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manicthenobody

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TimestampSince previousGamemanicthenobody's comment
Apr 15 14:23:43 SokoBane - Descend ♥ 1 Really enjoyed this take on the theme. My only complaints are that level 3 is a pretty large leap in difficulty relative to the stages before and after it, and that there was not an easy way to restart a level when you realized you had failed but hadn't lost yet. Quick restart is essential for puzzle games.
Apr 15 18:13:22 3h 49m Treant Wars ♥ 1 Your description is really selling you short. This is one of the best games I've played this compo. Get a cover photo going to get some eyes on it and it'll do numbers. Very fun gameplay and an incredibly interesting mechanic that matches the theme to a tee
Apr 16 18:00:32 23h 47m Heroes of Keys & Kingdoms ♥ 2 Very fun and unique game. I quite liked how the final boss runs out of steam for a little about halfway, giving you time to recuperate and possibly burst it down. There's also huge potential for expansion (do I smell a roguelike brewing? 😝)
Apr 17 02:18:24 8h 17m The Ritual ♥ 1 Very fun concept and good execution of a lot of moving parts for the time limit. The sound effects were a bit harsh to my ears. I'm a sucker for a good deck builder and this has all the makings of something quite interesting.
Apr 17 02:27:16 8m 52s The Demon's Service ♥ 1 There's an issue with aspect ratio where none of the assets except for the shadow scale up with a resized window. The game itself is interesting, and I greatly appreciate the ability to click through dialogue boxes and have the game cancel the audio it's playing. It's fun to listen to the lines, but I think I would've needed to call an actual exorcism service if I had to sit through them all every playthrough (or had them overlapping each other when I tried to go to the next line early) 😅
Apr 17 02:42:14 14m 58s archmage ♥ 0 The core gameplay loop and concepts here are very satisfying, and it was quite fun to play. Like others have said, summon hotkeys would've enhanced the experience by a lot. I also would've liked to start out a little bit weaker. Just some numbers tweaks to make the game feel more challenging (and ultimately satisfying)
Apr 17 04:38:29 1h 56m Penta-mania ♥ 1 Very fun game. Closest I got to winning was dying with 0 turns left. As others have said, more conveyance of information would be nice, like the ability to hover over an enemy to see how far it can move this turn and highlighting of enemies who will be hit by attacks. It was often very difficult to guess what enemies along the path the laser was going to hit. (Also making the hitbox on the laser a bit wider would've been very satisfying.) I enjoyed the art a lot though. The vector graphics were very reminiscent of a lot of the classic flash indie hits.
Apr 17 04:54:00 15m 31s A Heavy Crown ♥ 1 Lots of potential here. The dialogue and the concept of managing stats were both a lot of fun. I just wish there had been some amount of overall consequence or reward.
Apr 18 01:18:09 20h 24m Daemonis Algebra ♥ 2 Very fun game. Tight graphics, good music, satisfying controls. Felt it was missing a tiny bit of clarity in what each of the parts was, but once I realized that each set was color coordinated and it seems the correct set is the only one that spawns in full it made a lot more sense.
Apr 18 01:30:21 12m 12s DESUMMONING ♥ 1 Very fun if short game. The art was very cute, and I liked somewhat feeling like I was using strategy against the lemon even if ultimately he may not have actually been playing the way I thought he was and I just got lucky. Either way, fun foundation here.
Apr 18 01:52:34 22m 13s Machine invasion ♥ 1 Took a bit of figuring out, but I liked how it was a kind of puzzle game with finding the optimal places to put your observation radars and managing your summon limit. Could be quite fun if you leaned into the puzzle element.
Apr 18 02:13:28 20m 54s VOC ♥ 0 Give this game about 5x as many levels and release it on CD-ROM and Super Nintendo in 1994 and it's selling like hotcakes. Very fun and somewhat nostalgic game that reminded me of a number of puzzle games I played in my youth.
Apr 19 14:27:28 36h 14m Emperor's Call ♥ 1 Viking+Healer+Warlock(I think he was called, the red one) OP 😆 Very fun little game with a surprising depth of content. Sounds would've brought it to the next level. There's also lots of room to expand the core premise further with more characters and abilities and stat increases and the like, which I appreciate.
Apr 19 18:14:27 3h 46m Shadow Summoner ♥ 0 Interesting mechanic. Lot of room to add more levels given more time.
Apr 21 05:30:45 35h 16m Defense Trap ♥ 1 A fun concept, though it runs a bit too fast. It's a shame the score and retry buttons don't work, because I would play this a few times to see how high I could manage to get my score.
Apr 21 05:53:47 23m 02s The Fifth Seal ♥ 1 I enjoyed that I got what people are calling the good ending on my first playthrough 😅. The writing was very dark and heavy in a good way, but it did mean my soft ol' self couldn't handle doing multiple playthroughs to get different endings haha. My one suggestion would be small bits of audio triggering in certain situations, like a radio static effect when you select the fiddle with the radio option.
Apr 21 05:58:28 4m 41s Battle of the Serifs ♥ 1 Startlingly fun and pretty game for such a small playtime. I enjoyed every moment of key smashing to protect my battle line. Very well done.