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XeduR

Feedback comments for LD53

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TimestampSince previousGameXeduR's comment
May 2 16:58:14 Election Day ♥ 0 I don't know if it's me or if something's not working as it should, but I kept getting the words to turn green only to have "..." appear in the speech below. For replayability, I'd recommend including an option to skip the lengthy opening cutscene so that players can get to playing your game faster (especially if and when they've already seen the opening cutscene once).
May 2 17:08:10 9m 56s Souls on Board: The Styx Delivery Service ♥ 2 The audio fits the game well. I feel like the game itself could (and should) contain some playing instructions. I tend to start a game and if I can't figure it out, then I come back to read the instructions on this site. Even a single image showing the controls and the game's goal, or which is good and which is bad, would be a fantastic help and make the game more approachable. Adding some sort of restart/replay mechanic would be great too so that the player could just try again instead of having to restart the entire app.
May 2 17:23:56 15m 46s Pizza Time Rush ♥ 1 The fast paced music does suit the game and the car audio is alright as well. The gameplay is fun, but I feel like you could have significantly improved it by having a small minimap in some corner of the screen, showing a literal "drop off point" for the pizzas, and refining the collisions with the walls a bit more. The game calls for speed and I'd like to drift the streets and occasionally bump the curb (or houses) in tight corners, but each collision just drains the entire momentum of the car. Still, it's fun and entertaining, and a good game jam entry! 👍
May 2 17:55:23 31m 27s Panic Potion ♥ 1 Well, this game certainly is difficult. 😅 Refining the camera would make this significantly more comfortable to play. It's a bit jarring when the map and your character changes entirely or swaps positions between frames. The game's audio could be a bit lower as the gameover prompt caught me off guard a few times. I feel like with some more polish, this could be a really fun game. 👍
May 4 16:56:56 47h 01m Post Haste ♥ 1 Cutesy and fun. I liked the game, but I wish the customer speech bubbles would have been a bit more prominent and/or easier to read.
May 4 17:10:21 13m 25s Delivery Boy Express ♥ 3 Like others have mentioned, the controls feel quite unintuitive and that likely contributes to the feeling of being excessively punished (killed) for somewhat minor mistake (hitting your head). Using enter to interact with locations also seemed a bit uncomfortable because you had to, at least partially, let go of the controls. That being said, I did enjoy the take on the theme and the "driving off asteroids" aspect was well executed and fun. The audio was also fairly soothing of the amount of deaths that were going on. 😅
May 4 17:16:41 6m 20s Parcel Pursuit ♥ 2 The game looks great and the sounds fit well. I would have liked to see some more variety in the game regarding obstacles, increasing speed or changes in difficulty in general. After having delivered about 11 parcels, I got the feeling that "this was it". Having obstacles that would punish double jumps, needing to do some sliding, etc. would have given the game a lot more complexity and replayablity.
May 4 17:24:38 7m 57s Unwanted Delivery ♥ 1 I have to agree with the others. I made it close to the end, but then would have died without the cheat feature. Having it in a game jam project like this was a great decision and made me able to get to the end. I feel like the combat system could have been simpler in terms of math and that the player would have had more influence on it apart from accepting a good result or rerolling until they've run out of rerolls.
May 4 17:34:19 9m 41s Loading Zone ♥ 1 I would have liked to see an option to send the truck away faster, but overall I enjoyed the simple nature of the game. It would have also been beneficial that the parcels on the line would have stopped in a place where they would have all been visible on the screen so that you could have always known what the next parcel is going to be.
May 4 21:41:04 4h 06m Pro Epistula Mori ♥ 0 I do have a soft spot for the art style used in the portraits. For a game as cutesy as this, I felt the brothers were a bit too expendable. 😄 At first I thought you were supposed to run on the wall, but then I realised you can just run across the field and that was the entire point (or only way to survive given how the firing zones worked). I think that could have been stressed a bit more. That cost the lives of at least 3 brothers.
May 5 17:31:33 19h 50m Packing Up ♥ 1 Like others have said, the game looks great and sounds good. Unlike others, I don't think there was all that much game to be played. Just buying items, putting them back for sale and proceeding to the next day isn't all that interactive or engaging. A quick tooltip or intro in the game would have also been helpful. I just skipped the first two days by clicking on the bed. It took me another couple of days to realise that the "sell" button doesn't actually sell the items at the indicated price, but I get to assign it after pressing the button. 😅
May 5 17:43:28 11m 55s Rescue Rat ♥ 2 Like someone else had mentioned, if you don't wait for the intro slides to finish and just click on "continue" as soon as you can, the game crashes. The art style is nice and the music is relaxing and fits the setting. I think the game could have benefited from a compass that directs the player to their destination. The camera should have also been pushed a bit further as there were a few instances where I died to a rat that was under the top right UI. I died before I ever saw the rat. Edit: I just saw the message in the description above about playing the game in full screen. It does improve the experience, but you should try to make the UI scale for smaller viewports as well, especially if its playable in the browser. This was my initial view: image.png
May 5 18:13:22 29m 54s 04 Mail Service ♥ 1 Like others have said, the controls are exceedingly difficult. I enjoy difficult games, but I felt like this was just way too difficult. When the control list UI disappeared in level 2, I just gave up. 😅 You could have, for instance, made the controls using standard 4-directional movement. Moving just left or right moves the character left or right, but when paired with up or down movement, the character is moved diagonally. This way the controls would have been a lot easier to grasp.
May 5 21:40:39 3h 27m Boxt In Space ♥ 1 A fun little game. Like some others, in level 1 I tried stacking things properly, but by level 2 I was just tossing everything in due to time constraints. I think the game would have benefited from some clear feedback to the player regarding how they were doing.