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| Timestamp | Since previous | Game | Marin Davys's comment | |
|---|---|---|---|---|
| Apr 16 00:42:36 | Gravaiduim | ♥ 0 | Cool idea! I think there's plenty of room to expand on this but I think it's a strong concept and the execution is solid enough. | |
| Apr 16 14:15:52 | 13h 33m | The Salmoning | ♥ 2 | I like the pun and think the controls work well - the idea of oscillating mouse movements up-and-down to increase speed is a lot of fun. The sound design breaks a bit when you try to get above the water, but otherwise it sounded on point. Good job! |
| Apr 16 14:25:39 | 9m 47s | Summonster | ♥ 4 | Really strong concept here, where you're basically creating your own platforms; the movement is a bit floaty and my character got stuck on a few of the edges, but I think you've created something very interesting with the theme that could very easily be expanded into a larger game. |
| Apr 16 14:42:58 | 17m 19s | Spellmancer | ♥ 0 | I generally like the look of the game - it's clean and polished. I made it to level 4 before quitting, and quit then for one reason - the rock created by the rain/lava disappears to quickly, and the puzzles end up just being about rushing a simple solution along, rather than having to piece anything together. Nevertheless, I think it's a cool idea and I can see a larger game in this. |
| Apr 16 15:04:23 | 21m 25s | Chuck It Up The Mountain | ♥ 1 | It's mechanically simple but elevated by its consistent presentation; the game reminds me a bit of Bennett Foddy's work. |
| Apr 16 15:13:21 | 8m 58s | Deep in Sheep | ♥ 4 | Hmm. I spent a few minutes with this but wasn't able to figure out how to play it exactly. The game is super laggy but I liked the visuals in spite of that. |
| Apr 16 15:18:46 | 5m 25s | HolyCrash | ♥ 2 | Fantastic visuals! The gameplay wasn't particularly challenging, but the presentation is outstanding; thus, good job! |
| Apr 16 15:34:23 | 15m 37s | How to summon your lost dog from the space between spaces | ♥ 2 | Made it to level three. I really liked the art in the opening sequence and think that the movement system is a cool idea. It seems to me, however, that the player gets too easily stuck on corners, which makes said movement system a bit hard to use. Nevertheless, it's a good use of the jam theme and a well-made game overall. I might also recommend that you find a way of differentiating the levels beyond just the quantity of enemies and layout of the map. |
| Apr 16 17:41:38 | 2h 07m | Summoners Brawl | ♥ 0 | Very solid gameplay loop! It's a bit too easy to just summon as many monsters as one can, a strategy that works a bit too well and is far superior to a more thought-out approach, but the presentation is strong and it's enjoyable on the whole. |
| Apr 16 17:47:22 | 5m 44s | Noble Warlock | ♥ 0 | Really like the pixel art, but my enjoyment of the game was cut short by the lack of collider on the water fall; also, you might want to find a way for the enemies to find a path around the ground in the game, as they are currently able to just fly through solid parts of the level. Nevertheless, I think this is a solid entry to the jam - I like the idea of casting different spells with different keys, all of which do different things. Good work, and I can't wait to see what you make next! |
| Apr 16 17:52:02 | 4m 40s | Eternal Battle In The Hells, or something | ♥ 1 | I really like the graphical style of this game and think that the central conjuring system works wonderfully. It might be nice to have a more finite objective for this kind of game, but it is an interesting simulation as it is. |
| Apr 16 18:04:06 | 12m 04s | That Time I Got Reincarnated As A Crab Girl And Summoned Slimes To Fight For Me | ♥ 3 | Wasn't really sure what to expect from a title like that but, damn, super addictive arcade action wasn't one of them. Fantastic job - great visuals, airtight concept, good sound design. |
| Apr 16 18:11:39 | 7m 33s | HOUSE MAN | ♥ 2 | The game is chaotic in the purest sense - frequently amusing, though a bit finicky. But I think it's a rollicking good time, my only suggestion being that you set the respawn point based on the player's progress, as opposed to just at the beginning of the game. Good job! |
| Apr 16 18:34:44 | 23m 05s | Dear Gods | ♥ 1 | First off, the presentation is fantastic - the UI and art assets are super polished and the music fits the vibe well. As to the gameplay. I think the core works well - the systems for gathering resources and building structures are super polished, but I didn't feel much of a sense of progression while playing the game. It took me a little while to realize what the 'summoning' theme had to do with things, and I think the idea of summoning resources with which to harvest is a fine idea, but I was left puzzled as to how the 'faith' meter grows - does it just grow automatically, or does it increase with certain factors? Also, I thought that the jokes about the jam deadline were funny - I hope that you're able to finish those features in the future. Good work, and I look forward to seeing what you make next. |
| Apr 16 21:44:27 | 3h 09m | Psychic | ♥ 0 | Hey there! Unfortunately, there is no build available for your game, and thus I am unable to play it. I hope this changes soon! |
