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Cody Raethke

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TimestampSince previousGameCody Raethke's comment
Apr 19 02:22:27 Summon-a-Spot ♥ 2 I enjoyed the car physics. Was looking forward to the theme being woven in somehow, but it was really just parking.
Apr 19 02:56:12 33m 45s SomeMorningStars ♥ 2 The graphics were really interesting and well done. I should have started with the drum pattern first, it was hard to focus on the pattern with everyone else playing. The music got pretty repetitive after a while.
Apr 19 03:35:18 39m 06s Genomancer ♥ 1 Nice entry! The visuals were nice and consistent, very pleasant. The gameplay was fun and engaging, just the right amount of scope for a game jam. The tutorial page was a little confusing, but I figured it out pretty quickly.
Apr 25 03:09:25 143h 34m Birb World Tour: Royale ♥ 1 This was one of the funnest ones I've played. It was probably a little too easy for all the upgrades, but that didn't matter, because speed. I would give bonus points if the level was procedurally generated.
Apr 25 03:39:10 29m 45s The Demon's Service ♥ 0 I wasn't really sure what I was doing here... I had to check the hint to light the candles, and immediately won the game by calling the operator. I was able to get a few different voice lines by pressing different numbers on subsequent playthroughs, but I'm sure I was missing something.
Apr 25 04:14:34 35m 24s Loyalty ♥ 2 This was pretty cool. I liked the overall graphics, and expecially the dog sprite and animations. The sound effects were nice too. I couldn't beat the 3rd (?) level, I kept pushing the boxes in places where I was one pixel away from getting them out. It would be nice if the dog collider was slightly smaller to be a bit more forgiving. The controls also felt a big clunky at times; I felt like I should be able to stretch and bark at the same time, or stretch and end up on the other end.
Apr 25 04:20:12 5m 38s Duck Invasion ♥ 1 This was pretty basic - I couldn't really figure out the movement, sometimes it seemed to accelerate in a random direction and other times not at all.
Apr 27 02:13:24 45h 53m TANKZ ♥ 1 Wow, this is really good. Visuals are great, and gameplay is really polished. I loved how the tank wobbled around when accelerating/cornering. It would be fun to have a "survival" mode to see how many waves of increasing difficulty you can survive.
Apr 27 03:09:06 55m 42s Age of Research ♥ 1 It took me a bit to figure out how to move the main character and how to perform "research", but once I figured it out it was pretty fun. The enemy model/animation was pretty cool, very organic-looking, which is hard to accomplish. Overall, a really nice entry.
Apr 27 19:07:11 15h 58m Summoned ♥ 2 This was actually kinda fun with the randomness of the AI. The "combat" felt a little clunky, a larger hitbox might help with the consistency of your moves. I liked the skeletons and animations, but overall the visuals felt a bit inconsistent.
Apr 27 19:35:33 28m 22s Realm Rumble! ♥ 1 I liked the art quite a bit. The number of different factions, unit types, and abilities was impressive. I appreciated the "unstuck" button in lieu of actually fixing the navigation bug. There were a couple things I would have changed: * The menu music was pretty annoying and didn't really fit the game * The UI was too close to the edge of the screen, and I kept moving the camera when trying to click on something * It took a bit to take in all the information on the screen, with the different building types, unit types per building, and strengths and weaknesses
Apr 27 19:49:49 14m 16s Emeny Summoner ♥ 2 The file seems to have been deleted
Apr 27 19:59:53 10m 04s Alakazamazon! ♥ 0 Interesting idea, I didn't have much fun with the gameplay though... not sure if my mouse sensitivity was too low or something, but it was really tedious trying to pick things up. The fixed camera angle was also pretty limiting.
Apr 30 02:46:24 54h 46m SPELLBINDER ♥ 1 The art looks great - one of the best looking jam games I've seen so far. The gameplay left quite a bit to be desired. It was really difficult to move around, I kept getting hung up on colliders and invisible walls. For a 2d top-down game like this, I'd recommend making the colliders separate from the sprites so that you can only collide with the bottom part, and find a way to make the player slide past collisions rather than sticking. In the battle screen, I wasn't able to find any combinations of warriors and elements that allowed me to defeat even a single enemy; does it matter what the enemies are? I also ran into the bug where you can keep clicking the "next summoner" button.
Apr 30 03:13:07 26m 43s The Quackening ♥ 1 Very simple game, nothing too exciting, but I didn't run into any bugs. The graphics were pleasant but the sprites didn't match the background very well, and everything felt pretty flat with no depth effects. The music and "quack" effect were nice.
Apr 30 03:55:12 42m 05s OOOOOO ♥ 1 Really cool puzzle game. It took me a bit to figure out all the mechanics even with the tutorial. I was able to get up to the *spoiler* rotating laser wheel thing, but couldn't figure out how to get the next door open. The audio was really cool, both the background music and the sound effects fit perfectly with the rest of the game.