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foolmoron

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TimestampSince previousGamefoolmoron's comment
Oct 3 20:31:46 10 Second Wordle ♥ 2 Super difficult but I did get 4 over the course of a few minutes. I found I could really only make 1 guess in time. 30s would've felt a lot better prob. Maybe if each guess was 10s and so you had 60s to make 6 guesses. Yhe accomplishment when getting one is pretty great tho.
Oct 3 20:42:27 10m 41s The Lure of Treasure Whisper Island ♥ 1 Found 2 treasures! I like how you can sort of bisect the space using the hints. The closer you get, the finer movements you want to make between each hint, so it becomes a big waiting game. But it's still fun to get a treasure. Voices are amazing!
Oct 3 20:54:24 11m 57s Relay PeaJay ♥ 1 So cute! A lot of great frames of anim like when landing. The wing flap and feather wisps are really cool too. Makes you feel really powerful by the end. The courses seemed pretty balanced, I got 7 on my first try and I feel like some were just outside my grasp. Really fun overall. Main thing I didn't like is the cooldown on several moves. You can only re-flap after you reach your apex, which felt unresponsive. Also when chain dashing, you could insta-dash in another direction, but in the same direction you had to wait for the cooldown, which made it feel randomly unresponsive. It also felt really heavy to change horizontal momentum in the air, especially with the ground-dash.
Oct 3 21:45:29 51m 05s It's all in a day ♥ 1 God even the start screen is so cool! The tiny RGJ logo T_T The memory it has of how you died is really cool. I figured out the trick in the 2nd run - was kinda easy since you can get max education before needing to sleep/eat. But was fun to do the plate spinning to get to the end anyway! I never figured out how to buy a suit or play the lotto though. Also where's that damn taxi??
Oct 3 21:52:30 7m 01s Pet the Damn Cat! ♥ 1 The free motion of the arm and head is awesome, didn't expect that. The challenges had a really funny rub-stomach-pat-head type of challenge to them, especially the video chat one. That was my fav.
Oct 3 21:58:39 6m 09s Clockmachine Chaos ♥ 0 Really fun, played through the end. Nice color palette & effects, it never got old. The controls were pretty basic, would've been nice to feel a little lighter to make jumping more fun. The timing concept was pretty novel and you instantly understood it. There was some strange behavior in the later levels though, where the block was disabled at the time instead of enabled. Those blocks looked the same as the regular blocks, so it was hard to tell what was going on. It was also confusing to see ">3" get triggered at 3.99 - you would think it would get triggered at 2.99.
Oct 3 22:05:29 6m 50s autoball ♥ 3 Super attractive presentation right off the bat. You have no idea wtf is going on in the first few rounds, and slowly you figure it out. Only after like 20 rounds did I realize a better strategy of using cannons to set up well-known paths. Feels really deep despite having so few items, and a random shot every time. I didn't really understand how to aim the cannons though, is it just a random direction?
Oct 3 22:12:06 6m 37s It's A Match! ♥ 1 Love the metaphor here! Trying to figure out the symbols is strangely addictive. It was kind of a reward to see them blow up. The way they move around is really interesting too, could watch that for a while on its own.
Oct 4 15:59:52 17h 47m Sunburn ♥ 1 Love the ink on paper style! The game kept me engaged for about 7 rounds but it never escalated so it became samey very quickly
Oct 4 16:11:23 11m 31s Watch Out ♥ 4 Absolutely hilarious & fun! Music and graphics are really cool and unique, the simple animations make things feel very premium. And you totally killed it on the acapella, great moment! The platforming puzzles were pretty fun. The movement was a bit sluggish but ok. The camera obviously makes things too hard though, when moving back towards the camera. There wasn't much punishment for failure so it was fine. The last 2 levels were really great though - it really forced you to read the full level before going ahead. I also found that you could jump then "peek" into the next time zone and then switch back, to safely figure out what color you had to go to.
Oct 4 16:45:26 34m 03s mood swing simulator ♥ 1 Love the concept! The feel of light and dark is nice in combination with the music. The shadow blending is especially cool. I felt like there weren't too many bullets around the map though, kinda hard to survive.
Oct 4 16:54:19 8m 53s Testers' wanted! ♥ 1 The time swap effect is super good. And those colorful light flashes in the seams of the meshes are really cool even though they look like a mistake?
Oct 4 17:07:43 13m 24s One Shot Death ♥ 1 Very smooth controls & cool effects, great first game! I like how the bosses were defending against your OHKO bullet more than you were defending against them
Oct 4 17:12:44 5m 01s Ludum Dare ♥ 1 bruh
Oct 5 00:03:02 6h 50m EX SOMNIUM ♥ 2 This game is freakin COOL. Completely nailed the presentation with the dark but upbeat music and the fast movement speed and high fov. Really feels like a semi-lucid dream. The plain brutalist art made it easy to focus on your destination and not get distracted, which helped a lot. I got lost a few times but the fact that you only had 10 seconds, and so you had to see the yellow glow within about 5 seconds, made for a really tight exploration loop that wasn't frustrating at all. The sound build up to the reset every 10 seconds never got old. I wish it was more synchronized with the bg music actually.
Oct 5 19:40:03 19h 37m You've Got Mail! ♥ 2 Hilarious writing! I played through to the end just to read all the messages. Other than that, the gameplay did become quite repetitive since there was only a small amount of tasks you could do, and the messages did not seem to come in TOO quickly. I always had plenty of time to respond, even with the bugs. Really fun overall.
Oct 19 02:21:42 318h 41m An Average Day At The Cat Cafe ♥ 0 Collab of the century! The presentation is pretty much flawless. The art is great and the anims add a lot of life to the static assets. The simple lighting with the day/night cycle turned out really sick, especially with the music. The customers are hilarious and surprisingly interesting since each one tends to order the same thing, so it's important to learn their orders. One of those customers was real rude too... and I'm not talking about butt-man! The controls are kinda strange. I wish you could just teleport between each station like a menu, and it almost worked like that, but not quite. It was reliable enough to get into a good rhythm, but sometimes you had to tap multiple times to get to where you wanted to go. But I did appreciate being able to walk around the whole cafe. Didn't seem like much use though. Would've been cool to have to clear tables or close the shop down to avoid certain late night customers. The best part for sure is the basic latte combo - really addictive to execute and you really get faster at it as you play. Great move to make it the base of most drinks. I do wish there was a way to batch some of the orders, to add a bit more depth. Maybe interacting with a cup 3x would stack 3 cups, then you could pull 3 shots, etc. When each order is independent it limits the skill ceiling a lot. I was able to serve everyone easily by day 2.
Oct 21 14:24:20 60h 02m The 10 Seconds Game ♥ 1 This is surprisingly fun, reminds me of the old school skill flash games. I tried level 8 a ton of times (praise ctrl+shift+t) but never managed to get the Y
Oct 26 03:34:40 109h 10m MAGIC-281: Intro to Alchemy ♥ 1 Amazing idea and it was executed way better than I thought. The rules make a lot of sense and I could imagine playing a puzzle game that used it(maybe the imagination is better than the real thing?) and the charm was great. I got 15/18 without any notes, but I was robbed with Sarah & Jessica! I said Plant, since they were on a grass field. Does grass not count as Plant?