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Feedback comments for LD53
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| Timestamp | Since previous | Game | Mediflect's comment | |
|---|---|---|---|---|
| May 4 02:39:28 | Buccaneer Mail co. | ♥ 2 | I really loved the presentation! The pixel art was top-notch and the sounds fit really well. Lovely aesthetic overall. Great work! | |
| May 4 02:56:49 | 17m 21s | The Blind Pig 🐷 | ♥ 3 | This one is so cozy! The art was absolutely beautiful and the music set the mood really well. The little voices for each of the characters were really funny. Took me two tries to successfully identify the cop. Really nicely done! |
| May 4 03:15:25 | 18m 36s | Pizza Inspection & Shipping Service | ♥ 2 | I didn't realize until I read another comment here but this really does feel like Papers Please! I really liked all the little humorous touches, like pizzas being $200+ and the vague allusions to a world of scarce pizza. The art was good and easily readable and the audio fit very well. Really well done! |
| May 4 03:27:54 | 12m 29s | Packet | ♥ 1 | I really liked this take on the theme! The overall vibe is very cohesive and I think you did a great job creating the feeling of pushing packets around. The tools and server load mechanics did a great job of making me think about how to route the packet tactically instead of just mindlessly clicking the fastest path immediately. The tutorial was very welcome feature; I'm always impressed with how much people manage to get done in 48 hrs for a compo. Nice job! |
| May 5 21:39:29 | 42h 11m | The 50 Deliveries | ♥ 1 | I wasn't expecting it to be so spooky! The music and visuals really sell the feeling of being alone trying to finish deliveries late at night. Nice job! |
| May 5 21:46:14 | 6m 45s | Virus Load | ♥ 1 | Really digging the presentation! Very nice "virus" vibes going on, like a combination of ominous and spooky. My favorite part was the animations for each of the different little cells, especially the death animations. The tardigrade was a funny touch too. Nicely done! |
| May 5 21:55:34 | 9m 20s | Bundles of Joy | ♥ 3 | I laughed out loud when I saw the game over screen! Really funny game overall. Deceptively hard; I had to try it about 5 times to win. I really liked the stork model, especially in the menus. Nice work! |
| May 5 22:23:50 | 28m 16s | QWOPcopter | ♥ 4 | Tough as nails! I liked the graphics and audio. I was wondering if I could get on top of the building on the second level and ran into the "low signal" message - very clever way to enforce a barrier there! |
| May 5 22:36:32 | 12m 42s | Culling Cards | ♥ 3 | Wow! Definitely my favorite so far. The graphic style is so dialed in, love it! Very impressed that y'all were able to make a fully functioning card game in such a short time. I like the take on the delivery theme and how you tied it into the booster pack mechanic. I found myself torn between opening packs for options and trying to conserve them for the end. Really well done! |
| May 5 22:55:08 | 18m 36s | RELEASE THE MEAT | ♥ 2 | Really fun! Great take on the theme. The fact that you have to load the cart at the beginning by dumping the meat into it is a really clever way to prevent players from coming up with degenerate/broken cart designs, since they'll always need a fairly large opening near the top. I enjoyed having tons of money to play around with on the last level. One of my favorites! |
| May 5 23:18:38 | 23m 30s | Courrier de Souvenirs | ♥ 3 | So cute! I love narrative takes on themes and this is the best one I've seen so far. The presentation is very cohesive - the graphics/audio/writing all work together very nicely. I chuckled at the Persona 5 reference. Great job! |
| May 5 23:29:05 | 10m 27s | Strange Zoo | ♥ 1 | Surreal, in a good way! I honestly didn't really know what I was doing and first... and I didn't really care? I was almost getting more out of just wandering around and looking at the wacky creatures. Once I saw everything I looked at the hints and used those to finish the game. I really liked the different "biomes" and the graphical/musical differences really sold them despite the minimalism. Very weird and very good! I liked it a lot. |
