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Feedback comments for LD55
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| Timestamp | Since previous | Game | quasilyte's comment | |
|---|---|---|---|---|
| Apr 15 13:03:03 | Farmer Survivor | ♥ 2 | Not gonna lie, this is pretty impressive for the first game (itch io game description says so). Make animals poop and let the player clean this mess up and you get a Cult of the Lamb lol. I think the game difficulty is more of less static, this is why I felt overpowered after a few upgrade levels. The main danger is your own army because in the end I was surrounded to submission. I recorded myself playing the game if you're into that weird kind of stuff (such as watching other people play your games): https://www.youtube.com/watch?v=z3SVna1wLuM loot.png scor.png | |
| Apr 15 16:21:50 | 3h 18m | Endless Engagement | ♥ 1 | I had some performance issues when running this game in Firefox. Chromium handles it a bit better. I got something like ~20 fps which was good enough. The only thing is that the music kept stuttering and I had to mute it (it's good that there is an option to do that). |
| Apr 15 17:41:23 | 1h 19m | Demon bowel trouble | ♥ 1 | Hey, I actually went for a canon ending where demon pooped themself. :D I found it funny that the time is displayed like it's not 5 mins but rather 5 hours. Or maybe the demon's time resolution is just that great, every microsecond counts. I recorded a video just in case (the first 5 mins is my fav part): https://www.youtube.com/watch?v=AKle6GrgxlY |
| Apr 16 08:48:29 | 15h 07m | Replicate-You | ♥ 2 | It's funny that the game's URL is Replicate-Me, but the title says Replicate-You. :D I "trained" two replicas: 1. A good-playing replica that played by the book 2. A bad-playing replica that only cared about catching blue enemy things And it kinda worked. I was wondering if it would replicate that behavior or not. This is probably a game where player needs to treat a computer playing as their baby. :D "I have nothing more to teach you" At first, I thought you're mining crypto on my computer, because "summoning" the replica makes everything stutter. :) Also, the site hosting the game is not HTTPS and it felt very unsafe. I recorded a video if anyone is curious: https://www.youtube.com/watch?v=gDZgDlrXJ7c |
| Apr 16 09:49:57 | 1h 01m | Salmoning | ♥ 3 | Hey, this is probably the highest rate for a game from me so far. :D I like it from every angle (in terms of the ratings). My best friend loves puzzles, so I'm gonna recommend this game to him. :) I tried to make something puzzle-like myself too, but I think this is as puzzle-y as it gets while my game is mostly about movement frustration (which is puzzling, lol). :D Your game has good design (simple things, then more mechanics), humor, good enough art style for a compo game, a good selection of levels and even some ambient sounds. I would assume that the "engine" you made is simplistic and doesn't evaluate the expressions themselves, you probably just checking for the right solution right? This could be a problem if some levels have multiple solutions (but the ones I've seen so far probably have only one). The theme interpretation is also quite good. I like summoning sticks in a puzzle game more than summoning monsters/units in terms of theme interpretation (there is nothing wrong with a classic approach, I'm just curious about new interpretations). I honestly failed at adding anything theme-related to my game, therefore I opted-out of this rating. You, on the other hand, did a good job. I'm not sure this game is innovative in general, but it was innovative for me, because I wasn't expecting much from a game that makes me do math. :D This is a second time you impress me with your LDJam game (the first time being your Auto Pilot game). I recorded my playthrough of the game: https://www.youtube.com/watch?v=HhIshruf4a8 |
| Apr 16 10:12:21 | 22m 24s | To do magic, please dance | ♥ 3 | Music and graphics are probably the strongest parts in this one. The beat is quite impressive for a game jam game and it's suitable for a rhythm game (not every track is). I found a minor issue with the gameplay: there is no penalty for mistakes. I can mash HJKL nonstop and hit every note. The game tracks the "misses" and decreases the bar, but it doesn't account for this mindless button mashing. For a rhythm game, maybe there could be some "beep" sound if you're hitting the wrong key (or hitting the correct key at the wrong time). The game is quite short so I baked two cakes and recorded it on a video: https://www.youtube.com/watch?v=Vn9DKeRQ04Y |
| Apr 17 15:15:57 | 29h 03m | The Wanderer | ♥ 0 | I couldn't go pass the last (?) level, but I was interested enough to play for about 30 minutes. Some observations: * The music sounds weird, like there is a glitch * I would like to have a fast-forward button because when there is a 1-on-1 hammer battle, it can drag for ~30s while they float around randomly * I would make hp bars distinguishable because otherwise it's a mess with 10+ units on the screen, I can't tell whether we're winning or not Other than that, it's a very good jam game. I recorded myself playing the game: https://www.youtube.com/watch?v=IRwQ_FYDUF0 |
| Apr 18 15:07:37 | 23h 51m | Alien Summoner | ♥ 4 | It's funny that during these jams you get all kinds of feedback. Some people can't beat the game while others may say that it's too easy. I'm for one didn't feel any challenge while playing. :D This game feels very polished otherwise. A difficulty setting is probably the only thing I would like to have to make the game last for more than ~4 minutes. Btw, I used the controller and it worked. It didn't work in Firefox, so I had to switch to Chrome. Here is my playthrough of the game: https://www.youtube.com/watch?v=TqJw0AmZ6Kc |
