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Noobman64

Feedback comments for LD53

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TimestampSince previousGameNoobman64's comment
May 3 00:33:41 Delivery Sim ♥ 1 I liked the splash screen and the art style. I also like the puzzle element of trying to decide which item to deliver first. As others have already pointed out, the introduction and on-boarding was a bit rough. I was also not sure if the game had an ending so i played until i had ~1000 and closed the game. In any case, thank you for sharing your game. I liked playing around with the mechanics :)
May 3 01:00:00 26m 19s Deliveride ♥ 1 Fun game! I went to the red planet (mars?) and made it to the cave but died back on the blue planet (earth?). As others have pointed out, dying and starting all over again can be rough but what i found worse was that i couldn't tell how much progress i was making. Maybe a UI element could tell the player how close they are to their next objective? Both the 2D art and the music were really nice. I also like the levels' "atmosphere". Was there an element of procedural generation at play? I think I saw segments of map and the seams between each segment so I started wondering if you were shuffling between these segments. In any case, well done and thank you for sharing your game!
May 3 01:23:40 23m 40s Animaternity ♥ 1 Fun game! It got a good chuckle out of me too because i started playing before reading the description and quickly mixed up the babies. Long story short, I ended up with a lizard baby that no one wanted. I think I'm legally obligated to raise it now. I assume there will be some lawsuits involved as well... Anyway on my 3rd play through I won :) I like the art! It's not super detailed but its very clear and clean. I can confirm the sound works now, and the music is relaxing. Over all a very nice game, Well done!
May 4 00:21:39 22h 57m Grocery store ♥ 0 Nice game! My feedback is essentially the same as the other commenters. Some UI elements to reset and/or quit the game would be nice. Apart from that, I like the core design because it's fun and intuitive. I like to jump into games without reading the descriptions first, and I was able to figure it out pretty quickly. I also liked your game's art style. The icons look nice and are easy to identify as well. I played 3 times and got these scores: 0, 7.69, 10.5 :)
May 4 00:59:45 38m 06s Its All in the Delivery ♥ 1 I can't really say much that others have not already said. Excellent twist on the theme, amazing art and fun game-play. I appreciate the ability to skip the tutorial too. I think having some kind of UI element to restart the game instead of refreshing the browser would be nice, but that's not a big deal. Unfortunately, much like real life, I am not a good comedian and only got a C on my standup. In any case amazing work, I hope you expand on it!
May 4 01:40:42 40m 57s Dire Delivery ♥ 0 Nice art and humor! I was hoping stacking many cows in a long line would do something, but it was still very fun. good work!
May 4 18:37:30 16h 56m Codename: STORK ♥ 1 Another stork delivery game! Unlike mine, yours is actually good though XD Great art, fun game-play, and compelling story/humor! I think i ran into the same issue as piano forte (the return to main button), but I had a lot of fun playing your game. Nicely done!
May 7 04:11:17 57h 33m Contraband Crackdown ♥ 1 I retired as the head of the institution! The art was great, and frantically running around after the inmates was fun. As others have already pointed out, there were some bugs but they didn't really reduce my enjoyment of the game. I appreciate the audio settings too. Some commercially sold games don't have sliders like that, but you managed to make a settings menu for your timed compo entry, that's impressive! Is there a story behind the dogos? Do they randomly enter and exit the map for aesthetic value or did you originally have a mechanic in mind for them?
May 7 04:56:28 45m 11s Balloon Dropper ♥ 1 Very ambitious project! I've never worked with procedural terrain in Unity before but this looked pretty good so I might look into it. I flying around and delivering packages was fun, but i had to reload after a bug prevented me from going up. Something else that may not have been intentional, I was able to deliver multiple packages to the same house. To test it, I reloaded the game and landed on one of the rooftops and proceeded to deliver 29 before the timer ended. I liked the 3D models and the Audio. Over all a solid jam game
May 9 04:49:49 47h 53m Baby Juggling ♥ 1 Fun game! As other's have pointed out the game-play is very fun. I liked the art and sound as well. Initially i tried to balance the babies on top of each-other as i held the bottom one, then I realized you can just juggle them and got to 500 points :)
May 13 14:39:23 105h 49m The Beer Street ♥ 1 Fun game! I thought your level design and minimal UI were very good. Maybe the minimalist look could have gone even further by removing the counter number, but that would have its own issues as well. I also like the focus on precision, as Tnnv previously pointed out. I would have just slapped time limits on every level and forced the player to run through them, which would have been a mistake. Very impressive for 15 hours!