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Feedback comments for LD55
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| Timestamp | Since previous | Game | tetrapteryx's comment | |
|---|---|---|---|---|
| Apr 22 15:37:04 | Zarguuf The Summoner | ♥ 1 | I really enjoyed the variety in the boss fights! The art and music are excellent, and I appreciated having the option to grind for extra perks. One minor bug I noticed: with the first boss, sometimes the sprite would disappear instead of doing the attack animation. It was a bit confusing at first, but it worked normally on most attempts. | |
| Apr 22 15:43:06 | 6m 02s | A Summoner's Trial | ♥ 1 | The death sound effect made me laugh! It would be nice if the enemies started out slower, or if there was more varied terrain to hide behind. The only time I was able to successfully summon was when they spawned inside a wall and couldn't come after me. |
| Apr 22 19:18:56 | 3h 35m | Alien Summoner | ♥ 4 | I really enjoyed this game! Great concept, great execution. The kaiju designs are super cute. The energy was a bit hard to see. Maybe a different color, an outline, or a bigger pickup radius would make them less easy to miss? But overall, a fantastic game that I'll probably come back to play again! |
| Apr 22 19:44:32 | 25m 36s | Summon Surprise | ♥ 1 | The game froze as soon as I put all the spheres down, so I never got to see what I summoned :( Aside from a few parts that felt a bit too unforgiving, the level design is really well done! The puzzles are interesting, and you did a good job of clearly introducing new elements. |
| Apr 22 19:57:41 | 13m 09s | Conjurer's Cup | ♥ 1 | Great concept! I'm just as bad at this as I am at real life sports, but it's much more enjoyable. I wish mana regenerated a bit faster, or that I had a more direct way to fill it, because it feels bad when I start a round already doomed and can't do anything about it until it's too late. |
| Apr 25 13:34:29 | 65h 36m | Summoner Survivor | ♥ 1 | Really solid game! I could spend a lot of time playing this. I like the variety of different summons and strategies, the roller ended up being my favorite. I just wish the slimes were a different color, I kept walking into them because they blend into the grass when there are a lot of other higher contrast elements on the screen. |
| May 1 23:49:34 | 154h 15m | The In Between | ♥ 0 | Cool take on the theme! I appreciate that you included a zen mode. There were a few times when the pipes didn't seem to be working, but I may have been doing something wrong. |
| May 2 00:01:08 | 11m 34s | Frogs of the Round Pebble | ♥ 1 | Getting the camera oriented was a bit of a struggle, but I love how chill this is! I'd like to imagine this is a authentic experience of being a frog. |
| May 2 00:10:41 | 9m 33s | Path of Summoner | ♥ 1 | I'll admit it took me a pretty long time to figure out how to play properly. I kept trying to use all the initial ingredients at the same time and didn't understand why I couldn't beat anything 🤦 But once I got past that, I found it fun and addictive! You have some really solid mechanics here. |
| May 2 00:20:39 | 9m 58s | The Blood Temple | ♥ 0 | Blood for the blood god! Love the particle effects. Around wave 3/4 I didn't feel like I had enough to do, since the sheep that were within a reasonable range were all gone, but there weren't a lot of enemies to deal with. I think you could make it a bit harder, with more enemies per wave earlier on to keep the pace up. |
| May 2 00:26:28 | 5m 49s | Ancistroides Folus | ♥ 2 | Very funny concept, and I love the art! One thing I would have liked is a clear difference between the mowable parts of the grass and the non-mowable borders around the edges and buildings. In those last few seconds it was a bit stressful having to go around the perimeter looking for bits I missed when it all looks the same. |
| May 2 00:32:37 | 6m 09s | Yokai Summoners | ♥ 1 | I love the art style! I had to play against myself because I have no friends 🙃 But it seems like it would be a lot of fun and an interesting challenge to work out a good strategy against another person. |
| May 2 00:44:47 | 12m 10s | Spirit Chant | ♥ 1 | Today I learned I'll never be a decent summoner. The art and music are excellent. It would be nice if there was a pause that waits for input between each significant change in the spirit's appearance, so I could look at and appreciate the art without scrambling to not fail, but maybe that's more of a skill issue on my part! |
| May 2 00:51:52 | 7m 05s | Pent8cle | ♥ 1 | Amazing minimalistic visuals, and an interesting puzzle design! I would have liked to be able to reset the level as soon as I realized I screwed myself, which happened more often than I'd like to admit. |
| May 2 01:00:26 | 8m 34s | Deadly Roots | ♥ 1 | It's interesting to be on the other side of the tower defense for a change. Having the difficulty ramp up more over the course of the level would be nice, but I like the concept! |
| May 2 01:13:17 | 12m 51s | Djinn's Call | ♥ 0 | Amazing art and sound! I love the whole aesthetic. Great job making so many levels with a lot of puzzle variety, I really enjoyed figuring them all out. |