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Feedback comments for LD56
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| Timestamp | Since previous | Game | candlesan's comment | |
|---|---|---|---|---|
| Oct 7 03:08:56 | Monthkeeper | ♥ 1 | Took me a game or two to figure out the rhythm but I get it! I liked the mechanic of trying to decide which cards to discard and which to play to try and maximize my score. I didn't realize at first that runs had to be consecutive, and then even after that I didn't realize you could have runs of any number of cards but once I figured both of those options the game really opened up. Nice audio, good general visual polish, and the whole game runs from smoothly. Lots of nice little polish details such as the feedback on selection and the counting up of the points. Being able to see those nice animations as my points total up really helps with the overall vibe of the game. | |
| Oct 7 03:14:18 | 5m 22s | Beachfront | ♥ 1 | Super cute. Love the adorable graphics and also the sounds and the audio. The music track is perfect for setting that nice beachfront mood. |
| Oct 7 03:28:26 | 14m 08s | Particle Wars | ♥ 1 | Solid gameplay. I enjoyed the different upgrades. The gameplay got a bit repetitive for the second half, where I mostly felt like I was running around without being in any danger and picking up more ugprades but that's mostly a tuning issue that I'm sure you could fix if you had more time. |
| Oct 7 03:31:24 | 2m 58s | the Last Leukocyte | ♥ 2 | Art and music fit together thematically well. I like the take on the theme. It was a little hard for me to understand what the numbers on the upgrades meant other than "bigger numbers are better!" but it didn't stop me from having fun. |
| Oct 7 03:38:28 | 7m 04s | Blob stomp | ♥ 1 | Simple concept - good execution - and a funny (existential) commentary at the end made me smile. Welcome to the world of game development! Hope to see more games from you. |
| Oct 7 03:46:07 | 7m 39s | Office Pets! | ♥ 1 | The care and feeding of these pets is both relaxing and cute! Love the quality of the pixel art. Very well done. |
| Oct 7 03:54:19 | 8m 12s | Heartlings | ♥ 1 | The production of this game was very creative. I applaud your resourcefulness using cut up paper and other real life mediums to create the art for you in the context of a game jam and then putting it all together very artfully. The combination of the pape rcut-out art, music, and the dialogue really work together well. I've never seen something come this close to the experience of a "walking simulator" in Ludum Dare - this is well done! |
| Oct 7 04:38:40 | 44m 21s | ppl. Converter | ♥ 2 | The visuals are so tightly integrated together. I like the visual fx of the little drones, and the the effects as they come into the temple. I also really like the way the music is somehow both a background track and forms a cool melodic line that is sync'ed with the people reaching the temple. That is a very artistic combination of the audio and visuals |
| Oct 7 04:44:46 | 6m 06s | TiNY's GardEEn | ♥ 2 | Cute art. I didn't know about Game Maker having a 2.5 D version. What did you think of it? |
| Oct 7 04:54:11 | 9m 25s | Love and War on Your Face | ♥ 2 | Wow! Some very challenging problems that you had to solve. Crawling along the topology of a face. Automaticlaly managing the camera as the character moved around. I do wish I wasn't put in a starting position that I sometimes just died instantly. |
| Oct 7 05:05:10 | 10m 59s | Genus Arcanus | ♥ 0 | I liked managing the people, clicking on them, and trying to figure out how to breed them. I wasn't sure if there was an end goal that I was working towards, but it was interesting to breed them nonetheless |
| Oct 7 05:22:27 | 17m 17s | Critter Slayer | ♥ 1 | Congratulations on finishing a game! That's a huge accomplishment. Most people say they want to learn how to make games but they have trouble starting. You sat down, got it done, and now you are a game developer! Keep it up and I look forward to your next game. |
| Oct 7 05:51:51 | 29m 24s | Small things | ♥ 1 | This is awesome! Love the modelling using real world setting and the stop motion animation. What a brilliant idea for a Ludum Dare. Absolutely love how it's all put together. I also love the VFX you have on shooting and the movement on the gun with every shot. The creatures are creepy - it's all fantastic. |
| Oct 7 05:56:14 | 4m 23s | The Man Who Never Retreats | ♥ 1 | Digging through the pockets yielded different things but I wasn't totally sure how to use them all. Regardless, had a good time killing and squashing ants with my finger, and the straw, and the spitballs |
| Oct 9 05:14:28 | 47h 18m | PogoCombo | ♥ 1 | I really like how conhesively the whole game is put together. Consistent art style, musical style to match, a font that matches. Color palette. Everything it put together very thoughtfully. The pogo mechanic is very unique and I thought was a great exploration. |
| Oct 9 05:17:20 | 2m 52s | Subpixeana | ♥ 1 | Very artistic collection of the mysterious mood music, black and white setting. |
| Oct 9 05:27:55 | 10m 35s | Help From Within | ♥ 1 | Some original mechanics in here! You really took the time to design a lot of puzzles that make different use of the configurations and the way the geometry has to be used in creative ways to solve the levels. |
| Oct 9 05:46:45 | 18m 50s | SNANT | ♥ 2 | Okay that was surprisingly fun. I wasn't sure what was meant when you said "snake + ant" but it totally makes sense. I was a bit confused that the top was real-time and the bottom was turn-based, but it works! It's like I need to play the turn based portion frantically to keep up with the real time component. I played like 4 times before I realized that the map wraps around vertically and horizontally! Once I figured that out I did way better. |
| Oct 9 06:03:27 | 16m 42s | Buzzy Hill | ♥ 1 | Wo! Very frantic having to run around and take care of everybody. I didn't understand the relationshisp between the fruit and larvae and stuff at first but once I had done each action once it became more obvious to me. I thought the characters speaking about their needs really helped me to understand what each person needed, although the camera cuts got a little bit intrusive later on when I knew what I had to do I was just racing around trying to get it all done. Though that also added to the franticness. |
| Oct 9 16:36:09 | 10h 32m | Swarmcore | ♥ 1 | This game is outstanding. I love how well executed the concept is. The movement and jiggle of the individual particle creatures, the way they move and bounce around to eat the matter, and progression through different colors. I love it all. I love that you had some attention to detail that really elevated the game like putting light on the clusters of tiny creatures and giving the creatures different colors based on speed. All those little touches really tied it all together and made the game both engaging and relaxing. I was surprised how long I played this for. |
| Oct 10 02:10:52 | 9h 34m | Spider Business | ♥ 1 | A visual novel indeed. I like the manner in which the spider talkd about web fees, it made me feel like the agony of actually starting a business and all the fees and rules you have to go through not to mention it's a pun with "world wide web" fees |
| Oct 10 02:15:45 | 4m 53s | Carnivorous Corpse Aquarium : Feed & Thrive | ♥ 1 | That was a very dark sense of humor! I had a hard time deciding when I was able to take on the capacity of a second person. it seemed that no matter how many times I played, accepting 2 contracts at once always resulted in the aquarium failing. The idea of munging them with the plants, underwater, with the progressive damage was very effective! |