j0ye 2023-05-05 18:18
Very very difficult. I barley could make it past a couple crates. The physics could use a bit of an adjusment. But everything else is already supreme.
Foon → Ludum Dare Explorer → LD53 → "idk, i haven't finished it"
By bl4ck
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.56 | 10 | ||
| Fun | 2.62 | 10 | ||
| Innovation | 2.75 | 10 | ||
| Theme | 2.93 | 10 | ||
| Graphics | 2.85 | 9 | ||
| Audio | 3.08 | 8 |
Very very difficult. I barley could make it past a couple crates. The physics could use a bit of an adjusment. But everything else is already supreme.
Yes, that was hard. I didn't manage to get higher than the second container. The wall jump mechanic is kinda cool, but I had problems controlling the movements of the character. If the room would be bigger so that the camera doens't have to make those drastic turns to keep up, it might be easier. Fun entry, though! I somewhat liked the rough look and the floating text pieces.
Very challenging but quite fun once I got the hang of moving and stopping at the right time. I managed to get to the end of the level after a few minutes of trying. Props for making it in 3D as well. Getting the visuals and the physics right is a lot harder with the extra dimension. I think some animations for the wall running would've made it feel a lot more satisfying.
I like the idea behind it, but the character control is too frustrating right now
I am not a fan of the "wall running" which was impossible to control and just felt unsatisfying. It felt more like glitching the game than using the mechanics properly.
I like that you tried to create an interesting platforming mechanic but I think it definitely would have benefited from more playtesting. Part of the issue I think is the level design which doesn't let you really use the mechanic properly. You have to hit the containers at weird angles to shoot up and then quickly fight with the camera to try and land on the container. If the level was less vertical and you could actually run on walls and not just shipping containers, it would probably be a lot more fun.
The gameplay is very buggy and the colliders are missing + the camera does not work properly.