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Feedback comments for LD59
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| Timestamp | Since previous | Game | XeduR's comment | |
|---|---|---|---|---|
| Apr 20 12:08:03 | F(R)OG | ♥ 3 | The audio seems to be breaking and results in fairly loud screeching after a while. I enjoyed the game's general mood and the simple controls that allowed me to just jump into the game. The obstacles and other game objects could have used higher contrast as light grey rocks can be difficult to see over light purple-ish ground. Some of the tiles might have been bugged, like the one "force move down" tile that actually allowed me to just walk over it, but overall this a neat jam entry! ✌🏻 | |
| Apr 20 17:42:30 | 5h 34m | Signolium and the Hunt for the Mutineers, Part 3 | ♥ 2 | I loved the overall vibe and pacing of the game. Having the option to control the sound levels in the game without having to adjust my speakers manually was also a great little addition. 😅 The game was fun and it plays well. If you've still got the time, I'd an option to skip the intro cinematic on subsequent playthroughs. My one nitpick would be camera. With games like this, enemies that are directly above or below the player can "just appear out of nowhere". By having the camera track the player's cursor as well as the player location, it allows the player more control as to what they see and then these surprise enemies become a skill issue instead of a game feature. Nicely done! 💯 |
| Apr 20 17:54:43 | 12m 13s | More Signal, More Control | ♥ 1 | Fundamentally changing how the game changes multiple times during the gameplay is an interesting idea. It does make it a bit more challenging in terms of time as you (kinda) need to develop 3 separate games, which means testing, balancing and debugging for 3 games. The obvious drawback with this approach is that players will likely enjoy one game/mode more than others and it's difficult to finish, let alone polish a single game/mode during a short game jam, let alone 3. That being said, I did like the idea and game jams are a perfect place to try out things like this! I think adding a slight transition animation to when the game modes change would make it easier for the player to grasp the new game mode's style and rules. Seeing some feedback to when you hit the enemies or they hit you would also make the game feel more responsive. This could be something as simple as flashing the model, adding a little knockback, etc. |
| Apr 20 19:27:22 | 1h 32m | Blind Signal | ♥ 3 | "The enemy hearing/seeing your pings." Seems like we had a similar idea with this mechanic. I liked the game's general mood and its concept. I think the game could have benefited from "playing faster". The walk animation and the delay made the game feel perhaps a bit unresponsive. I agree with goodwayman that the game didn't use/reach its full potential. The ping wasn't necessary to complete the levels, it felt more like a limited use power up or cheat. |
| Apr 20 19:59:03 | 31m 41s | Connect the Universe | ♥ 1 | It took me a few attempts to realise the planets "activate" just by mouse hover and that clicking on them just deactivated them. 😅 The background music is a bit repetitive, but the atmosphere and the style is fun. I think the most difficult part with a game like this is to communicate the rules effectively to the player, perhaps via a simple tutorial level? |
| Apr 20 20:03:34 | 4m 31s | What's that signal? | ♥ 1 | Now this is what I'd call a meta game! 😄 That was a great little experience and definitely a unique one. |
| Apr 20 20:19:47 | 16m 13s | The Red Watcher | ♥ 1 | I don't know if the game ended as intended or if it crashed. I don't know if I will keep watching or stop watching? 😅 Like others have said, it's an interesting twist on clicker games. I think the upgrade system should have used a different method for updating, like keyboard, so that I could keep collecting things while updating. It's a neat entry! |
| Apr 20 20:28:34 | 8m 47s | Avalanche | ♥ 1 | It's a simple, fun and enjoyable game. I think the pinging sound could have been "less annoying" on the ears as the games general atmosphere was otherwise so relaxed. The controls did feel like they could have worked a bit differently, but overall it was a great experience. |
| Apr 21 03:56:20 | 7h 27m | Last Resort | ♥ 3 | The game looks and sounds beautiful! Judging from the 1-6 controls mentioned for the bots, I'm guessing some were cut due to lack of time? It'd be interesting to see what they would have been. |
| Apr 25 10:07:11 | 102h 10m | Moon Moth | ♥ 1 | I enjoyed the unique art style. Just a thought, but the audio related lag spikes could probably be fixed by preloading the audio files. |
| Apr 25 10:23:39 | 16m 28s | phone home | ♥ 2 | I found the art style and the soundscape relaxing. I may be too much of a min-maxer, but I found the robots to be a hindrance. The robots are fairly slow at mining and the time that it takes you to buy a robot and for it to get to mining, you could have mined significantly more if you had just kept on manually mining. For a game as short as this, I don't think the robots are actually worth buying, unless you (the player) plans on stepping away from the game. |
| Apr 25 10:40:10 | 16m 31s | Occult Ace | ♥ 1 | Like a few others, I was also wondering the connection to the theme a bit... though I was more puzzled as to why I was killing goats in a forest. 😅 It's a neat game and I see you were another one of who decided to play around with a CRT shader. 😄 |
| Apr 25 11:26:19 | 46m 09s | Echo | ♥ 2 | I really liked your sonar implementation. 💯 I think some audio would have really elevated the experience. |
| Apr 26 07:23:04 | 19h 56m | Ludum Dare 59 - Cell The Signal | ♥ 1 | Like some others, I'm not sure if the game is actually beatable right now. I feel like the game could definitely guide the player a bit more. For instance, some buildings were within my towers' range, but none of them were using the network. Increasing range or signal didn't have any effect on them. I wasn't sure what the intended strategy was and as the game is 95% waiting without anything to do, I didn't feel like trying again. The game captures the theme well and there's the seeds of what could be an interesting game, but it needs a lot more work and polish to get there. |