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JudJudson

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TimestampSince previousGameJudJudson's comment
Apr 16 02:20:25 The Children of the Hand ♥ 2 I really enjoyed the concept! The character designs are really weird and evocative - I'd love to see more, or see evolutions as they combine. Generally, I just wanted more. More UI, more explanation text, more money! The battles sometimes dragged long, though. If my team and the enemy team had a healer, I had no way of targeting the enemy healer so my summons would just keep smacking the healed unit. I would have really liked being able to attack with my own mage or something like that. Cool game!
Apr 16 02:28:14 7m 49s Summonware ♥ 2 Love the warioware homage. The variety in microgames is pretty amazing for 72 hours, and I love the little punchlines - the skeleton, the goat, all of it was great! Especially with the mouse-drag microgames which is new to me. I haven't played any warioware DS games if there are any.
Apr 16 02:57:39 29m 25s Hellpet ♥ 4 Hi! I think your game embed is broken - we had this issue when we initially uploaded too. If you have "data caching" enabled in your project settings, the embed on ldjam.com probably won't work. In Unity, go to Edit -> Project Settings. In the project settings window, click the "Player" section on the left side. There's a set of tabs at the bottom half of that menu; click the third one, it should say something about "WebGL" when you do. Data caching and the compression style are in there! DataCachingDisable.png
Apr 16 14:40:13 11h 42m Infernal Exorcism ♥ 5 I really like the art, and the tone and theming generally reminds me of FAITH. I was impressed by the enemy pathfinding. Whenever I try to set up enemy pathfinding there are innumberable issues with clipping through walls or not finding the player, and I didn't see anything like that. I also really liked how the salt seemed to be placed in ways to prevent the late-game portals from pouring enemies down onto people in the first couple rooms. Left me wanting more - more enemies, more mechanics, more! Which I think is always a hallmark of a good jam game. Strong entry!
Apr 16 14:43:53 3m 40s In My Image ♥ 2 Hey! I think your LD web embed is broken - this is pretty normal, cause there are some obscure settings you need to change for it to work. If you go to Edit -> Project Settings -> Player, at the bottom there's a section with 4 tabs. The third tab has WebGL settings, and in there you need to disable "data caching" and make sure the compression algorithm is one of two options. If you do that, then rebuild your game, it will almost certainly work on the LD website! This happens to me every jam :PDataCachingDisable.png
Apr 16 15:34:09 50m 16s Dungeon Summoner ♥ 3 It's definitely still pretty fun! Give yourself a chance, you don't have to sell yourself short in the description. The tower you can build is very satisfying, and making a tower defense where players can edit the terrain is a pretty crazy system to implement. The only TD I can think of that did that was the Gemcraft series, and they forced players to leave a path open so they didn't have to make the walls destructible. There are great ideas here, and what is in the game is fully implemented from what I can tell. You did well!
Apr 16 15:55:55 21m 46s Hoomans vs. Deemons ♥ 1 The AI was pretty resilient, so with that as your goal you definitely achieved it! More sound effects would have helped a ton - sometime the enemy backcapped one of my settlements and I didn't notice until it started attacking my other ones lol. There's also a music volume slider in the settings, but I didn't hear any music. Did that just not make the cut or did I install it wrong? Overall, fun game! I played it a couple times and left on a win (let's not discuss the other times)
Apr 16 16:02:39 6m 44s Dry Season ♥ 5 My crippling runescape addiction lead me to skip multiple levels! Had to lock in and come back. Fun game, the art is super cute and I'm a sucker for rhythm games. I wish the visuals of the gameplay elements were a little spiced up, though! More interesting sprites for the notes and more effects when you hit them would have gone a long way.
Apr 16 16:13:27 10m 48s Party's Over ♥ 2 I agree with argensis - I found the summon was sometimes even a liability, since enemies would unpredictably change directions to target it over me. I struggled to survive past wave 2, since the enemies seemed to move about as fast as me and I couldn't tell if I was hitting them or not. I kept moving closer to try and hit them since they didn't seem to be dying.
Apr 16 16:23:11 9m 44s Hell's Kitchen ♥ 1 Super cute game - love the silly dance poses and the various creatures. The concept is solid and really fits the theme, and I really like the glowing outline art style. I ran into some bugs, like getting stuck in the invocation ritual or not being able to get a new assignment after helping one customer, but they tended to go away if I was patient. The squeaky toy sample in the music was ridiculous, I enjoyed it a lot :) And in case you didn't know, rating other people's games makes the Ludum Dare algorithm bump your game up and show it to other people! If you don't rate anyone, you won't get rated much at all. Good luck to you guys!
Apr 16 16:31:22 8m 11s LD55 - Ritual of Cards ♥ 2 I'm a sucker for card games, and this is no exception. I had to find a resolution where I could see all the buttons and most of the cards, but from there I had a great time trying out different orders and strategies. I wish there was more mana generation in the deck, or your mana per turn escalated with each turn, but that might not be a good design idea. I just always find myself wishing I could make crazier and crazier decks in card games, and this definitely scratched that itch.
Apr 16 16:39:45 8m 23s Magecraft Timber Troupe ♥ 3 Hey, your ldjam.com unity embed seems to be broken! If you disable Data Caching in your project settings and rebuild, that will probably fix the issue. LDjam.com has kind of weird conditions for unity embeds to work. DataCachingDisable.png
Apr 16 17:09:36 29m 51s The Unsummoning ♥ 3 LET'S GOOOO TYPING OF THE DEAD GAME!!! Generally, one of the most cohesive entries I've seen in this entire jam. Lots of it all fits together - the music, the UI, the enemy and environment art, and it all feels high quality. I really, really enjoyed this game, and it immediately got me wondering how you would expand it given more time. I think that's always the mark of a great jam game!
Apr 16 17:32:04 22m 28s Are You the Ancestor? ♥ 0 I think the choice to make it a command-line text entry game fits the tone of your game immaculately. The pacing of the messages responding to my commands was rough, though. It was hard to tell when the game had actually acknowledged my commands and done something in response or if it was an automatic event from the game. I think your concept was cool, and I would have really liked to see it fully fleshed out! Especially if you still had WORK while you were working on this, I wouldn't feel bad about what you put together at all.
Apr 17 23:24:57 29h 52m Faust ♥ 4 Hey guys! If the Ludum Dare embed for unity isn't working, you probably need to disable Data Caching in your project settings and rebuild the game in Unity. It's just a quirk of the Ludum Dare website's hosting. DataCachingDisable.png
Apr 17 23:27:32 2m 35s Summon The Waiter ♥ 2 Absolutely BANGER art
Apr 17 23:47:54 20m 22s Hot Wax 🕯️ ♥ 1 I love tetris so much and this is a genuinely super interesting version of it!
Apr 18 00:10:15 22m 21s Slumlock the NEET Summoner ♥ 3 Every day I wake up and take a step towards becoming this wizard