Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → foolmoron
Feedback comments for LD53
foolmoron's games and stats for all events →
| Timestamp | Since previous | Game | foolmoron's comment | |
|---|---|---|---|---|
| May 4 01:15:54 | TapirBoy | ♥ 0 | The tapir animation is sooooo cute esp the nose. Love the music too, very groovy. For the gameplay I think it was too easy to just walk on the right side of the road. | |
| May 4 01:39:10 | 23m 16s | Inbox Fool | ♥ 3 | Love the name :D And the pizza tower esque graphics. Can't believe the amount of time you put into the cutscenes, that was awesome. Wipe transition!!! The mechanic is interesting, puzzles mostly simplistic and didn't require much thinking, but it was fun to manipulate and move around. I'm not sure what the value of the grenade thing was - seems like it added some control finickiness for no reason. Not being able to move the camera more than once was overly annoying too. You would do a whole puzzle then realize you were 10 pixels too far so you have to do it all over. The boss fight was kinda more interesting than the puzzles, and super fun! It was frustrating and kinda random but it was quite interesting having to stay under him while hitting him. |
| May 4 01:49:18 | 10m 08s | Mission: Programmable | ♥ 1 | Love that it's genuinely educational! And that you shipped the sourcemaps so people can read in the dev tools. |
| May 4 01:57:52 | 8m 34s | Flipping Finches | ♥ 1 | I looove it! The mechanics was totally confusing but it had a QWOP feel to it so it was kinda fun |
| May 4 02:06:29 | 8m 37s | Sir John Diggity and his friends: A Dangerous Delivery | ♥ 3 | I'm still wrapping my head around the invisible horse |
| May 4 02:10:47 | 4m 18s | The Homunculus Vats | ♥ 1 | Turned out really well! |
| May 7 17:45:13 | 87h 34m | Spacepost | ♥ 1 | SO FUN. I got 4500. Addictive once you get the hang of it. I wish there was a way to see the range of your grab since that was very unclear and slowed me down a lot. I didn't notice there were different rooms until like round 4 since you can easily spend the whole time in 1 room. The loop of seeing the right color in your periphery and then chasing it down was fun enough for 1 room imo. I also don't know if the letters were more points than the boxes, but they were certainly harder to deal with, so I'd like a bonus for this. Graphics are next level compared to your other stuff - the style & compositions and everything all worked really well. Tech-wise I did have some screen tearing, and I think the outlines-through-walls thing would be an interesting and not-too-hard thing to try fixing. Audio is great and fun and I didn't even notice it since it felt so natural. |