to make with all these types of ants. There are two thoughts when I was playing. First, balancing was destroying some possibilities for strategies. I could see some possible strategies from the ant combinations and they would seem fun. Until I realized the power of carpenter ants. I actually waited long to build a bullet ant, only to be destroyed in around 4 to 5 hits, which made me determine into making 50 more carpenter ants to finish the game. Personally I feel like a easy solution to end carpenter ant meta is to have an AOE solution. Second thing was that, upgrades further push the players to focus on one archetype, which might not necessarily be fun in this type of game. Players would be encouraged to build more of that upgraded archetype, and it's again likely to be the carpenter ants. Still, it was a fun experience learning how each ant functions, trying out each ant and finding out a strategy to win! |
| Oct 7 11:21:06 | 16m 33s | Flea Patrol | ♥ 3 | I like how the difficulty slowly ramps up as you get to later levels. Great job on the level design! The art style is unique and lovely, too! |
| Oct 7 11:33:47 | 12m 41s | Rhythm of the Tinymon-Catcher | ♥ 2 | Got my head bopping after I got a hang of how the notes work! Great job on the music! The font is a bit hard to read in dialogues. |
| Oct 7 11:44:10 | 10m 23s | Remy The Roach | ♥ 2 | Game feels very nice to play! The art, feedback, and music are all very great. Pacing is also great--the game never feels easy as the speed ramps up fast, which makes it exciting to play! I also do enjoy having two hands that go for our Remy. I feel having two hands that drop down makes the dodging a bit more strategic and differs this game from other games in this genre. |
| Oct 7 12:17:39 | 33m 29s | Karma Keepers | ♥ 1 | Great job! This is the game that I spent the longest playing. The concept is so unique and the gameplay is fun, although a bit grinding! I'd love for there to be some music when I am playing the game because it does take a lot of holding left click and waiting. After getting the last upgrade, I wonder if the shadow realm also once had a god, who once upgraded for them, but then abandoned them. |
| Oct 7 12:38:03 | 20m 24s | Petri Wars | ♥ 1 | Love the art, and the music does fit well with the theme! The game feels complete, and the fact that Pseudo requires 2 Bacillus nearby to be built did require me to do a lot more micro-decision making while setting up my defense, which seems to be a great way to introduce some quick decisions for the player. My game did die when fighting against the second wave, so there could have been a bug happening that stopped the game. It wasn't very obvious what the cause was, though. |
| Oct 7 12:56:02 | 17m 59s | Fleabags | ♥ 1 | This is something special! I love the art, they're super cute. And this made me laugh out loud when I see the big creature hahahaha! Good work! |
| Oct 7 16:17:23 | 3h 21m | My Game | ♥ 0 | The enemies are really cute! Would love to have a display that keeps track of the upgrades |
| Oct 7 16:25:18 | 7m 55s | Attention Spam | ♥ 1 | The relaxing music fits the game's mood very well. The gameplay is simple, but surprisingly addictive as controlling multiple objects and avoiding the traps take some attention and skill. I agree with the previous post that a lose condition would make the process more fun, as the player would more accurately judge how well they're doing, and therefore feel more challenged. |
| Oct 7 16:37:41 | 12m 23s | Feeding the Farm | ♥ 1 | The voiceovers are awesome hahaha. I also really like your design of tutorial levels. They conveyed the game's mechanics well, and the process of learning them by example actually feels awarding. The last two levels did require some thoughts, too. Overall, I really enjoyed the vibe of this game and I believe the game elements are having a good chemistry with each other to create it (especially the voiceover imo haha) |
| Oct 8 00:14:08 | 7h 36m | David vs Goliath: What the government doesn't want you to know | ♥ 1 | The story actually links the theme with your gameplay perfectly together, and it's a story I really like. Back when I just went to college, I actually struggled a bit being a member of the "tiny creatures" since I'm 5'8. My friends would actually sometimes make jokes about it. They were all friendly banters but it did get to a point where it got a little annoying. Until one point, I realized that height is something I cannot change, and it really doesn't matter that much. In the case of David, he dodged the attacks because of it, so there are even pluses! In real life, I don't know, maybe it helps dodging toxic relationships. In terms of the gameplay, there's really not much to complain. I especially like the art and feedbacks you created, such as when defeating Goliath. One suggestion I'd make is with the attack patterns, as all attack patterns now seem to be encouraging safe and ranged plays. Maybe it would be fun if Goliath would target on further ranges, and encourage the players to come close and take risks. |
| Oct 8 00:42:12 | 28m 04s | TINY PACK | ♥ 2 | I could see this being the demo of a steam game. Playing to the end is an enjoyment. |
| Oct 8 01:09:40 | 27m 28s | tiny villages | ♥ 0 | Love the gameplay and art! It's so impressive that you pulled this off in just 48 hours, great job! I thought the UI was blocking me from clicking the ores, only to find out that I wasn't reading the instructions that I could drag the UI with right mouse click, oops! Also I could not build the king despite having enough resources (10 woods and 50 gold I think?), don't really know why. Other than that, there was nothing to complain about! Definitely a better clicker game than Lord of the Salted Fish. |
| Oct 8 01:52:20 | 42m 40s | Tiny Brigades | ♥ 2 | I really love the art, the big slime is soooooo cute. I spent the first run understanding the mechanics, which was understandable because it's a card game and the concept of brigade is a little hard to grasp at first. Overall I think the gameplay is really fun and engaging. Great job! |
| Oct 8 22:50:51 | 20h 58m | Palipop | ♥ 1 | Hallo hallo! I'm here from RED xDD. I like how the gameplay uses match-3 as an inspiration and innovates from that. Instead of clearing out everything, our goal is instead to save the pal, which feels new to me. The claw adds some tension into the gameplay that is needed. It also makes me feel like I'm in a claw machine, which is pretty interesting as well. In the end, the art style also works well with your gameplay. It's cute and relaxed. Overall this is a complete and well-rounded entry. Great job! |