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niterich

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TimestampSince previousGameniterich's comment
Jan 9 00:54:41 Organ Trail ♥ 2 Excellent entry! Loved the narrative, the characters were very well written! Though I do find it weird that the guy wearing a propeller cap says he wants to blend in and be inconspicuous...
Jan 9 01:03:33 8m 52s Super Plant Farm ♥ 1 Love the game! I used to play Super Crate Box all the time back in college, and I think you've replicated that fast, fun atmosphere very well!
Jan 11 00:43:44 47h 40m Harvest match ♥ 0 I am a firm believer that fun can come from anywhere, even from a very simple game such as this. If you feel like you can put enough of a polish on it, I think this game can do well. I think you did well in the visuals, with everything being very bright and colourful while still being easy to read and understand at a glance. That being said, at this very early stage, well... There's a lot of inertia to the controls, and there's quite a wide turning radius which makes the player feel very clunky and bulky to control. There seems to be a few bugs and oversights like some people have already mentioned. And I think the gameplay needs some more gameplay loops beyond "get correct block, bring to customer". I happened to run out of blue blocks halfway through the game and had to wait out the last 20 seconds with nothing to do. Perhaps some kind of ability to regrow plants might be in order?
Jan 11 00:56:24 12m 40s Night of the Werevester ♥ 1 I really enjoyed the visuals in this game! Especially the inclusion of an intro cutscene, you don't see that a lot in game jam games! I thought the concept was really fun too. My only complaint might be in the optimization department? This is one of the few Unity games from a game jam that made my aging laptop slow down a lot. Maybe having fewer grass or hair strands might help boost performance for lower-spec gamers?
Jan 11 01:42:13 45m 49s Square Factory ♥ 1 I think this is the first Ludum Dare entry I've played with The Lick in it, so congrats on that But overall, I thought this was a wonderful little game. The music is fantastic, the visual design is minimalist yet striking and beautiful, and the enticement of watching numbers go exponentially up is a guilty pleasure of mine. I liked the twist where you have to manage how much each factory makes so they don't cut into each other's production
Jan 11 01:56:48 14m 35s Reapo Man: Death Who? ♥ 3 Very interesting and unique little game! I think it was a bit difficult to plan things in advance, having to default to reaping random souls and hoping I hit the ones I need. But there was a lot of nice visual flair to it all that made playing the game an amazing experience I loved the soundtrack! For the music references, I only managed to catch the Queen bassline. I tried to listen out for Don't Fear The Reaper but I couldn't pull it out. Any hints on where you hid it?
Jan 15 21:13:21 115h 16m Fall Faybound Festival ♥ 0 I'd be very interested to see if you develop this further! I'm a sucker for monster collecting games like this one, and this game certainly seemed to scratch that itch! I love what you did with the mechanics, adding a Hearthstone-like counter to the game to help ramp the excitement up over time. I wasn't a huge fan of the card mechanic though - seemed like too much randomness and too much letdown when you're down to your last Faymon and you only drew cards for the other 2.
Jan 15 21:44:25 31m 04s It was all for the Tuna ♥ 3 Whenever I play one of these arty "games with a message" experiences, it's hard for me to tell what was intentionally painful to drive the point home and what was unintentionally painful due to it being made in 72 hours. I love the visuals, the core gameplay was simple yet responsive, the adaptive music lent to a nice sense of progression... but something about this game didn't click with me. I struggled to find a town for my first upgrade because I didn't have a map. The chiptune instruments were incredibly loud and grating, drowning out the piano and ruining the otherwise calm atmosphere (again, artistic pain or wrong soundfont?). And the upgrades were just a bit too far apart for my liking. I gave up after about 16 minutes because finding 300 fish sounded just a bit too dauntingly tedious for me to continue. Have you played a game called Trash the Planet? I feel like it has a similar vibe to this game.
Jan 17 23:01:51 49h 17m Harvest Festival 64 ♥ 1 Excellent game! You've captured the feeling of old school Animal Crossing so well! The visuals, the characterization of the characters, the sound and music (especially the music! Kudos to Modus Interactive!), it all works together perfectly!
Jan 19 14:40:00 39h 38m Acornville Escape Room ♥ 0 Great game! The puzzles were well done, and I really enjoyed the themeing! My only complaint is that the mouse sensitivity was a bit too high for my tastes. Since there's going to be a lot of different gamers playing my first person games, I always allow players to adjust mouse sensitivity with the scroll wheel - that way, they're not stuck mucking about through menus when they should be playing the game. Perhaps that could be something you add to add to your games as well?
Jan 19 15:00:26 20m 26s Elonkorjuu - Live Harvest ♥ 2 Amazing game! Loved the DOS-style presentation to everything, it was a real blast to play! I especially liked being able to control mouse sensitivity on the fly with PgUp and PgDn, I thought that was a really nice touch!
Jan 21 21:11:10 54h 10m Dice Settlers ♥ 2 Very professional! I admire the high quality of the gameplay and the cohesiveness of the graphics and audio! That being said, it certainly felt like a slog to play, especially at the beginning when I had just two wimpy settlers that only wanted to Gather after I already emptied the quarries and forests. The screen also got really clustered from all the text on the screen, which could sometimes overload my senses.