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Feedback comments for LD53
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| Timestamp | Since previous | Game | GuitarBro's comment | |
|---|---|---|---|---|
| May 3 02:40:32 | oh no, you are the package | ♥ 1 | Really interesting core mechanic! Really like the idea but could use some more feedback to indicate when you lock on to something (or even that something is an object to lock on to) as well as what direction you're supposed to be running away from. That aside, the art was minimal, but charming, and most importantly: used cool rendering tech lol. Could obviously benefit from some audio, but you probably know that. 😉 | |
| May 3 02:53:20 | 12m 48s | Buccaneer Mail co. | ♥ 3 | Nice pixel graphics! I appreciate the 2d shadows from the lightning as well. The background music worked well, though it took me a while to realize the bomb fuse sound was not rain (since it was storming, I put 2+2 together incorrectly). Also made it to the end, but apparently that platform has a gap in the collision between the ship and you can still die there lol. Overall not bad! |
| May 4 04:46:54 | 25h 53m | Superstar Surgeon: a Sensitive Subject | ♥ 2 | Now that's some polish there! Seems you guys managed to keep well within scope and were really able to get some serious bang for your buck. Music was solid (great that you actually got real vocals too) and the "bad deliveries" got a chuckle out of me. Got 3 different endings (100%, mixed, and 0%), not sure if there were more, but it's always nice to see a jam game with some replay value! I think my only real suggestion would be to find a way to make some of the physics less uh... unpredictable lol. There were a few times that I got a level that was pretty slow and easy, only to have the same level on the next playthrough have _wild_ physics that were dang near impossible to snipe. Great job overall though! |
| May 5 00:43:53 | 19h 56m | Mother's Day Rush! | ♥ 2 | This game is very chaotic lol. Art style was pretty unique, though once it got dark (at 1pm???? 😛 ) it really started to tank my fps with the number of lights on screen. Music fit well and the gameplay loop was enjoyable. Had an issue a few times where it failed to upright my van when it got knocked over so that was a bit of a bummer. Overall a fairly enjoyable entry nonetheless. |
| May 5 01:12:44 | 28m 51s | A Bag | ♥ 2 | Well. That was a thing lol. |
| May 5 02:20:50 | 1h 08m | Delivery | ♥ 1 | Very moody, reminiscent of retro FPS games. It could really benefit from a sensitivity slider since the mouselook seemed super sensitive on my mouse by default, but luckily I could turn down my DPI so it wasn't an issue. I really liked the idea you're going for, just wish there was a little more to it since it mainly just boiled down to running at the nearest enemy, unloading an entire magazine into them, and repeating for the next one until I had a clear path for the delivery. Some more enemy variety would be nice, as well as ramping the difficulty since making them all take so many bullets to kill meant I was forced to approach slowly the whole way through. That being said, the enemy design was cool (and clever that they hover so you don't have to animate them walking or anything 😉). Also, not sure if it was just me, but it seemed to be capped to 30fps for me no matter what cvars I tried (sorry, can't help but muck around with settings when given the chance), not sure if that was intentional or a side effect of something else. |
| May 6 03:05:54 | 24h 45m | Delivery Rock | ♥ 1 | Now that's a silly take on the theme. 🙂 Fitting mechanic to go with it as well. Unfortunately I'd have to agree with the above comments that the screen space UI is desperate needed, too bad you weren't able to it in in time. I'd also suggest that perhaps the storage rock should decelerate faster (more friction, more mass?) since it often rolled out of control on me, costing more time than it saved. It would also just make more sense since it's a big rock so naturally it's not very lightweight. 😉 It's nice that you were able to get in a lot of level variations, though I think next time it might be better to worry less about quantity and perhaps spend a bit more time playtesting for balance since I'm not sure the last level or two are even possible to do perfectly (if so, it's beyond me! 😯) That being said, the art and music were equally silly to the premise and worked nicely, plus the character animation was fairly well done. Overall, not a bad entry! |
| May 6 03:28:16 | 22m 22s | Bad News Bear | ♥ 2 | Alright, that was pretty funny! Very expressive art style and great that you got actual voice acting. The gameplay was solid: just the right balance of thought required and ease of decision making and it didn't overstay it's welcome. Having unique characters for each round was a nice touch in that regard as well. One thing that probably could use a bit more work is making sure the things that can be interacted with stand out as interactable more (though the tooltips were excellent!) It just took me a while to realize you had to click the draw image in the top left since it didn't register in my brain as a button at first. Perhaps making it bigger, giving it an animation, or giving it a more contrasting outline could make it stand out more? And actually on the subject of standing out more, the tiny text on the letters is pretty hard to read which is a shame cuz it's pretty funny too. That could probably just use a simpler/cleaner font at that text size to improve legibility. Other than that, everything else seemed really well done. Good reactions to the good/bad news from the characters, an easy to read meter to convey the core mechanic, nice polish on the hover animations for the cards... a very solid entry overall! |
| May 6 03:44:04 | 15m 48s | Fetch Quest Simulator | ♥ 1 | True to your word, it is indeed a fetch quest simulator lol. Having G be the key to press to use items was a bit inconvenient, maybe would have been better on spacebar or mouse click? Also there were a few times during the screen transition that an enemy spawned on top of the tile I was on which resulted in taking damage. All that being said, even though it's pretty simple, it still totally has Zelda vibes, so nice job in that regard. |
| May 6 03:54:55 | 10m 51s | Orb on the Borb | ♥ 0 | Hah, very clever writing budget cuts into the lore to give yourself an out. 😜 I agree with the above comments that the sensitivity was pretty high and it would be nice to look up/down as well. That being said, I was able to get the hang of things without too much issue and it was nice seeing some level progression (at least while it lasted lol). Could really use some background music and just more content, but what was there was decent. Nice job. |
| May 6 04:11:22 | 16m 27s | D.I.Y Deliver it yourself | ♥ 2 | Very slick menu animations/transitions! This was a pretty fun one, though I do feel that the controls were a little too unforgiving as even the _tiniest_ tap of a key to turn would often cause my ship to overcorrect and send me straight into a wall. Perhaps it would play better on an analog stick, but even still, it's totally doable to make it less uncontrollable on the keyboard without reducing the skill required. Perhaps something as simple as reducing the angular momentum imparted by the keypress the faster the player is going? That aside, really cool you guys managed to get a level editor in! That's not something a lot of jam games have. Well done. |
| May 6 04:29:07 | 17m 45s | Last Stand Delivery | ♥ 3 | Good stuff! The puzzles felt well thought out and the dialogue between the character was a nice touch. The variety of mechanics was nice and they were gradually introduced at just the right pace. Graphics and audio were both pleasant, if a bit minimal. Overall, a pretty nice game! |
| May 14 03:27:39 | 190h 58m | Orbit Express | ♥ 1 | Finally got around this one. 😉 I ended up delivering all the packages in the green zones of the planets it was directing me too but it still gave me a score of 0 at the end. 🙁 Oh well... That being said, gameplay felt like just the right balance of tough and forgiving. Took a second to get used to but after that, it wasn't too bad. Music was pretty vibey and the graphics were pretty nice and very clear to read (not something to take for granted with jam games lol). Felt a little short and bare, but the fact that the planets had more debris to up the challenge was a nice touch. Pretty solid overall! |