Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Danga

Danga

Feedback comments for LD55

← LD48

Danga's games and stats for all events →

TimestampSince previousGameDanga's comment
Apr 15 13:03:05 Infernup's Ablazummon ♥ 1 This game is good! I love the theme and all the visuals are great. The music fits perfectly. It took me a couple tries to realize that my score is how many humans I get on the platform - and shortly after had the realization that I spent all my humans on score and couldn't escape the lava. That risk/reward incentive is great. I think an indicator of how far you can place/collect humans would go far, and maybe not being able to accidentally collect the ones you've placed. Loved it though, nice job!
Apr 15 14:04:33 1h 01m The Last Ritual ♥ 1 Okay I played for awhile and got so close but couldn't quite finish the very last word! Here are some notes I took through playing: Visually looks great, love the art style Need sensitivity bar, my mouse sensitivity was 10,000 Need a longer loop for audio, but I like the vibes I didn't realize I could input things into the switch until reading the "general gameplay" portion (I didn't realize I could actually click the symbols). SPOILERS AHEAD: It took me awhile to find EARTH, but I did find WATER and FIRE pretty quickly, Finding EARTH made AIR clear. You can sequence break to walk to any of the puzzles by walking around the outside, starting from the left console. I was able to get RAFT + WRITE (though I wish they were on theme with eachother similar to the elements!) FART made me laugh, that was great Didn't love just guessing words at the end until I realized it was alphabetical on the wall Didn't accept WRATH :( that seems very on theme THAW also could have done something? I think when you have a game where you can make words, the more words that do stuff (even if its not critical to the story) the better. FART was good there. It was made in 48 hours though so that probably isn't really feasable. There needs to be some better hinting at the words in the last puzzle besides being alphabetical, there's too many words that fit into the slots. I also would have had no idea about looking for words between +++ if I didn't read the hint I got WAR but couldn't find the second one, even though I have RAT and RITE surrounding them. I tried every 3 letter word containing R but it didn't work, so I have no idea if its bugged or what but I have to stop there. Really cool idea overall and loved the visual style, but could maybe use some playtesting.
Apr 15 15:13:45 1h 09m Flying Buttress ♥ 1 This is such a cute entry! I really liked the vibe. The controls are a bit hard, I think thats mostly due to walljumping being a bit finnicky. I think the character needs some extra stick to the wall - I kept pushing away from the wall early in anticipation but then wouldn't wall jump at all. Really think it's a great entry though
Apr 15 15:39:15 25m 30s Voir Dire ♥ 2 Wow this is so good! Super polished and just a cute game overall. Only nit is that it would be nice to have a pause menu for volume control, but that is not a big deal. Really great job, and a funny interpretation of the theme.
Apr 15 16:32:36 53m 21s Devotion - A fairytale ♥ 1 Art was super good! I played through it all and thought the vibes were great. I did have to look at the hint for the book because I wasn't quite sure what I could interact with. Awesome job!
Apr 15 17:34:48 1h 02m HERALISCK ♥ 0 Played a few waves - thought the art was great! I did blast some of the knights off screen with the water bomb and never could kill them to progress the game. Well done!
Apr 15 17:54:47 19m 59s NECRO'EVOKE ♥ 3 This was so good! It took me a round to figure out what was happening but after that developing a strategy and having it play out was fantastic. My only nit is that I wish when you picked up cards, the center of the cards went over your mouse instead of the corner, so it's easier to place them. Really nice job!
Apr 15 18:54:46 59m 59s The Klent ♥ 2 It's like flappy bird on the Atari Jokes aside, nice job - it was fun but very hard! I did get a bit confused when I found text that said press J to shoot but it wouldn't work (I hadn't found the staff yet)
Apr 15 19:47:45 52m 59s HEXX ♥ 1 This is probably my favorite game I've played from this Ludum Dare so far! I really loved it. There's a surprising amount of depth in the small set of mechanics, it works really really well. I think the only thing keeping it from being "complete" is music, but honestly it doesn't really need it.
