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niterich

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TimestampSince previousGameniterich's comment
Oct 7 15:28:58 🐜 Antwars 🐜 ♥ 1 Very interesting idea, but I agree with DropMania that the controls were unintuitive and the long wall of text at the beginning was pretty boring. Condensing it down to just "Use arrow keys to select anthills, press Space to assign troops" might make onboarding a bit more interesting
Oct 7 15:54:54 25m 56s Chlorella Warriors ♥ 0 A very creative puzzle game with some fun elements, but I just cannot get behind the graphics. Everything looks the same at a glance - a hodgepodge of differing levels of grey. It often took me a few seconds at the start of each level just to figure out where my character was. I think toning down the background tiles to be a more uniform grey color, plus adding some movement and color to the player character and important objects, would do wonders in increasing the game's readability.
Oct 7 16:16:45 21m 51s Creator's Dilemma ♥ 1 I like the concept and the banter between the angel and devil was a nice touch, but I'll echo the sentiment that I was also confused about what my goal was. I think I got up to 800 people at one point but one of the devil's catastrophes dropped it down to 600 and I just couldn't get it to rebound. I eventually picked up that I should save the curses for times of abundance in order to offset their impact, but with the random nature of the cards it felt completely up to luck if I drew a card I needed. I think it might be a nice twist if the evil cards had a mixture of good and bad to it, to make the player more tempted to play them. Like a "feast of gluttony" card that boosts happiness but drains food supplies, for example.
Oct 7 16:27:27 10m 42s Micro Mayhem ♥ 1 Fantastic visuals and excellent controls! I especially like the rippling water effect - very impressive for a game jam game! That being said, the camera wobbling around was really vertigo-inducing, and I think I only had to use the exploding guys 2 or 3 times throughout the entire game - I would have liked to see them implemented more.
Oct 8 14:56:32 22h 29m Shrew ♥ 1 Amazing game! The graphics and visuals were all on point, and the puzzle design was nicely varied! I agree that it's a bit long and tedious to run back and forth so much, especially for a quick game jam game. But overall I was seriously impressed by how much you could fit into 48 hours of work!
Oct 17 16:04:31 217h 07m Roll to Attack ♥ 1 Very creative! I love the idea of this game, and the artstyle is nice and vibrant and highly legible from a gameplay perspective. I do think the game is too hard, though: while rolling the dice is a neat concept, it's kind of hard to accurately do in practice. I think that could be part of the fun, but the strict 4-turn limit was simply too much to ask for me. I'd be interested in seeing that Peggle-style change you mentioned above!
Oct 17 16:22:08 17m 37s Dream Quest: Land of the Living Wishes ♥ 0 The graphics and music are all really well done, but I just don't get this game - in a lot of ways. I don't get why all the controls are for the left hand. I don't get what the living wishes did. I don't get if I'm attacking my enemy or not. I didn't get that I needed to defeat a whole bunch of enemies without dying to level up - because, as I said, I didn't know if I was even damaging them. I don't even think I understood what leveling up entailed, aside from dealing more damage. I think the core for a good game is here, but there needs to be a lot more feedback and explanations to the player.
Oct 17 16:43:40 21m 32s Beetle Brigade ♥ 1 I love the concept for this game, and the music and visuals are all top-notch, but I couldn't get past the second level. Like a lot of other people, I felt the difficulty was just too high. I agree with loveapplegames above, the marching beetles made my controls get locked up in ways I couldn't anticipate, but since the board didn't reset or randomize, it felt like my goal was just to make a straight path from the start to the end, while being interrupted at the most inopportune time by the marching beetles.
Oct 19 20:22:24 51h 38m Purrfect Drift ♥ 1 I absolutely love the visuals - very well done, especially for a 48 hour jam! The idea is really clever and really shines through in every aspect, from the controls to the sound design to the way the floor reflects the ceiling lights. However, I did find it to be a bit too difficult to control my cat. That may be my fault, using an older computer with a lower frame rate, but once I hit a wall or a corner I felt like I was all over for me. No matter what I did, I would just end up fishtailing and going around in circles. I think a little bit more friction at lower speeds might help players correct course better
Oct 19 21:17:02 54m 38s Maginot ♥ 1 Wonderful game! I'm a big sucker for these kinds of games and this one really scratches that itch super well! I unfortunately couldn't beat the game, since at some point, my collector guys got stuck somewhere, so my production completely halted.