| Apr 16 21:51:47 | 7m 20s | Crimes Against Carrots | ♥ 2 | Got a score of 730. It's criminal that you've received so few ratings by now - this game is polished to a shine and, even if it's not the most inventive use of the theme, it's still a classic concept executed with panache. One thing I'd change is the sound-effect for the cars - I wish it was a bit more obvious when they are about to cross the screen, as it can get pretty visually chaotic by the time their indicators show - perhaps you could implement a siren sound when they are present in the scene? Anyways, great job! |
| Apr 16 22:03:25 | 11m 38s | Zephyr | ♥ 0 | It seems to me that you have created quite an interesting assembly of mechanics, but at some point all of the enemies just disappeared and I couldn't quite figure out what to do after that. The cloning mechanic is fascinating and well implemented (creating and switching between clones works seamlessly) but I couldn't quite see the reason behind using it. Also, the enemies deal WAY too much damage - 2 hits kills the player, and they move way too fast to avoid. Nevertheless, I think that, with a bit more time in the oven, this could become quite a unique title, and I enjoyed what I played. |
| Apr 16 22:19:28 | 16m 03s | Interlinked.exe | ♥ 0 | Fantastic visuals and good sound design. The game itself didn't work for me - I killed one enemy and then nothing happened after that. Weapons switching didn't work, and the player is unable to jump off of any surfaces besides the ground level. As stated before, it certainly looks the part, and I do hope you make the couple of small fixes required to make this more functional. |
| Apr 16 22:26:27 | 6m 59s | Picnicmancy | ♥ 2 | Good spin on the tower-defense formula! I really liked the timed spell-casting process, and I liked the idea of casting 'towers' with such rituals. The only thing I'd recommend is music - Bosca Ceoil is a great tool for making simple chiptunes, and I think that's all y'all would need to give it to bring the game up a notch. Good job, and I can't wait to see what you make next! |
| Apr 17 01:46:41 | 3h 20m | Sunrise | ♥ 0 | I like the accompanying song and the visuals; I think the narrative context is interesting, but the writing is a bit patchy. Combined, it's a pretty unique vibe, which I quite enjoyed in the grand scheme of things. That being said, the gameplay is simply too hard - the world is way too dark (which has a narrative explanation but is nevertheless frustrating), and the platforming is ridiculously hard - I must've fallen off the main 'stairway' more than 30 times in my 20 minutes of playing. I stopped at the bit about the stars - I acquired one of them and then wasn't sure what I was supposed to do with it. You clearly have a unique vision for this project and I appreciate the originality. Thank you for making this, and the best of luck. |
| Apr 17 12:46:08 | 10h 59m | Squiggle Sorcery | ♥ 4 | First off, this has some of the best 2D art that I've seen in the jam yet. It's expressive and eccentric at once, elevated by a clever implementation of Unity's post-processing system that gives this a slightly off-worldly feel. The idea of summoning gods from different components is interesting, but I was able to beat each of the three enemies by just using the cards with the highest values, which seems to be perhaps unintentional (in the sense that I think that the card race is supposed to be crucial to the player's strategy). All that said, I enjoyed my time with the game and think that you could do something with this concept. |
| Apr 17 13:04:31 | 18m 23s | Djimm's Revenge | ♥ 2 | Really good visuals - fantastic animation, at that. My gripes with the game are just that the bubbles spawn a bit too quickly and the collision detection is a bit sketchy, both with the bubbles and the player (I got stuck on corners a number of times). Overall, I think it's an enjoyable and surprisingly polished title that deserves more attention than it's getting. |
| Apr 17 13:28:59 | 24m 28s | Dragon's Hoard | ♥ 1 | An unexpectedly complex game, which is a pleasant surprise. I think the combat is a bit difficult, considering that the player has no means of defending themselves, but the magic system is cool. |
| Apr 17 13:36:37 | 7m 38s | Golden Manuscript | ♥ 1 | Congratulations on completing this game! I think the theme is a bit iffy and I couldn't quite tell how summoning fit in, but it's polished enough for what it is and was never boring. |
| Apr 17 14:05:41 | 29m 04s | Summoner's Dungeon | ♥ 2 | Very solid old-school dungeon crawler. I think the combat animations could be a bit quicker, but I liked the core of the game and had a good time with it. |
| Apr 22 00:53:18 | 106h 47m | Throes of the Javelin | ♥ 0 | Extremely polished, but why? It is well made and impressive but I couldn't find a point to it. That being said, I'm still blown away by how functional and polished this is for a 72-hour game. |
| May 3 17:20:37 | 280h 27m | Sumoner Dundeon | ♥ 1 | Very well-done for the timeframe in which it was created. Only had one problem with the game - I got stuck once a bat flew out of the level boundaries and wasn't able to progress past that screen because of this. |
| May 3 17:45:23 | 24m 46s | Tremblewood | ♥ 2 | Absolutely loved it! Was genuinely disappointed when the game ended - I could play a few hours of this, especially if you were to nail a progression system. Fantastic job on all fronts - maybe my favorite game of the jam so far. |
| May 3 18:02:31 | 17m 08s | Mobius | ♥ 1 | I liked the movement system and the level design, although was kind of taken out of the experience by the edgelord audio tapes. The last area is cool but the material on it reflects a bit too much light, giving it a bit too much of a 'unity standard material' look. Otherwise, I think it's well done and accomplished for the time that it took to make. |