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T C

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TimestampSince previousGameT C's comment
Apr 16 03:11:21 DemonLogic ♥ 2 Good stuff! The programming was a little tricky to get used to, but by the end I felt I was pretty comfortable with the mechanics. I was scared of a solution where you'd have to summon 2 in a single chain, but luckily that never came. There's a TON of text, and I'd love to read it all, but I'm so tired right now from trying to push out my own game that I just couldn't. But I really liked how your level design matched the story that you told. The last 2 levels were great from a storytelling perspective. Overall, nice work!
Apr 16 03:29:00 17m 39s Mob Farm ♥ 0 Cool game! I like the music, the sound quality is a bit rough but the songs themselves are bangers. I enjoyed the art. I like the concept of having orders and fulfilling them. My biggest gripe is the speed of the game. It definitely has that sluggish "game jam feel" to it. I'd love for it to be faster. Either way, fun entry. Good work!
Apr 16 03:41:56 12m 56s DUSK ♥ 3 Nice game! Really liked the art and atmosphere of this one. It was tricky to understand that you could (and had to) summon a platform to get out of the tutorial area. Some kind of indicator to summon the first plant would be nice. The summons were interesting, collecting their requirements was a neat touch. I wouldn't mind the game showing you exactly how to use each summon you get once, so you don't mess up and accidentally use an elephant when you needed a penguin, like I did at the end of the last level, then have to start over. Music and effects worked really well with the art. Finally, I wouldn't mind if there was some way to activate the platforms instead of having them on cycles. Sometimes I ended up having to wait around for 10ish seconds for a platform to show up. Cool entry, really like the take on the theme here.
Apr 16 04:01:46 19m 50s The Cherished Boulder ♥ 1 Nice one! I like the implementation, and the progression. Spawning waves of minions that collect and protect for you is a really neat idea. Had a couple issues with how big the screen is displayed on the itch page, I couldn't see my materials and buttons to summon at the same time. Also sometimes my minions would fumble over themselves and get stuck in a giant cluster. And at some points, protectors seemed to fail to do their job (understandable, seems like that's the hardest to program) and even though I'd build like 30-40 of them, no enemies would perish. Either way, was a very satisfying game to play, I enjoyed it.
Apr 16 04:20:53 19m 07s SLUMMONER ♥ 3 Nice one. Very bizarre, but in a good way! #TeamPigeon. The boss themes go way too hard. I liked the boss variety as well. The radio was a bit much for me, maybe just because I'm tired. A little too chaotic for everything else that was going on. I couldn't focus on it all. Either way, great submission as usual!
Apr 16 04:29:10 8m 17s Spring Summoner ♥ 4 Cool game! I agree with the previous comments, a job well done. I like the movement and the idea behind the summons. It'd be nice if there was some better visual clarity between your allies and your enemies. Also, it kept appearing I lost, but my healthbar was still almost full? So definitely spending some time in future games working on player feedback would be good! The draw to summon mechanic was really neat. I struggled with any summons besides just a single straight line, though. Overall very neat! Good scaling difficulty, and nice risk reward going further from the oasis to spread more vegetation. Good work!
Apr 16 14:26:15 9h 57m Power Summoning ♥ 0 @mr-mustachio here is what it looks like on the itch.io page. [Sprite-0002.png](///raw/a3c/c2/z/63ac0.png) I wonder if there's an option to add a fullscreen button to the display so it doesn't get cropped off?
Apr 17 02:49:29 12h 23m How to summon your lost dog from the space between spaces ♥ 2 As others have mentioned, the game is pretty twitchy and has some movement bugs. With that said, I'm still impressed with what you managed to accomplish. Setting new terrain you circle around, handing jumps and jump direction, etc., were all well done for a game jam. I really liked the title and theme of this one, good work!
Apr 17 02:55:38 6m 09s The Summoner Stone -- LD 55 ♥ 2 I really enjoyed the lack of cooldown on fireballs, and that both clicks would spawn them. As a button masher, I actually had the opposite opinion of others on the difficulty, I felt like I couldn't take damage! 😆 Very satisfying to have that kind of power level.
Apr 17 03:08:42 13m 04s Ritual of the Meek ♥ 0 This one was a tough one to get my head around. Really appreciate the creativity of being able to move the platforms, just something didn't click with my brain and moving them in the space given. As always, great art style and music. Cool entry, nice work!
Apr 17 03:46:30 37m 48s Stars Align ♥ 1 Always a pleasure playing the games you submit! My tiniest critique is that if you press 'r' when it says press any key to continue, it restarts the level. Don't ask me why I pressed r I'm tired ok. hah, anyways! Look forward to your next game
Apr 17 04:07:25 20m 55s Demon Well ♥ 1 As always, excellent game. Humor and audio are top notch. Game has that 100th-coin charm.
Apr 17 04:39:47 32m 22s Devil's Advocate ♥ 1 Neat game! Love the style of it all. It was fun to play through it and see where the story went.