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Feedback comments for LD53
Nathan Franck's games and stats for all events →
| Timestamp | Since previous | Game | Nathan Franck's comment | |
|---|---|---|---|---|
| May 1 17:22:10 | PACKAGES | ♥ 2 | Beat it! Very pleasant experience! Glad you managed to manufacture so many puzzles. Would have loved for my mouse to connect to the held piece where I clicked so placing was a little more intuitive (snapped to the grid) but it was fine to get used to. Pulling off pieces felt really good. Sound was serviceable. Music was surprisingly appropriate. Overall 4.8 probably! Thanks a lot. | |
| May 1 17:29:29 | 7m 19s | Boxbrawl Delivery | ♥ 2 | X THROWS THE PACKAGE??? MY HEART 🤣 Was really fun. Got through the first two levels. Sound and graphics are authentic. Physics is great. Lack of attacks against the mice was really frusterating, as far as I could tell you just have to wait for them. edit: Never mind, I read the controls. Game's a lot more playable realizing I can stun enemies without damaging the goods 😀 Still a tough game, but super authentic and with enough patience it's definitely surmountable. |
| May 1 17:35:54 | 6m 25s | Witchcraft Starter Kit | ♥ 1 | Stressed me out, got through 2 deliveries and had to stop. After doing a game jam, my hearts feeling too weak for anything else. Sorry 🙏 Great drawings though! |
| May 1 17:39:22 | 3m 28s | Parcel Blaster 2099 | ♥ 1 | Best one yet! I am super impressed with the game feel provided! The only gripe was aiming was relative to car velocity or something? I had to aim well in-front of the mailbox, which felt a little hard to grasp initially. The sound design and music were on-point, and the visuals sold it! Loved the painted style for the scrolling environment and objects. The objective was clear and concise. Didn't get too far in the game, but what I saw I liked a lot. Thanks! |
| May 1 17:44:33 | 5m 11s | The Pigeon Post Principle | ♥ 4 | Got past the tutorial and towards the meat of the game, had to quit cause it was a little too intense for my peanut brain after game dev. The mechanics are great, the MUSIC - MY GOD THE MUSIC - nailed it. Fits the mood of the color too (cool). Design was good, art was good. Thanks. |
| May 1 19:39:30 | 1h 54m | Commutator | ♥ 4 | The concept is hilarious! Not going to touch it from my work computer, bad look to be running un-sandboxed code on an intranet device. 😀 |
| May 1 19:50:04 | 10m 34s | Devilery Delivery | ♥ 2 | The browser gating is a sad/funny limit, sorry I won't be able to check it out, maybe I can fool the site into thinking I'm a different browser? ... I'm using the chrome/edge extension -> User Agent Switcher By emulating Opera (Apply to current window) then hitting refresh, by golly it can be played. |
| May 1 20:02:19 | 12m 15s | House on Time | ♥ 3 | Web build when? I'm trying to avoid running native code on my work computer. |
| May 1 20:06:37 | 4m 18s | Impatience Coffee Roasters | ♥ 1 | It's the travelling salesman problem - given that AI can't really do this well, this is a really compelling idea. Would have loved more graphics especially for collecting more coffee and delivering events, different colors based on distance / priority or something, but it's a really solid concept. Nice one! |
| May 1 20:15:33 | 8m 56s | Wasteland Express | ♥ 5 | This was really hard to initially understand, but with enough clicking, I figured it out! It was incredibly hard to distinguish between game-critical stuff and background stuff, as well as resources-sources/customers/base areas. Not to say I didn't eventually figure it out! 25/25 delivered 🥇 ez gg |
| May 1 20:20:03 | 4m 30s | Rogue Box | ♥ 1 | Great idea, great implimentation! I loved slamming the shelves to change momentum and side-step the penguins. Graphics were clean and readable, light from the headlights was a nice touch and bumping boxes causing bounces was very appealing and played to the strengths of the physics mechanic. Would love some more time spent on sound and music but the sounds are base-serviceable, especially the tape sound. Got 7000pts second run 🥈 |
| May 1 20:38:19 | 18m 16s | Post Apo | ♥ 2 | Great art, the scripting is working really well. I couldn't figure out how to drop off at the green sight, and honestly my brain/heart can't take the stress right now, just trying to chill, so I only tried playing it for a minute before quitting. Love the system! Buy menu looks great too! Sound is probably too loud, the music should probably just take center stage, it sounds good! |
| May 1 20:47:15 | 8m 56s | Successful unDelivery | ♥ 2 | Super music, sound is pretty rough, sad they're in the same rating category 😐 Couldn't figure out that space was the button, there's no sound queue unless you are successfully carrying a package. The physics got in the way, and the variable vertical movement speed (I know it's realistic) wasn't that appealing and subtracted from my enjoyment. The light under the drone was a nice touch Greetings from Canada 🍁 |
