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Feedback comments for LD55
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| Timestamp | Since previous | Game | Dissonance Generator's comment | |
|---|---|---|---|---|
| Apr 18 13:55:11 | Poltergeist for Hire | ♥ 3 | Push-pull physics sandboxes are always a hoot! But the summoning felt like a bolt-on DLC rather than a core game mechanic; I was able to complete everything without ever touching that feature. I'd love to see more content in this little world. It feels like the beginning of something deeper. | |
| Apr 18 14:15:03 | 19m 52s | Courtroom Conjurer | ♥ 3 | Took me a while to figure out what the scoring criteria was, and I still have trouble quickly seeing what I'm clicking on. A little more in-game description of what the diversity criteria are would go a long way here. Any sort of indication of what I've already collected would be nice too. It's also mildly frustrating to have to go back to level 1 if I fail at level 4. Can't I just retry level 4 again? I love all the cute monster sounds once they poof into the courthouse. Definitely a highlight of the game. And your entire game concept is an adorable interpretation of the theme! Much fun! |
| Apr 18 15:06:33 | 51m 30s | Zoomancy | ♥ 0 | Well that's cute as heck. It's hard to draw these things well with a mouse! I sorta want to use a touchscreen or stylus or something for this. Also, +1 for a goat asking things of you! |
| Apr 18 17:40:30 | 2h 33m | Hell's Gate CafĂ© | ♥ 4 | It's absolutely cute, but it's tedious. If there's supposed to be helpers I can summon, it was unclear how to get them after several "days" of play and like 500 currency built up. If they just weren't unlocked yet, then it'd be nice to either see how far I have yet to go before unlocking them, or just unlock them quicker. Three or four days of the same thing with no visible progress got boring. The "hitboxes" could be a bit bigger, too, just so I don't have to line up exactly with things to get them to work. |
| Apr 18 17:56:34 | 16m 04s | Aphantasia | ♥ 2 | The music is delightfully serene, and the sfx fit perfectly with the old-school platformer vibe. The game gave the perfect amount of guidance and handholding. I want to do more with these abilities and come up with some creative ways to combo them, BotW style! |
| Apr 18 20:04:07 | 2h 07m | Cummon Summon | ♥ 2 | Somehow even the very first monster seem to be able to negate damage I'm dealing to them after I've dealt it and heard the damage dealt sound? I'm not sure what's going on here; instructions unclear and it's instantly frustrating. The music and art are adorable and the sfx are nicely done! I wish the game mechanics allowed me to play this enough to enjoy them more! |
| Apr 18 20:28:49 | 24m 42s | Necropets | ♥ 2 | I'd really like the items to be introduced to me one at a time with a little bit of info on what each one can do, so I might understand my strategic choices quickly. Once I figured them out, this turned into a nice bit of fun! I love how you're putting some humor and silliness into something so sad! |
| Apr 19 18:49:22 | 22h 20m | Ancestor Rain | ♥ 3 | The voiceover! Niiice! And the squeaks when you miss a note! A fun touch! The musical interactivity here is fun! though it doesn't entirely feel like I'm in control of it? You've come up with a different approach to providing musical interactivity with a limited number of inputs from what my team came up with. I love the creativity here. And the ending! Or, at least, the ending I got! That poor fish! As a musician, you'd think I would be better at rhythm games! |
| Apr 19 19:03:28 | 14m 06s | Drag Me From Hell | ♥ 2 | Demon waifu. Classic! It wasn't terribly challenging, though, and the buffs/debuffs didn't seem like they affected the gameplay in a terribly useful way. I wish I'd had an easy way to tell how many shots were left before a reload, though the game wasn't ever really hard enough that that became critical. The gameplay itself was super smooth and it all fit together nicely. |
| Apr 19 19:24:47 | 21m 19s | Steel Showdown | ♥ 1 | This is fun, and it looks great for a jam game! I wish there was a bit more variety to the gameplay, or maybe more than one level. You guys ought to try and bring an audio/music person into your team for your next jam; more varied sfx and some music can really change the mood of a game. |
| Apr 19 19:41:30 | 16m 43s | Hardcore High School | ♥ 1 | What. The. Heck did I just click on!? This has got to be the strangest jam game I've played in a while. I love that there's so much (110% ridiculous) voice acting in here! A bunch of the voiceover audio clips had an ugly speaker pop sound at the end after you're done talking. Maybe a bugfix version can clean that up? It's narrsty. |
| Apr 19 20:02:14 | 20m 44s | Faust | ♥ 3 | The swapping mechanic is great - it reminds me of It Takes Two, but for one player. Gotta get both characters all the way through, but they'll have to take different routes. I appreciate the in-game guidance early on as I'm learning the ropes. It makes everything flow naturally. All the details - the particle effects when your weapon smacks something, the parallax background - are great! The reflections seemed to be off, though? My reflection was somewhere off in front of me at one point. It was mildly disorienting. |
| Apr 19 21:19:57 | 1h 17m | Circle of Life | ♥ 4 | Well this is fun! I like the layers of complexity in gem type, rotation, placement, etc. This rune mechanic has a lot of potential! It quickly gets to be really difficult to get anything working though, once there's three different colors of gem lane and the bad guys are hitting really fast. If I could pick up and move gems after they're slotted, that might reduce frustration. I also wish I could see how much health everything has the way I can see their speed and power stats. |
| Apr 22 12:53:54 | 63h 33m | Sir Lancelittle | ♥ 3 | When you need laser sfx but haven't got access to a real eyeball laser, this works great! All your sfx make me smile like a little kid and I love it! The music is on point, too - it helps build a bit of a Monty Python-ish feel to all of this. |
| Apr 22 13:41:14 | 47m 20s | Stars Align | ♥ 1 | This is great! All the more impressive that you had the time to throw some pleasant music together while putting this game together all yourself over a single weekend! |
| Apr 22 19:12:37 | 5h 31m | Sheep Tunes | ♥ 5 | I love some interactive layered audio! |
| Apr 22 19:26:57 | 14m 20s | Meteor Portal Siege | ♥ 1 | This is a great idea! The simple combination of elements is more fun than the sum of their parts. Nicely done! Bug: When I didn't click on anything at the "you lose" menu for a while, it suddenly went to the "you win" menu. |
| Apr 22 19:45:01 | 18m 04s | Succubi Slayer | ♥ 2 | This is a fun concept! Next jam, you'll be able to build on what you've learned here. I want to see this drawing concept used for so much more! |
| Apr 25 14:54:45 | 67h 09m | Thundersnow | ♥ 2 | Cute! I definitely wish there was a bit more I could do with it. |