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Feedback comments for LD53
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| Timestamp | Since previous | Game | niterich's comment | |
|---|---|---|---|---|
| May 2 13:29:34 | A Letter To My Friend D | ♥ 3 | I've been doing Ludum Dare since 2018 and I can easily say this is one of the most cinematic jam games I've played! The music is stellar, the message is poignant, and the visuals perfectly complement the mood. My only complaint is that, like whywhy above, I was also confused on the title screen. I get that maybe in-game it makes sense to not have complete control of the bottle, but on the title screen it just felt like something was wrong | |
| May 2 13:48:28 | 18m 54s | Penguin Chef | ♥ 2 | Such a cute game with a fun concept! Though I do agree, it's a bit difficult to control where everything goes. I personally found the grill to be more trouble than it was worth - I had trouble getting food off of it and it ended up being burnt into a candy apple for some reason. Maybe it would be easier if the grills were stationary and you could walk over them? |
| May 2 14:10:06 | 21m 38s | E.G.A.D.S. | ♥ 3 | I love your take on the theme! The visual style is also great, and I chuckled at the end screen. That said, I think it was a bit hard to control. The plane just moved too quickly in a lot of the levels and it didn't feel like there was a lot of wiggle room to avoid enemies. |
| May 2 14:31:02 | 20m 56s | Parcel Larceny | ♥ 1 | Love the use of the theme here! It's so much more inspired than all the games that just have you deliver stuff normally (on an unrelated note, don't look at my game lol). The controls were also uniquely different, and I loved all the little touches that made the game feel more complete, like the granny cussing you out when you step on her flowers. Wasn't a big fan of the dog, though - I felt it came out too fast and was too hard to outrun most of the time. |
| May 2 15:08:59 | 37m 57s | Warehouse Tycoon | ♥ 1 | This puzzle game is that special blend of "easy to learn, difficult to master" that I love to play puzzle games for! Plus, the graphics and visuals come together to complement the game so perfectly! I managed to get to round 13, but I'd love to keep playing in the future! |
| May 2 15:17:58 | 8m 59s | Professor Package | ♥ 1 | I went into this completely blind and couldn't figure out what I was supposed to do. Once I stepped back and read the controls, the game is actually pretty fun and addictive! But I still think some of the information conveyance needs touching up. Like, I thought combining colours to make new ones was pretty neat, but why does red and green make blue? I think it would be more intuitive if you started with red, blue, and yellow and made complementary colours from there. |
| May 2 15:36:58 | 19m 00s | Shooting Stars DX | ♥ 0 | Absolutely love the game! Controls are responsive, the matching is engaging, and I think the inclusion of enemies was a bold choice that ended up paying out in the end! My only complaint is that it's a bit too hard; I can't seem to finish even one cube before time expired. |
| May 3 21:22:37 | 29h 45m | Stork Exchange | ♥ 1 | I liked the sound design - I think the music and sound effects helped make the game feel a lot more alive. I think the gameplay was a bit slow and needed more of a sense of urgency to it. And like everyone else said, there would be times when I would just go in and out of HQ to find a baby that matches |
| May 3 21:32:52 | 10m 15s | Toad Pizza Express | ♥ 2 | Great entry! The sound design is top notch, and the physics and controls are superb! My only complaint is that the level design is a bit too tricky. I feel like there were a lot of times where I had to dash through a brick wall, only to dash too far and fall in a pit of lava |
| May 3 22:00:47 | 27m 55s | Postominoes | ♥ 1 | I agree with CaliceDev above, I thought the packing and the delivering would be too disjointed, but they ended up complimenting each other very well! I initially thought I would just pack them as densely as possible, Tetris style, but I quickly found it was more efficient to pack them in order of delivery. Then it became a game of balancing how many parcels I could fit, how much rearranging I would have to do, how much time it would all take... very strategic gameplay from such a simple concept! |
| May 3 22:19:04 | 18m 17s | Micromanager | ♥ 2 | The controls feel pretty smooth and responsive, but I think it needs a bit more work in the information conveyance. When I first started, I was told to "find a shop", having immediately forgot what a shop looked like and with no way to immediately tell what is and isn't a shop. I stumbled on one by accident and didn't even realize it until I happened to pass by a green triangle. And every time in the future, it would take me a second just to find where the dropoff location would be because the screen is so dense. Plus, when I restarted the game for a second attempt, the triangle was hidden behind the buildings! Having just a bit more contrast to the objectives (shops light up when you need to find one, dropoff triangle rotates and throbs a little bit) I think the general readability of the screen would be much improved. |
| May 3 22:36:02 | 16m 58s | Artifact | ♥ 1 | Excellent game! I loved how complex things got from such a simple concept! Plus the music, audio, and visuals all came together do well to set the perfect puzzle mood! |