Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Lex
Feedback comments for LD53
Lex's games and stats for all events →
| Timestamp | Since previous | Game | Lex's comment | |
|---|---|---|---|---|
| May 1 17:10:55 | The Silver Fleet | ♥ 1 | You should make that pirate with the pistol be the final boss and shoot at you so you have to deflect the bullets in between hits. Nice fun little game, congratulations! | |
| May 1 17:26:00 | 15m 05s | Rat Delivery Service | ♥ 1 | Very nice theme and aesthetics. Arrangement or not the music makes a lot of difference for the mood. I wonder if you really needed the WASD mechanic at all, everything would work the same with just clicks on the screen. Anyway, good entry! |
| May 1 17:59:15 | 33m 15s | Give It A Shove! | ♥ 1 | Awesome game! Again you nailed it with a solid foundation: a good game design and polished mechanics. And I'm not even considering the aesthetics yet, game graphics, UI and audio design are all consistent and pretty. I wish I could be this good with art, haha. Congratulations, you're awesome! |
| May 1 22:48:59 | 4h 49m | Smuggle | ♥ 1 | Took me some time to figure out the mechanics of how to sneak past the guards, does "not sneaking" have any impact or effect at all? Because I saw no reason to ever let go the 's' key. Maybe if you make the character move a little slower while sneaking it would already make a huge impact in gameplay and increase the depth of the choice of when to sneak or not. Also, when you die on the last screen the game freezes for me, I had to reload the page and start again every time. |
| May 2 00:34:14 | 1h 45m | SupaNova | ♥ 1 | Having dialogs with voice over is just awesome! I think it helps a lot players to bear the dialogs and pay attention to your instructions. The UI breaks a little on my ultrawide monitor but it's not a big deal. Also, is there a way to restart the game after you're fired without having to alt+f4 and re-open the game? |
| May 2 01:22:45 | 48m 31s | Sorting Center Savant | ♥ 1 | I love puzzles so I had to go until the end! All levels up to 12 beaten. I saw some of your posts during the jam and was really curious about what you were creating. Making puzzles is really hard! I always wondered how to make puzzles like this efficiently. Did you make the puzzles by trial and error or do you have a kind of script/algorithm/math for that? Anyway, thanks for this entry! I really enjoyed it! |
| May 2 01:45:24 | 22m 39s | Packet | ♥ 1 | So that's what's being the internet feels like. |
| May 2 14:12:20 | 12h 26m | Don't read all about it! | ♥ 2 | I loved the concept of being the dog chasing the delivery guy, just sad it was such a short game. Congratulations nonetheless, thanks for the game. |
| May 2 17:51:01 | 3h 38m | Elevander of the Emu Express | ♥ 2 | As always, that's a darn good entry! It's gorgeous in every aspect, art, audio, design, gameplay and even the fact that the main character is an endangered species. If there's one thing to work on it would be to improve the controls and add little leeway on the level design or colliders. |
| May 2 18:57:00 | 1h 05m | Planet Quest | ♥ 1 | Whoa! I also got my research done just as my base was being destroyed, which led me to be a bit confused if I actually won or not. But I think the game is well balanced and the graphics and audio are pretty consistent. I loved the aesthetics. Thanks for this game! |
| May 2 20:14:16 | 1h 17m | Wasteland Water Warriors | ♥ 1 | Really well polished mechanics and gameplay, but I think the difficulty could ramp up a little faster and be more "frenetic" near the end. Also, you probably already know that and didn't have the time or resources, but adding sound effects and music really brings the game feel to a next level. Congratulations on your submission! |
| May 3 12:48:50 | 16h 34m | Perceptive Perilous Package Piloting | ♥ 1 | I wasn't expecting a typing game, good job! I just think the difficulty ramp up pretty fast from the 2nd to the 3rd level. |
| May 3 13:59:33 | 1h 10m | 🚦Delivering Traffic | ♥ 1 | So that's what being a traffic light feels like. |
| May 3 14:34:02 | 34m 29s | Deliveride | ♥ 1 | ld-game.PNG |
| May 4 22:03:23 | 31h 29m | Strange Week in the Dungeon | ♥ 1 | Awesome! I like how you were able to add a new dimension to a concept that would otherwise be too simple by adding key and lock mechanics in a variety of ways. I loved the puzzle and was able to finish the game. Thanks for this game. |
| May 7 03:14:32 | 53h 11m | Out of Pigeons | ♥ 2 | Omg, that was a really fun puzzle game. I loved the sprites, sfx and music. It's a very solid entry, congratulations. Yum! |
| May 7 03:22:17 | 7m 45s | Alien Midwife | ♥ 1 | Good mood with the graphics audio and music, but personally for me the gameplay was too difficult right after the tutorial. Too many eggs to manage at once made me really confused, haha. Congratulations on this delivery! Good game. |
| May 7 04:07:30 | 45m 13s | Last Stand Delivery | ♥ 1 | What a gem! The puzzles were very well constructed and the overall aesthetics is just amazing, everything fits. Congratulations on this awesome entry! |
| May 7 15:15:08 | 11h 07m | Red Planet Rendezvous | ♥ 1 | I struggled a bit with the controller, but I think that's part of the challenge. After a few tries I was able to land properly and missed the target by just 2m :) Congratulations, good game! |
| May 7 15:36:07 | 20m 59s | Carrie's Diner | ♥ 1 | Nice game, I wish I could hire more waitresses as it eventually becomes the bottleneck. But in general that was a good experience and the choice for the music was great since it kept me happy, haha. |