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Feedback comments for LD55
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| Timestamp | Since previous | Game | niterich's comment | |
|---|---|---|---|---|
| Apr 15 21:35:25 | Arcane Ante | ♥ 1 | Very clever mechanic! It was super satisfying to build up a powerful hand and seeing all that damage take out an enemy. The core idea was very understandable (if a little underwhelming visually) but some of the auxiliary mechanics seemed a bit obtuse. I'm still not too sure of the specific of the card shop (do I need to select both a card and an upgrade? what exactly does "all suits" do?), and I don't even know how someone could make it past the 1200 health demons. I think adding some of the visual flairs you mentioned like moving cards would help a lot with information conveyance. But overall I loved the idea and would be interested to see where you take it! | |
| Apr 15 22:02:39 | 27m 14s | Ecaroh's Mecharoh | ♥ 2 | Great game! The movement felt smooth and responsive, and the visuals were charming and easy to read from a distance. That said, I didn't realize I could power up the crystals to give a charge by placing a helper over it until I watched one of your gifs - I was manually charging up each time and placing my helpers wherever I could, which usually meant they got immediately destroyed. That definitely lead to a lot of frustration, which a simple in-game textbox could help alleviate a lot of it. But once I figured that out I had a blast playing your game! |
| Apr 15 22:19:20 | 16m 41s | Flying Buttress | ♥ 1 | I'm going to have to agree with the other people who say the controls don't quite feel right. I think it has to do with the walljumping code - I seem to bounce off the walls a lot when I don't mean to. It unfortunately makes the game very difficult to control, but the presentation values from the visuals and music were both very well done! I'd be interested to see how fun the game will be once the controls are tightened up a little bit |
| Apr 15 22:33:11 | 13m 51s | Whip it up! | ♥ 5 | Very creative! I love the presentation values, the sound and visual design are all excellent! It's a bit annoying how you have to use A and D for the stirring minigame when the rest of the game can be played with just a mouse, though. Otherwise, this was a great game and I'd like to see what you do with the concept! |
| Apr 15 23:26:06 | 52m 55s | Life As A Lich | ♥ 1 | screenshoot.png I thought your graphics and atmosphere were top notch, but I was super confused by the gameplay. Even with the in-game instructions I didn't realize I had to make the skeleton collapse on the spinning sigil to move forward - I had to read that in the comment section. And even then, I'm not sure if I'm doing it right? I thought I should be going on to the next level in my screenshot, but I'm stuck and I'm not sure why |
| Apr 15 23:45:54 | 19m 48s | Unpetrify | ♥ 2 | There's something very satisfying about growing up a huge army of skeletons and terraforming the land around you! But I felt like there should be something more to the game - from what I saw, digging and expanding was the only thing to do |
| Apr 16 20:40:04 | 20h 54m | Let Them Cook | ♥ 2 | You certainly got an impressive start to a game, especially for your first Ludum Dare, but I think it might need to be a bit more user-friendly. I didn't get that I had to click and drag to move the camera - I didn't see that control anywhere and I thought the whole game was just the starting screen. I also wasn't a huge fan of the controls, with Space and 1 being spread fairly far apart for my hands. I think making the camera follow the player and changing the controls to something more conventional (like Z and X, or Q and E) would go a long way to making this game more accessible |
| Apr 16 20:57:31 | 17m 27s | The Ballet | ♥ 1 | Very clever idea! I'm not good a puzzle games so I couldn't make it very far, but from what I saw this was a very clever take on the theme! |
| Apr 16 21:07:42 | 10m 11s | Fall of the Ritual | ♥ 3 | Love the production values! The opening cutscene and the soundtrack were the two standouts! I'm no good at bullet hells so I couldn't make it too far, but from what I could see the controls were nice and responsive and fun to play around with |
| Apr 16 21:21:55 | 14m 13s | Baby's First Demon! | ♥ 3 | Excellent game! The audio and visuals were outstanding, and the gameplay was a really clever spin on the theme! Memorizing all the symbols was a lot to take in all at once, though, so I only managed to clear one demon in total. |
| Apr 16 21:32:15 | 10m 20s | Cat Summoning Terminal | ♥ 1 | Very cute idea! I wish there was a bit more gameplay to the game, though - even something like small like adding a timer would make it a bit more engaging |
| Apr 17 14:09:46 | 16h 37m | DESUMMONING | ♥ 1 | Very impressive game! I love the visual style and the soundtrack was amazing. The way the lemon speaks was a nice touch, too. As much as I loved the gameplay, I did find it a bit simplistic: like Vasco said above, it seems the best strategy is to just always pick the biggest card. Have you thought about making single cards that have both attack and defense values, like Yu-Gi-Oh? That might make things a bit more interesting, where you have to choose whether attacking or defending is more important. Either way, I'm interested in seeing more of that cut content you were alluding to! |
| Apr 23 13:57:25 | 143h 47m | Necromatcher | ♥ 1 | Very interesting game mechanic! Once I got the hang of it I was having a lot of fun, but I think there needs to be a bit more of a tutorial to teach the player how to play the game. I wouldn't have figured out that I could place skeletons diagonally if I didn't read the comments, so I think that's one area for improvement |
| Apr 25 21:22:19 | 55h 24m | Final Chants | ♥ 0 | I feel like there's the making of a great game in here - the audio is on point and the visuals are distinct and charming. ...that is, when I can actually see the visuals. Maybe there's an issue on my end, but your game has a very painful visibility problem. Most of the time, it's nearly pure black on my screen, with the sparse torches often being hidden due to the pixelization. But picking up Pyron didn't help either, since the bloom from it just turned the screen from pure black to pure white. I'd love to see what else is in the game, but I had to quit after lighting five torches just because I could not see where I was going |
| Apr 25 22:07:24 | 45m 05s | Sokoban Summon X | ♥ 1 | Once I got accustomed to the game, it was a really enjoyable experience! The graphics were nice and the writing had a lot of charm and wit to it. But there were a couple of things that were pretty unclear to me. For example, I didn't know that standing next to an object and waiting would cause my character to interact with it - it took me a long time just to open the trunk of my car to get my stuff. And I swear the logic for placing the three tributes was bugged, because I know I placed the items in the right place but nothing changed. |