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Feedback comments for LD55
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| Timestamp | Since previous | Game | Stefan Funke's comment | |
|---|---|---|---|---|
| Apr 16 21:55:43 | Call The Abyss | ♥ 2 | Very cool first game! Here are my first impressions, hope they are helpful. 1) You should let the player read the instructions on the floor in peace. Not spawning enemies immediatly :) 2) Make colliders more fair for the player, to not frustrate them. For example it should be possible to walk behind the lanterns. Also don't let the player get stuck in corners. 3) Maybe add a summon, that is always possible (maybe a weak monster with cooldown). I was confused at first, because left click didn't summon anything. Until I understood, that I had to collect resources first! 4) I think the summons need a bit more fine tuning. They seem pretty weak and often have problems attacking the enemies properly (going after the wrong target, just hitting the air, running away). It seemed to me, that it was more efficient to just run away from the enemies instead of fighting them. ;) I think this game could be really fun, if you fine tune it a bit more. Good job so far! Keep it up. Also I really liked the graphics and animations. | |
| Apr 17 16:41:35 | 18h 45m | Summoner's Paradise | ♥ 3 | Cool game! Here are my first impressions, after playing for a bit. Hope they're helpful. 1) The movement feels like standing on ice. The player shouldn't slide at all, in my opinion. Only move, when the player presses a button. That would make evading the enemies less frustrating. 2) It's possible to move outside the camera view, when moving too far to the bottom. 3) The summons don't really do much at the moment. For example I just summoned the first one and let it fight, while I was just moving around until the portal opened. The upgrades were fun, especially the multiple hats :D Good job with the game! Keep it up :) |
| Apr 17 16:54:47 | 13m 12s | Triumvirosis | ♥ 1 | Cool game! I like the vibe, the graphics and the music! I had a few issues with the gameplay though. No matter what I do my units won't move to the right and the enemies won't move to the left. It's been a standoff for multiple turns now. :D Maybe I'm doing something wrong. |
| Apr 17 17:12:32 | 17m 45s | Demon Speedrunning! | ♥ 1 | Cool game, awesome graphics! Here are my first impressions. Hope they're helpful. :) 1) I wished there was a tutorial level, where I could build the summoning circle in peace, just to try it out and figure out how it works. (no timer, all the items right there to use) 2) I was very overwhelmed by the how to play page. That was just way too much text! 3) It was hard to find the paint brush in the dark. Maybe a more unique shape or lighter handle would help. I really liked the vibes and the atmosphere of the game. Good job with the game! Keep it up! :) |
| Apr 17 17:46:10 | 33m 38s | SUMMONING | ♥ 1 | Very awesome game! I especially liked the graphics. Enjoyed it a lot! Here my feedback, I hope it's helpful. 1) Enemy hp is much too high / upgrades don't scale my damage enough to keep up 2) The circling daggers upgrade didn't seem to do anything for me. Not sure. 3) The mini pentagons take too long to fill up. It's almost impossible to do. I beat the boss in ~12 minutes :D Don't know how others in the leaderboard did it in such a short time :D I will have to try again later! |
| Apr 17 19:12:07 | 1h 25m | Nekomancer | ♥ 2 | Very cute game! Here is my short feedback, hope it helps :) 1) The enemies aren't strong enough (not enough damage) and their attack seems to get stuck sometimes. I'm never in any danger, once I placed a ghost in every column, because they just tank everything. 2) HP + damage indicators would be nice 3) Not sure what the difference between the cat and the ghost are. Just doing different damage? 4) A bit more variety in the attackers and the defenders would be nice. I guess, just not enough time :) Nice game! I enjoyed playing! |
| Apr 17 19:32:01 | 19m 54s | Wonder Woods | ♥ 1 | Cute game! Here are my first impressions, hope it helps. 1) I was very overwhelmed by the many things to do. Maybe start the game with a few things only, for example only 1 kind of seed, 1 spell. The rest can come later, once I learned to play the game a little. 2) I don't see any "play again" button, when I'm game over. That would be nice. :) Though imho, I wouldn't put a game over state in such a chill game anyway. It really stressed me and I didn't get much done in the short time. :) Good job with the game. It shows, that you put tons of effort into it! |
| Apr 17 20:11:14 | 39m 13s | Grid Land | ♥ 1 | Interesting idea! I tried it for a bit, here are my first impressions 1) It takes much too long to get resources. I wanted to experiment further, but most of the time I was just waiting, which wasn't too much fun. 2) The sacrifice button was a bit too well hidden. I didn't see it for a long time. Maybe I'm blind. Would make it much more visible :) Also maybe it's bug, but the sacrifice button stopped working and I can't click it anymore. Hope that helps a bit :) Good entry! I liked it. |
| Apr 17 20:47:12 | 35m 58s | Chess Summoner | ♥ 2 | Nice one! Very interesting. That was a lot of fun. I wished there were more levels! :) Here my short feedback, hope it helps: 1) The turn changes and opponent moves are a bit slow. Could be a bit faster, so the player doesn't have to wait so long. 2) I'm not sure if that was a bug or I'm just tired: One time, the tower attacked me, but I didn't lose any heart. Instead I think it damaged itself (not 100% sure about that part). Great game and awesome pixel art! |
| Apr 17 21:16:38 | 29m 26s | Necromancy Survivors | ♥ 1 | Nice one! Love the genre, so was happy to play your game :) My only feedback would be: more enemy variety and more difficult enemies would be nice! (not just more hp, but for example other movement patterns and maybe shooting bullets or other effects, maybe some bosses :D ) I guess the time just wasn't there for all that and that's totally fine :) Very nice game! I enjoyed it |
| Apr 17 21:31:48 | 15m 10s | Summoning Survival | ♥ 1 | Nice one! I liked it! |
| Apr 18 19:01:31 | 21h 29m | Candles of Doom | ♥ 3 | I liked the game! Was fun! I liked the music and the graphics. There are a few bugs with the water fountains. I think some others also mentioned some already. I tried to describe how to reproduce them. Hope that helps a little :) 1) It is possible to fill all drops immediatly by filling the first drop normally, then keep holding the mouse down and just move the mouse back and forth quickly. 2) when trying to fill the second drop normally, a villager can pick up the first drop, which interrupts the filling of the second drop. 3) I have to move the mouse away from the fountain and then back on it, before I can fill the second drop. Good job with the game! Very nice! |
| Apr 18 20:38:47 | 1h 37m | Tristram | ♥ 4 | I liked this game very much! Always a fan of amazing pixel art :) Loved the vibe of the game. Here my feedback, hope it helps a little :) 1) I didn't like the team building mechanic. Swapping was too random to really have an influence on the groups. I wished I could build the groups myself and decide who is going with who. (And also in which dungeon, because sometimes I'd want to send them to a lower level floor just to practice / level up) 2) I think the heroes got dumber, the higher level they got. I had multiple S-Tier heroes trying to 1v1 the endboss and die. That was a bit frustrating. Great game! Thanks for making it |
| Apr 19 10:04:27 | 13h 25m | Fall of the Ritual | ♥ 3 | Cool game! I love bullet hells, so had to try this one :) Was a bit overwhelmed by the many buttons. But just using the summon on E and Sacrificing with S was working really well for me :D Unbenannt.JPG |
| Apr 19 10:21:14 | 16m 47s | Morth Obscurum | ♥ 1 | Looks awesome! I was playing the web version, but the mouse sensitivity was so high that I couldn't control the camera properly. :( |