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lumue

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TimestampSince previousGamelumue's comment
May 3 08:14:01 Desert Mayhem ♥ 2 Funny game! I enjoyed the art style a lot. I too had problems in the beginning to drag an drop the items into the trunk. I think the area for interaction needs to be adjusted so that it is easier to get a hold while driving. Clubs were the only items I couldn't grab at all, though. I'd be lovely if you added some score numbers, goals or a winning scenario. I didn't know what else to do, after drifting around for a few minutes. Keep it up! PS: Since the programmers mostly get complaints for bugs instead of praises for their neat scripts: Very good job, folks ;-)
May 3 08:25:08 11m 07s Fresh'n Hot ♥ 1 I had no issues running the game on windows. (An exit button would have been nice, though ;) Fun entry! Easy concept and a splendid implementation - Good job. I wish I had more time looking at those delicious pizzas, but we have to deliver swiftly.
May 3 08:56:51 31m 43s Porch Rats! ♥ 2 Amazing! I have to say that the gnome's aoe damage is a bit overpowered. After I realised, what they could do, I positively plastered my garden with these little fellas until I couldn't place a single more. What a blast watching my terracotta army devastate those rat burglers. Well done! Screenshot 2023-05-03 105109.png
May 3 09:12:19 15m 28s Deliver Him to Derek ♥ 2 This is the most hilarious game if seen so far. Very cool! I very much enjoyed the music as well. As others have pointed out, it need some polishing. Firstly, is there supposed to be audio in the backstory video? Cause I didn't hear any. The game mechanics need more explanations. I didn't really get, what the red areas are doing, where the line of fire is that you've written about, why The Butcher is getting teleported away, or what the losing condition is. Also I think that WASD controlls don't match well with the isometric perspective. I hope you find the time to continue working on your game!
May 4 08:41:27 23h 29m Inconvenient Conveyance ♥ 0 Very cool idea! I like the well rounded look of your game. Feels pretty polished for an LD entry! What really bugged me, though, were the plainly wrong physics when decoupling cargo. They should keep their momentum instead of speeding off in the opposite direction.
May 4 09:05:53 24m 26s FISH FRESH delivery ♥ 2 Over all good game! Congrats. A few notes: - I'd be cool, if the high ice blocks would overlap the sprites of houses and penguins instead of the otehr way around - add RMB to remove roads - it would be a more satisfying experience, if you could build roads by holding the LMB while hovering the tiles instead of having to click every single tile - the TAB menu feels a bit unnecessary to be honest. I'd rather have the three colour buttons on the screen at the top or bottom at all times and being able to switch between them with key controls (Q-W-E f.e.) I hope you continue to polish your game and add a few more levels or features for new level designs. Cheers 🐟
May 4 09:29:04 23m 11s Potion Delivery Service ♥ 5 I fall in line with what @crow-seeds and @roboolet have already commented. Your game looks cute and already seems pretty polished. Playing is just somewhat tedious, a lot of clicking and gathering things that seems just unnecessary. What bugged me the most was that you've build 9 pot to water and implementes a water can with 5 storage units. And it's not even refillable if not completely emptied. I think with some simple adjustments you can easily elevate the fun. Keep it up ;-)
May 4 09:55:22 26m 18s Mailman madness ♥ 3 Nice entry! Your SFX were hilarious. The flying / gliding mechanic felt very satisfying. Good job. Level design is also fantastic. I'd suggest you change the information text regarding the new drone feature. "[...]press TAB to find out what it does" to me sounded like TAB would open up some information or something like that. Since a short press of TAB didn't give any feedback, I had to leave the level to find out in your controls menu what I was supposed to do. Luckily you've implemented a save function so that I didn't had to replay the earlier levels. Just change the on screen text to something like "[...]hold TAB while flying to try it out." and players like myself should be fine. Well done folks!
May 5 17:49:38 31h 54m Am I your "Type"? ♥ 3 Very well done! This was a lot of fun. As pretty much everyone else has pointed out, your game is extremly well rounded and very original. Impressive work!
May 5 18:23:41 34m 03s "idk, i haven't finished it" ♥ 1 Yes, that was hard. I didn't manage to get higher than the second container. The wall jump mechanic is kinda cool, but I had problems controlling the movements of the character. If the room would be bigger so that the camera doens't have to make those drastic turns to keep up, it might be easier. Fun entry, though! I somewhat liked the rough look and the floating text pieces.
May 10 13:36:47 115h 13m Post Apo ♥ 1 Cool! Good job overall. Graphic design, sound and music make a very fitting ambiet. Gameplay isn't too innovative and a little hard in the beginning with out the gattling, but I had fun playing a few rounds. I'd appriciate it, if the shop items that are already bought, would be greyed out. Or an explanation as to what buying the shield a second time accomplishes, since that was in fact possible. I'd also imagine that the drop marker starting to blink moments before arrival would be a fun upgrade. Definetely add some feedback for the drop off and a way to control shop and menu with the keyboard since the mouse is irrelevant within the rest of the gameplay. Cheers 🐟