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foolmoron

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TimestampSince previousGamefoolmoron's comment
Apr 16 12:06:43 Excuse Me... Are You Summoning Crokel? ♥ 1 Really fun! I got to level 9. The clicking loop and feedback is very addictive. Until you need to undo connections due to a mistake, then it breaks flow and becomes confusing and you end up losing. Would be nice if it auto-broke connections when making a new one. Visual style is super clear and gets the idea across. The dots are easy to read and manipulate even under pressure. The puzzle design is interesting. I think it's a bit too simple, which I guess is why you needed to have such a strict timer for later levels. But because you can't overlap any lines, you quickly realize that you need to just mindlessly connect all the highest # nodes together. So you end up having just a few #1 nodes to connect in the end. There was one level around 7-8 where there were just a bunch of #3 nodes. That was actually tricky and required some thinking, which was the most fun.
Apr 16 12:08:22 1m 39s You Are Gnome-Caller ♥ 4 There's something stupidly addictive about trying to make the fire bigger and bigger
Apr 16 12:11:34 3m 12s Summoner: The Greatest Wizard ♥ 1 Some of the best walk & idle animations I've seen! I love that the forward idle bobs left and right instead of the typical up and down. Awesome expression. Movement and inventory controls seem pretty solid. Would've loved to see it with some real content! Music was def a bit discordant to listen to over and over too. Also, dat ORB.
Apr 16 14:15:19 2h 03m Summoner Symbols ♥ 3 Flawless presentation. The art and audio fits perfectly. The dialogue was punchy and really hooked you. It was daunting to see how many symbols there were, which almost turned me off from the game entirely. The grid system is smart, much more reliable than my game's drawing system. There's not really a gameplay reason to draw symbols though since you're essentially just picking them from a list. It would've been nice to see the book while drawing, because I ended up having to go back and forth several times to draw one symbol. I think the riddles can be too opaque or misleading. I spent 20 minutes on the first one. I didn't realize that each page was 1 level since you had multiple pages available to you at once. After that it got easier, but I still had to do a ton of guessing. For example, what does "shielding" and "flashes of death" mean? "flash" is really the only relevant word in that clue. Other ones I didn't get are "last taste" and "dare to embrace". Easy clues take 5 secs and are fun, but hard ones take 15 minutes of brute forcing. If you just don't get a clue, there's nothing you can do. The game would tell you when you got 2 or 3 right, so I used that for guessing a bunch. If you methodically draw sloth over a symbol, the game will tell you if you were going in the right direction, so you can use that to figure out which exact symbols were right and wrong. Then you can brute force all the symbols. It's the best way to win but it ends up being super tedious. I guess Obra Dinn had a similar issue. That said, I did beat it after almost 2 hours! (I have extra free time today otherwise I would've stopped earlier.) I did the last 5 puzzles in about 5 minutes since the search space got exponentially smaller and I memorized many of the drawings. I really wish you used Game and Give though. I thought "gold is all I wanted" was gonna be related to those, which would've been a great LD reference. I do think you'll end up getting that gold.
Apr 18 02:04:53 35h 49m Grave Dogger ♥ 2 All the different parts are so fun, I liked imagining what kind of creature would be created by each combination of parts. The timing was tuned pretty nicely and made it addictive to keep going out and finding new parts. Grid movement wasn't super responsive which made movement feel worse than it needed to. Music really nailed the fun-but-spooky vibe!