| May 1 21:28:39 | 41m 24s | Firelore: First Fate | ♥ 0 | I had both my hands glued to the left mouse button mashing like a solider on a snare drum. TOO MUCH TEXT. |
| May 1 21:33:51 | 5m 12s | Its All in the Delivery | ♥ 1 | Graphics make the text hard to read THOUGH the camera work over the pixel surface with the edge distortion is really nice - so, mixed. Sound is a bit anxiety inducing, but I appreciate the banjo-style voice work. Scoring, is it arbitrary? Ultimately I couldn't figure it out. Maybe scoring would be a good task for ChatGPT :) The idea is great, but the execution makes it a hard game to play. --- If the music and sound were appropriately up-beat and the colors were cooler and more comfortable, it probably would have meshed better. |
| May 1 21:37:08 | 3m 17s | Crazy Post Office | ♥ 1 | Sad it doesn't show up well in the view on Ludum Dare, not that you would have been able to know ahead of submission. Nice showing! Unfortunately I didn't make it too far. Sound was definitely holding the experience back. |
| May 1 21:38:12 | 1m 04s | A Bag | ♥ 3 | ASMR audio, twist ending. Really has it all. |
| May 1 21:39:46 | 1m 34s | Pizza Rush | ♥ 0 | Music is excellent! Unfortunately I couldn't get far enough to shoot anything, but I appreciate the work done from what I could see! 😀 |
| May 1 21:43:30 | 3m 44s | Porker Pig the Postal Pilot | ♥ 1 | I tried pretty hard to get used to the controls, they are really loose and require a lot of commitment ahead of time. Music is banging! Love it! Sound is serviceable 😄 Graphics are readable and useable 👍 |
| May 1 21:48:23 | 4m 53s | Fast Parcel Service | ♥ 2 | Super game, love the concept and execution. Music was good, sounds were cringe in a /good/ way 😀. Objective was very clear. Controls were really responsive and reasonable. Challange ramp was also really nice and satisfying. Probably did 8 loads before failing from a stair-step internal that confused me before I saw the 50lbs weights. Nice. |
| May 1 21:51:04 | 2m 41s | Delivery | ♥ 1 | Definitely a working game, though the pacing seemed really slow. I did figure out how to play by clicking on things, which expended resources that I couldn't get back and ultimately failed the first level. Would be nice to have a retry button handy. |
| May 1 21:52:50 | 1m 46s | Rocket Car Delivery | ♥ 1 | The physics aren't quite serviceable with the controls, and is a bit of a chore to play through. Didn't make it too far. The graphics are disorienting in the beginning because the scale of the background isn't initially known until you start moving, which immediately induced motion sickness in me - oddly. Good showing. |
| May 1 21:57:54 | 5m 04s | Delivery Boy | ♥ 3 | Score 1796. Very hypnotising/addicting! Once I figured it out I was hooked! I would probably have jumping on s or something, but space was serviceable. The split brain multitasking + navigation activated some fun parts of my brain. These travelling salesman games are the best IMO. Best execution as well. Best game I played yet. Thank you. Also the music and sound is on point. Graphics are serviceable, though a bit noisy between environment and game-specific content, but still, an exercise for the eyes isn't a bad thing. |
| May 2 17:40:25 | 19h 42m | Delivery Boy | ♥ 1 | Great music, sounds and voice, art is really nice. The one part that was weak for me was the controls and design felt a little loose and difficult. Would have been nice to be able to move freely with wasd+mouse or just be able to move a bit faster, wasn't nice to tap the cursor direction and slowly lerp to the next orientation or position... though yeah exactly what I'd do differently I don't know for sure. The timer was really slow to drain and I felt really distanced from my tasks. --- actually thinking about it I think this design would have worked really well top-down with absolute cursor directions for controls instead of in first-person, but maybe that would have made it too easy? Anyway, overall a super pleasant game except for the general game design. |
| May 3 00:04:10 | 6h 23m | Rocket Lawnchair 2: Baby Deliverydoo! | ♥ 2 | Well look at you butterfly, I can fly twice as high! x100 - the game 😀 I got 3 babies delivered before having to quit, definitely a tough game to handle, maybe a bit of angular drag would have gone a long way 🤔 Also having the music not reset would have been very appreciated. Yeeeehaw |
| May 3 00:51:05 | 46m 55s | Sorting Center Savant | ♥ 1 | Gave it a shot! Definitely working good and running well 🙂 The keyboard controls were a bit to get used to, but I managed. I'd have to take longer to understand solutions --- the fan on-top of the block not blowing a block underneath I realized late, would have to reset - etc. Any time I try these grid-based puzzle games I bemoan linear interpolated state transitions, but seems like it's pretty standard, to me it just slows down solution discovery. Good luck! 👋 |