| May 6 01:10:27 | 1h 41m | Inconvenient Conveyance | ♥ 0 | Really liked the pixel art! The controls took some getting used to but it was fun once I had it down. Nice job! |
| May 6 01:25:45 | 15m 18s | Superbloom | ♥ 2 | Super cute! I really liked the camera transitions. The flowers were pretty, and the rolling hills were a nice touch too. The sense of scale was just right for making you feel like a bee. Good stuff! |
| May 6 01:35:05 | 9m 20s | Skyfail Delivery | ♥ 2 | I really like the visual style! The car was easy and intuitive to control. |
| May 6 01:44:41 | 9m 36s | The Milwaukee Thrift Store | ♥ 1 | Really funny concept for a game! I liked the diverse cast of customers - I never really knew who was gonna come through the door or what I'd have to offer them. Leaving the Shutterstock logo on everything made me chuckle. Good stuff! |
| May 6 02:04:24 | 19m 43s | Message Package | ♥ 1 | The character art is really good! I liked the key change in the BGM. The puzzles were interesting too; I think if the character moved a bit faster then the pacing would have been perfect. Nice work! |
| May 7 01:56:22 | 23h 51m | Time to Deliver the Mail to Robots by Shooting Them With a Letter, Somehow! | ♥ 1 | Great compo! The difficulty and overall length felt just right. I replayed it to find the last postcard. Well done! |
| May 7 02:00:12 | 3m 50s | West Delivery | ♥ 1 | I liked the animations and artwork! I chuckled at Big Bro's line haha |
| May 7 02:14:33 | 14m 21s | Hot Dog Rescue | ♥ 1 | Nice textures and 3D models! The helicopter blade swirling about was a really nice touch. Super tough game - reminds me of trying over and over to win at a claw machine. Nice work! |
| May 7 02:36:49 | 22m 16s | Asteroid Miner | ♥ 1 | The asteroids looked super good! Like others mentioned the ship is a little finicky to control but I was mostly able to get it to do what I wanted. Honestly not bad at all for a compo that where you lost 25% of the total development time! Based on your comments above it sounds like you got bogged down in asset creation, which is really common when you're starting out. You'll get faster over time! One piece of advice I'd give is to limit how many brand new skills/unknown things you tackle during the jam. It's really easy to get sucked into rabbit holes and lose sight of the bigger project. You want to be focused on creating content, not figuring out HOW to create the content. For example, for my game, I limited myself to learning three new things: Unity's PlayerPrefs (for save data), Unity's spline package (for rail grinding), and action game movement (jumping, dashing, etc). Everything else I already knew how to do, for the most part anyway. |
| May 7 02:51:15 | 14m 26s | Trooper Support | ♥ 0 | Took me a little while to understand the controls but chaining dashes together was actually really fun! The artwork was good, and the music was driving and did a ton for establishing the mood of the game. I'd suggest making the transition speed on the meters a little bit faster - it always felt like they were lagging behind what the actual displayed value was supposed to be. That's just a nitpick though - nice job! |
| May 7 04:53:09 | 2h 01m | Last Stand Delivery | ♥ 1 | So good! Sokobans aren't usually my thing but this one kept my attention. The difficulty was just the right balance between frustrating and too-easy, and I loved the inclusion of the step-count medals for dedicated players. Easy to grasp but tons of room for depth. The graphics and sounds were very polished and pretty as well, and you even included some narrative scenes too! Great job! |
| May 7 05:31:36 | 38m 27s | Neural Rot | ♥ 1 | Loved it! The controls were fresh and unique, and they do a great job of selling the feeling of being riddled with infection. The fact that the enemies move around the same way you do was a great immersive touch. I thought that I could cheese the reload mechanic by just mashing the keys, but when I realized it's the same sequence everytime it made so much more sense. The art and music were absolutely on point, and combined created an eerie, mysterious mood that was just lovely. One of my favorites! |