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Jezzamon

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TimestampSince previousGameJezzamon's comment
Jan 15 23:15:43 A Day in the Life of Death ♥ 1 Such a fun game! The story and music worked together really well! Great game as always!
Jan 15 23:54:24 38m 41s The Archiver ♥ 1 Hm, I think you should consider disabling mouse controls, they were too frustrating to use. It actually made me assume that the game was designed for a gamepad first, but I see in the description that the gamepad is the less tested one! I've play a few games where part of the mechanic is "the controls are harder to use" and I don't think it ever really works! I think you need to make the controls feel as good as possible for people to feel like they're fun and not frustrating. One tip I often give people is to get people to try their game during the jam, if possible! Someone might've given you that feedback which you could tweak. I got a bit of the way through the game, managed to get a zombie worker and some worker apes, but it felt a bit slow with the controls. Still, interesting entry!
Jan 16 06:43:44 6h 49m Grow Golf ♥ 1 I like the concept! Something about losing all the ground quite quickly made me feel like the game was too hard too quickly, and losing the balls down the gap felt a little sad, so I think this game didn't jive as well with me compared to your other games. In some ways, getting a lot of balls made me want to be less precise, which then kind of conflicted with the increasing challenge and cost of being imprecise. I ended up in the state with a small block of land left, which seems like a pretty valid strategy and had a few good turns there. I wonder if there was some other way to ramp up the challenge aside from disappearing tiles that was less punishing. Or maybe some positive outcome from a ball falling off that could offset the outcome of losing balls. If there was a bonus mode where the ground didn't disappear I feel like I would have fun playing with that, even if it was unbalanced :) But super polished, as usual!
Jan 16 17:04:50 10h 21m lanterns & mooncakes ♥ 1 Cute! A suggestion to fix the occasionally janky lanterns - it seems like the physics would sometimes act like the player wasn't on the lantern and so start resetting back to the default position. Instead of resetting straight away, if you added a brief delay before they reset, then it would fix some of the issues. Having the reset happen less quickly, or as others have suggested, having some momentum would also help a bit I think. But I still had fun despite that! The music was really nice :)
Jan 16 17:18:00 13m 10s Lightshrooms ♥ 1 Simple but nice :) The mechanic as you created it was done well, but I did feel like I wanted "more" of something. Could be many different things to do that. One idea could be something like [this game](https://ldjam.com/events/ludum-dare/52/an-amazing-game-probably) where the gameplay is pretty simple but the real fun is the developing story between the levels. But there are a lot of other options too, like folks are suggesting in the comments.
Jan 16 18:01:10 43m 10s Aquaculture ♥ 0 Fun game! I tried creating a logical system in most levels, but sort of ended up making a mess and solving things by just putting everything together and filtering everything. Apparently I am one of the worst people at this game but I had fun playing it! I think the 3D art style was well suited to this simulation style game.
Jan 17 03:42:56 9h 41m Rock Head Girl ♥ 2 This game is sick! I really love the polish around the UI when you start the game and the level transitions. The music helps a lot with the game too :)
Jan 17 03:53:46 10m 50s In Harvest We Trust ♥ 1 Was fun seeing the numbers go up quickly. Definitely needs something more to feel more like a game but I had fun. Would've been nice to see more farmers on the screen when you hired more... I think seeing a farm full of farmers everywhere would've been fun!