Apr 15 21:10:30 1h 22m Deep ♥ 1 Cute game! I loved subnautica, and so this is a great interpretation of that kind of game. I agree having some more inventory management capabilities would have helped, it was also a bit hard to tell what some items in the crafting menu were (the ingredients, not the craftables). Nice job!
Apr 15 21:17:23 6m 53s I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! ♥ 2 This game is hilarious and the perfect length for a jam game. Great art style & sound design!
Apr 15 21:22:46 5m 23s Conjurer's Game ♥ 1 Very funny and stylish. It would be nice if the rounds were slightly faster, but I know the intent is for characters and vibe over the actual gameplay so maybe that isn't great feedback. Awesome job overall!
Apr 15 21:33:54 11m 08s Genomancer ♥ 1 Picked this game to play because I loved the name and could immediately tell the kinds of things you do in the game. The visuals were great, it felt juicy and was fun to play. I really liked the 3 gene slots and being strategic about which ones you combine to not accidentally override OP genes, so anything you can do to increase that decision making is great. Nice job!
Apr 16 14:08:05 16h 34m Loitsumaali ♥ 1 That was good! Once I learned how it worked it went super smoothly. Golems seemed a little OP but it was great to summon a bunch of them and watch them go. I enjoyed it! I think the obvious things for improvement are graphics and lack of audio. It would also be cool if there were some more dynamic reasons you needed to summon different things, like maybe some type of pokemon type advantage deal. Great job!
Apr 16 21:03:03 6h 54m A Particularly Slow Broom Summoning ♥ 2 Cute game! The controls were definitely tough, especially when the camera would flip around. I did find the wizard though!
Apr 16 21:08:40 5m 37s Vocatio ♥ 2 Mario's got some moves That was pretty funny, I liked the game. I think a better tutorial would go far because it's a bit stressful to memorize all those spells with 10 seconds, but I remembered 3 of them so it was fine. Also the cutscenes between waves went by super fast so I couldn't read the text - maybe that is a computer-specific problem with faster/slower FPS. Nice job overall, I had fun! edit: here I am just now realizing the spells are also in the bottom right
Apr 18 13:49:26 40h 40m DURO ♥ 4 Cool puzzle game forsure! I would love an undo & reset on the keyboard so one mistake doesn't make you restart entirely but that's tough to implement in a jam duration. I think the other thing is that it's a bit weird that the only wizard you have to click on to interact with is the earth wizard. Nice job, graphics & audio are great too.
Apr 18 13:57:42 8m 16s NECRO RUSH ♥ 5 Great art - it was a little confusing the first time I ran into an enemy but that's because I didn't realize enemy zombies look slightly different. I think having a minimap with enemy locations or something would be cool, so you can try to build up your army before running into someone and have a little bit more choice in what you're doing.
Apr 18 14:06:29 8m 47s I WANT YOU for the JAM ♥ 1 Probably worth taking the HTML5 version off since it is quite buggy! Super cute game though and great job with the theming of the game, it's very relevant to everyone's experience lol
Apr 18 14:16:14 9m 45s Portal Me Away ♥ 2 Have to update .NET runtime to play :(
Apr 18 15:04:25 48m 11s Technorogue ♥ 4 Nice entry! All in all I cleared about 15-20~ rooms on my last run, but eventually had to stop because a minotaur enemy bugged out and couldn't be hit and wouldn't hit me or my summons. I do have some notes: - The game is nearly impossible before you get your first summon (Also, after you die you keep your last summon?) - The summon UI makes it hard to tell how many summons you have banked - It's one of the few games where summoning feels cool, so nice job - It would be nice to have an ending goal - I loved how the music had the same theme but different instruments/vibes in each room type - I think combat needs a bit of work to make it feel more "solid", right now it feels like you phase through enemies and it's nearly impossible to dodge enemy attacks because they are instant Really cool game overall, jealous that you had such a big group to work with!
Apr 18 15:19:59 15m 34s Demonic Panic ♥ 3 This is unreal for a jam game - super polished graphics, audio, and even gameplay. You could tell it was gonna be good because even the card images on this webpage look great. Loved the environment too, well done!