| Apr 18 19:57:55 | 4h 50m | Little Armies | ♥ 2 | Hmm, this is a tough spot to be in. On one hand, I wanted to play this game more. But the frame rate drops to unbearable levels after a few minutes. I assume it has something to do with the amount of enemies crawling the map. I really wanted to get further into the game, but I can't play with ~5 fps. Also, the difficulty seem to be too high, I'm not sure what I'm doing wrong. On the bright side, this /is/ an interesting game that got me excited for a while (until the huge fps drop kicked in). It also looks good: I appreciate little things like unit death animation. I recorded a video so you could see how one may struggle: https://www.youtube.com/watch?v=OdERL9hsErA Overall, it's a cool game which I would play more if not the performance issue. With that being said, there are some other things that bothered me (but not to an extreme): * The pathfinding looks quite bad, my units sometimes fail to cross the terrain and fall behind * If you engage the enemy on top of a hill, units will lock-on forever (?) and try to attack it from the bottom; it kinda works (a bug?), but it's somewhat annoying (because you can't disengage). * The camera movement felt too slow; or maybe it's a browser-only issue? You can see the camera movement speed in the featured video I would like to see a video of how it's supposed to be played. Maybe I missed some obvious mechanic that would make the game easier? |
| Apr 18 22:37:20 | 2h 39m | Summoner Survivor | ♥ 2 | I tried to play this game from my laptop and wheel-scrolling controls were backfiring. Sometimes I ended up summoning the wrong summon (over-scrolled), the other time I was trying to make the game recognize my "scroll" gesture on the touchpad. I think I would have different experience with a dedicated mouse. Although hotkeys like 1, 2, 3, and 4 for summons could make things easier for me without the need to open/scroll the selection wheel. I couldn't figure out whether there is any progression (level ups, etc) or not. I would think that collecting souls would give something, but maybe I was dying too early in the game. My second guess was that I need to make sacrifices to get extra power, but it looks like they're there just to get healing. I recorded myself playing the game: https://www.youtube.com/watch?v=Kr-vmYHZBO4 |
| Apr 21 10:38:11 | 60h 00m | The Unlikely Messenger | ♥ 3 | Whew, that's a lot of drama in here. Do let it break your spirit though. The ratings will be polarizing, but you're getting experience and some people are trying your game in a fair way. I played your game till the end (it's quite short, ahah). I noticed that web version music sounds weird, both Firefox and Chrome can't handle it: it stutters badly. I wonder if it's Godot issue or if it's related to the music you used somehow. I would maybe decrease the max range of the weapons and enemy aggro, so you could see who is firing at you and vice versa. Because as it is, the best combat strategy is to shoot randomly out of the camera bounds to kill anyone out there. I also skipped a dialogue once by accident. I was mashing the fire button during the last fight and then the dialogue window appears. I did not manage to stop firing at that very moment, which lead to a skipped line or two. A delay after the enemy is killed could have helped here a bit. Here is a video of me completing the game: https://www.youtube.com/watch?v=aFiShdJPazk |
| Apr 26 09:34:41 | 118h 56m | The Adventure of Seeker | ♥ 1 | This game is very good for such a small team of two. * The core battle mechanic is addictive * The leveling system that utilizes the battle mechanic is nice too * It feels good to level up, extra dices do make a difference * This system has the potential to be really good after the final polishing With that being said... Since there is no gameplay variety apart from this combat mini-game, I got a bit tired of being concentrated after ~30 minutes. You can consider adding some distractions from combat to a bigger game to mix the experience (some city activities could help here, maybe). All things considered, it's a solid game for a game jam. |
| Apr 26 09:43:40 | 8m 59s | Mushroomaissance | ♥ 2 | We almost managed to beat this game with my friend, but it we were 1-2 spores short in the end of the second stage. The level design (from a puzzle perspective) and graphics are probably the strongest parts of this entry. Although the first level felt better for me as second level lost the feeling of novelty at that point (no new mechanics or challenges). Or maybe we got more used to the gameplay at that point. The one thing that made the game hard to play is its way of connecting the bridges. Sometimes the mushroom will spawn, but no grass will show up. Or the branches will grow, but you still wouldn't get the ability to navigate. These multiple states make it not so obvious for the player whether they missed and should fire there again or if it's a mistake and they should try finding another way. Sometimes we managed to create a bridge by repeatedly firing 2-4 shots at the same place just to make the game register it. It could be the lack of understanding of the mechanics, but from a player's perspective we don't see enough consistency I guess (you don't fail all the time, neither you succeed all the time, "it depends" and you may want to repeat the action just in case). Other than that, it's pretty impressive for a jam game. I was somewhat surprised to see an UE game instead of Game Maker game from Serge. :D You can find the playthrough here: https://www.youtube.com/live/XE5Pg5Olp-0 |
| Apr 29 10:38:44 | 72h 55m | po-jo-pé | ♥ 1 | The cat is real! cat.png |
| Apr 30 18:24:55 | 31h 46m | Summoner's Law | ♥ 1 | I thought that battles would be turn based. :D It took me a while before I realized I should be doing something. My only real nitpick is the font selection. Or maybe it's a problem of ALL CAPS. It was hard to read the text most of the time due to the lack of spacing between the words. The game is pretty short, but at least it means one can beat it. :D |