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MnemosyneVL

Feedback comments for LD55

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TimestampSince previousGameMnemosyneVL's comment
Apr 17 15:58:27 The Culling ♥ 2 Good game, very nice visuals and audio. Some feedback: 1. Whenever I loose the game I am never sure how many targets I've missed. Maybe showing the amount of missed targets would help. 2. Game needs a timer. I see above that I have exactly 6.66 seconds(which is a great idea), but would be better to see it. 3. I am not sure if it's intentional, but sometimes objects spawn behind one another, so I am forced to destroy the one in front and get a BAAAAD BLOOOOD. Apart from everything I said, it's a solid game. Good job!
Apr 17 16:06:01 7m 34s Summoner's Paradise ♥ 3 I beat the game with 6 hats and probably a hundred nipples. Great game! Some feedback: 1. Maybe make the camera a bit less shaky, it wasn't too annoying, but it made it hard to see what's going on sometimes. 2. Need more levels! (and nipples)
Apr 17 16:13:34 7m 33s DeathBird ♥ 1 Good atmosphere, really suits the theme. Some feedback: 1.Mouse control would be more comfortable in my opinion. 2.Would be nice to see my score in the end, to provoke beating my own hi-score. Right now, I am not sure if I did better or worse than my last game.
Apr 17 16:24:28 10m 54s Paintamonium ♥ 2 Wow! What a game. Great approach to the theme, rare gameplay, good visuals and sounds, and such good references to media and other games. (Applaud)
Apr 17 16:31:13 6m 45s Clash Of Beasts ♥ 0 I don't know why, but I couldn't summon a creature sometimes, maybe I was lacking some resource or something. I lost every time. Game needs player-feedback and polishing, but I can see a good potential. Good job, I hope you had fun making it!
Apr 17 20:26:29 3h 55m Angel Vox ♥ 3 Спасибо за атмосферу. Любую хорроры в такой стилистике.
Apr 18 13:14:52 16h 48m Hellish Groundhog Day ♥ 2 It took me some time to understand what do I have to do. I still don't know what icons 5,8 (it worked only once on a possesses boy) and 9 do (it says that I get help, but it never worked). Anyway I was able to beat the game. Props for the visuals, the game looks great. Interesting idea that revolves around looking at the scene more carefully, it would have been even better if the tasks were explained more clearly. Vague tasks might have provoked me to experiment, but it was also very frustrating when I didn't understand why am I loosing HP.
Apr 18 15:01:36 1h 46m Idle Hands ♥ 2 I can see the idea, very creative! Visuals are also nice. Needs more challenge though. Maybe platforming(since you already have jumping) or something like this.
Apr 18 15:10:19 8m 43s HELLSPAWNER ♥ 2 Great sprites, solid music, interesting gameplay, it was certainly worth playing! Minor feedback: 1. Balancing needs to be reworked. Charged shot doesn't deal enough damage, it was faster to just spam the basic attack. Maybe add a bigger cooldown for the basic attack, that will also make the abilities more useful. 2. Bigger arena needed. It's nice that everything is one one screen, but it felt very close, especially since I have some mobility abilities. Overall, great game, good job.
Apr 18 15:40:02 29m 43s How to summon your lost dog from the space between spaces ♥ 2 Great artwork and having a story is a big motivator to keep playing. The controls mechanic is a bit unusual at first, but once I got used to it, it became very interesting. The feeling when you find a spot where you can fly through space without obstacles is just priceless. Some feedback: 1. sometimes the character was spinning in place, briefly flying off fixes it, but it occurs very often, and it's very annoying. 2. At the beginning of the level my character spawned inside tiles several times, once it got stuck too well and I had to quit. Apart from that, it's a wonderful and a fun game with an interesting mechanic.
Apr 19 12:22:04 20h 42m Rune Craft ♥ 3 Thanks for this game! Having a gradual increase of difficulty was nice and it was fun to see how different combination influence the way the demons look. It was a solid 10 min experience. I liked it! Minor bugs that didn't influence gameplay: 1. When you pick death vial the color of the particle effect doesn't change to blue. 2. Scrapping the stone changes the assignment (not sure if it's intentional) Apart from that, great game!
Apr 19 12:36:10 14m 06s S.L.I.M.E - Summoning Lunatic, Infectious Mold Entity ♥ 1 Unusual concept. I liked that! Some feedback: 1. Game needs a restart level button, sometimes I wanted to restart the level to try something else, but the only way to do that was waiting to lose. 2. Fast forward button please. The concept is original, but sometimes it felt like I am literally watching the ~~grass~~ mold grow. 3. Final level was interesting, but it would be nice if there was some kind of limit to how long I should survive, otherwise it's a bit anticlimactic, since I click only two times and now I am just waiting to loose. Other than that, great game! Keep doing creative ideas!
Apr 19 12:54:39 18m 29s Spawn Shop ♥ 3 Nice Game! Good job! The artstyle of the ingredients is clear and neat, the artstyle of the demons is funky and comedic, together it works well. The puzzles were particularly good. It really created some A-ha moments. Good game!
Apr 19 14:16:45 1h 22m Zoomancy ♥ 0 Gorgeous visuals and pleasant sounds. I spent solid half an hour in this game trying to unlock all modules. Capture.PNG This game doesn't have a win condition, but I got the winning combination, so it's a victory for me. UPD. My bad, it does have orders from visitor, but I was too invested in experimentation, so I didn't even finish the tutorial. and I enjoyed it a lot
Apr 19 14:53:27 36m 42s Technorogue ♥ 2 Well, now that I cleared 30 rooms I can write some feedback. Most of it was mentioned before , bit I will add something that I noticed: 1. There is no way to summon a succubus, I get a minotaur crystal from them. 2. Robot enemies self annihilate. It that intentional? 3. Range of enemy attacks is unclear and doesn't correspond to visuals To end on a pleasant note: 1. Music is great 2. The visuals and VFX mmmm so_good.jpg 3. The fact that without summons you just die is hardcore, but also adds a bit of a progress curve. On a new playthrough I had to lure one enemy and hope that they drop a crystal, it was nice.
Apr 21 13:02:51 46h 09m In My Image ♥ 2 Wow, that was wonderful. I was satisfied with the story and the clicker, but then unique gameplay came in. Then the boss battle came in! Separate props for visual style and audio! Good job people! Also, storywriter, what were you smoking? I want some :)
Apr 21 13:15:29 12m 38s Do NOT Summon the Kraken ♥ 2 Interesting characters and creative approach to level design and visuals. Also nice work on the unique sounds for all characters. I liked the game!
Apr 21 14:08:34 53m 05s DURO ♥ 4 Solid experience! Good game design principles. Test room, than gradual increase of difficulty by going through all basic puzzles is great! Music is awesome, just what you need in a puzzle game! Same for the visuals
Apr 21 19:34:42 5h 26m Trago Seu Amor De Volta Em 7 Dias ♥ 3 Bravo for the visuals!