Apr 18 03:37:07 1h 32m Seance ♥ 2 Stupidly good UX and polish, and a ridiculous amount of content! I wrote a VN for a week long jam once and spent a solid 40 hours writing. I can't imagine writing this much and also making the game. The art and music do so much, and it's all tied together with really intuitive gameplay. The music reminds me a lot of 999 which is perfect for a mystery thriller. The graphics are like old school scumm games which is fun. Really great character designs. And the VA!!! That's just not fair. Everyone was amazing. Tamsin in particular was great, very Slay The Princess esque, and Sonny also nailed it of course. Gameplay is interesting and makes a lot of sense once you understand the colors and the evidence giving mechanics. The oujia input is very clever and novel, but it does end up being just a fancy way to select words from a menu. You do provide a menu, which is very convenient, but it only sidesteps the issue that the oujia board is not actually necessary. I would've liked to see some prompts that required typing answers that aren't on the notebook. Like some really easy non-puzzles like "hmm what direction did he go? not north or south..." where the goal is just to use the ouija. I thought the vehicle one was one of these but I guess it wasn't (see below). The interruption dialogue was a bit confusing. Does it mean that the clue is meant to be used on a different line of this particular phase of dialogue, or a future phrase, or do past phrases also count? I used "thief" with Aria and it was the right answer, but when I used it again later she did the interruption dialogue. So I wasn't sure if I had to use "thief" again or if it just triggered the interruption dialogue because it was used in a previous line of hers. That is the point where I got permanently stuck thought (after getting the cctv clue and using "thief") and could not progress at all. I spent probably over 20 minutes brute forcing all the clues with all the ghosts and could not get anywhere. I also tried manually typing in all kinds of creatures and literally every vehicle I could think of, but it didn't work. It seems like a bug but I can't really tell since it's a mystery game. I tried to reload the game but it doesn't remember progress so I'm quitting for now.
Apr 18 03:43:08 6m 01s Demonware Incorporated ♥ 4 Love the art and the desktop perspective. Smart idea to use the center for various minigames. I wish there was a bit more originality in the minigames (although I always loved a flappy clone).
Apr 18 03:46:06 2m 58s Voiceborne ♥ 1 This works so surprisingly well. The visual feedback on the audio input helps a lot to encourage getting louder. Only thing I wish is that summoning had you just click a unit and then do the audio input, instead of having to click a type and then click the summon button.
Apr 18 03:58:24 12m 18s Syzygy ♥ 1 This is a pretty great concept imo! It feels like the actual math old school astronomers would do. Something about having no control over the orbiting bodies, but still being able to influence things by observation, feels very scientific and interesting.
Apr 18 04:27:28 29m 04s Emperor's Call ♥ 1 Very fun and pretty well balanced. Took me 3 tries to win. Once I got the Champion is was pretty much over, although Vikings were very strong too.
Apr 18 04:33:05 5m 37s Shadow Summoner ♥ 0 Beat about 10 levels. Very interesting mechanic and there's a lot of potential here. The controls were a too finicky and sticky to want to play more. It would be nice if you found a way to make lengths more discrete and simple (1, 2, 3, 4, instead of 45, 50, 53, etc)
Apr 18 05:00:08 27m 03s Summoning ♥ 1 Really fun actually. The escalation in abilities feels great and addictive. Main issue is that the attacks can do essentially infinite damage since they don't get "spent" on collision. Made things a bit too easy. I wish the graphics were a bit more colorful like VS too.
Apr 18 05:06:46 6m 38s See You Again ♥ 1 Good story and the art fits pretty well. Reminds me of Pico's School. bmbzon made me lol
Apr 20 15:00:27 57h 53m Nightlife Necromancer ♥ 1 olive is my waifu Everything about this game is awesome. Great flow and escalation of difficulty. Only issue I had was that I didn't get any blue customers even though I had a blue host. Made me feel like I wasted money. Still, I was able to max out income pretty well.
Apr 28 00:39:03 177h 38m Throes of the Javelin ♥ 1 Agree with everyone's praises of the game, amazing overall. My main criticism is about the kickback when the spear comes back to you. It's a fun risky moment when you pull it back and it can push you off an edge and kill you, but I feel like that was 100% of the usages of that mechanic. In other words, it was only used in an annoying way. If it was subtler, or the platforms had more wiggle room, then it could be an interesting and tense mechanic without actually killing you every time. Similarly, the kickback when you jump and pull it back feels very random and often kills you.