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Jezzamon

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TimestampSince previousGameJezzamon's comment
May 7 17:03:21 shape shipper ♥ 1 Nice game! I could imagine this being fun framed as a relaxing puzzle game, without the timer, where the goal is to get them all in as few trips as possible.
May 11 15:52:10 94h 48m Very Fast Food ♥ 1 Simple, but not bad for not having too much time! Some suggestions that are still feasible in a short time frame: - The colors are not that good at the moment, there's not really something cohesive that ties the picture together color. Everything is just the color an object directly is, without thinking about lighting and stuff. Some tips I found in my art helpful are: - Choosing a color palette and sticking to it. Very small color palettes end with things looking more stylized in a positive way - Use colors that are fully saturated rarely. Usually pushing down the saturation on all the colors improves things - +1 to sound effects helping a lot. Another random thought: When the parachute opens, it happens pretty suddenly, which is good for gameplay but visually looks a bit off. Would be cool if when the parachute appeared, there was some momentum to the package and it swung underneath the parachute. I could imagine doing that with some basic physics simulation stuff :) ... though in practice that would probably eat up more time than you had.
May 11 19:57:09 4h 04m BHAIbOEN ♥ 1 Back in my day, we used to take our babies off the ground. It didn't matter if they had rolled about in a field or a lake, we used to like them just the same. This current generation is much too entitled.
May 13 17:03:33 45h 06m WAR SAND ♥ 0 A bit too happy for my tastes...
May 13 17:47:29 43m 56s Inbox Fool ♥ 1 LOL putting all those voice overs in the game is genius, great way to create a great vibe in the game. Well done!!
May 14 16:34:38 22h 47m Just a cog in the machine? ♥ 0 Performance was slow on my mac running bootcamp. Is there a way to get to the graphics settings?
May 14 16:45:58 11m 20s Moon Express ♥ 1 I liked this! I like the dynamic of how you *can* accelerate to maximum speed if you want, but then you lose control which costs you more time, and how that forces you to be moderate if you want to have a chance of succeeding.
May 14 17:01:27 15m 29s Wonky Bots ♥ 0 Woo party on the launch pad Screenshot 2023-05-14 100037.png
May 18 16:27:30 95h 26m 《Deliver Rush》 ♥ 0 Aw, yeah I ran into the same bug of not being able to deliver packages. I'm on a mac so I couldn't play the bug fixed version. Which is a shame, looks like you put a lot of work into making something good looking here! I like all the graphics and the cartoony effect! I think actually the 2D and 3D style did work well together :) I didn't know what I was looking for when I first started, so having something like an arrow pointing to the delivery location would be nice. Not sure if you got anyone to play-test the game, but that can be very useful for figuring out bugs and improving the experience of playing the game. To get a high score in Ludum Dare you need everyone to have a good time, and so when someone play tests it you see what parts of the game they don't understand.
May 18 19:54:46 3h 27m Goblin Trail ♥ 1 Nicely done! I think it would be nice with simplified controls (trying to manage the camera was a little tricky), but overall I really liked it. I died once when I realized I accidentally overloaded the cart and couldn't bring enough archers, and then the second time I got through it :)
May 19 00:54:46 5h 00m Baby Juggling ♥ 0 Totally impossible with a trackpad, pretty fun with a mouse :)
May 19 01:10:02 15m 16s PAPERCUT ♥ 0 Great music and visual style!!
May 19 01:42:48 32m 46s Tough Crowd ♥ 1 87 was my best! Clever idea, I like this a lot. Also the comedian appearing through the curtain is hilarious... nice job :)