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Feedback comments for LD55
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| Timestamp | Since previous | Game | GuitarBro's comment | |
|---|---|---|---|---|
| Apr 18 01:54:44 | Split-Decision | ♥ 3 | Really dig the aesthetics of this game, but as other have mentioned, would really benefit from a tutorial (or at least some text instructions) since it's got pretty unique gameplay (which is cool). Music and SFX were minimal but fit well since it matched the aesthetic. The inclusion of leaderboard was a nice touch since it was pretty quick to complete. Other than that, my only significant critique is that I feel the connection to the theme of summoning is pretty weak which is ok, of course, just room for improvement in that regard. Generally, a very polished and unique experience overall (well done!), just perhaps a little lacking in content and connection to the theme. | |
| Apr 18 02:57:31 | 1h 02m | Cat-o-Conjurer | ♥ 1 | Fun little endless runner! The graphics were simple, but charming and likewise with the audio. I liked that you literally just chuck the striped cat at the rival cat lol. Other than it being a little short on content (par for the course for LD games 😛) I think my main critique is that having to use five number keys plus space to jump on one hand was a bit awkward, perhaps moving jump to left mouse/attack with right mouse or something similar would have helped. Also, I know it says you're "summoning cats" but I can't help but feel that's a little bit of a stretch to meet the theme lol. Regardless, I enjoyed it. That said, it _would_ be nice to have a score counter or something to give you an objective to shoot for. Maybe a leaderboard too? 👀 |
| Apr 18 03:11:21 | 13m 50s | FRIED AWAY | ♥ 3 | Really silly concept and great execution from an audio/visual standpoint. Music and animations (and the stretched chicken platforms) fit really well. Oh and the intro cutscene was a really nice touch. The gameplay was pretty enjoyable, enough for me to retry quite a number of times to see how far I could get, though best I ended up getting was 1820 since I kept dying either to unfair platforms or my mouse clicks not registering and drawing a platform (my guess is the ground collision sometimes extends beyond the visible pixels?) which ended up becoming a bit frustrating. That said, I still really like the game and if the jank was ironed out then the gameplay would live up to the quality of the audio and graphics. Well done overall! |
| Apr 18 03:31:06 | 19m 45s | Tug Of Slime | ♥ 1 | A simple, yet enjoyable little game! Takes me back to the golden era of flash games. The gameplay, while minimal, was very satisfying. Ended up snowballing a bit and nearly covered the entire bar with my slimes before I beat it (3:46:233, 105 summoned, 72 defeated 😉). That said, I didn't realize I had to manually unlock the big slime and lighting on my first playthrough. Having them illuminate more obviously when you can unlock them would be an easy improvement. Aside from that, I appreciate having both the scroll bar and A/D as options for panning the camera, that's a nice QoL feature. Overall a pretty good entry! |
| Apr 18 03:56:08 | 25m 02s | Cat Summon Simulator | ♥ 1 | Very nice puzzles, surprisingly intuitive for a jam game (didn't even need the hints) and well balanced difficulty curve. Really liked the "oh no" moment when it introduces the inner slots, but didn't feel unfair. The graphics were simple but get the job done and it was nice that you managed to get all the objects to fit around the cat theme, though my one suggestion would be to pick objects that visually stand out a little more (particularly the gray ones) since I frequently grabbed the wrong one mistakenly. Well done, regardless! |
| Apr 19 04:14:45 | 24h 18m | No Heroes Belong Here | ♥ 0 | Really dig the minimalism of this game. Graphics were simple but clear, and the mechanics were quick to pick up. I did run into a couple cases where I got a game over due to pure bad RNG (literally did everything optimally but the hero took the most efficient path, the knolls moved to the wrong rooms). Not sure how you can handle those cases, but it works surprisingly well most of the time. It would be nice if the scroll wheel zoom wasn't all-or-nothing, but that's a pretty minor gripe. Well done, overall! |
| Apr 20 03:39:53 | 23h 25m | You Are Gnome-Caller | ♥ 4 | The silly gnome designs are great, though the weird background music made it really difficult to actually perform the main (er, only?) mechanic of the game. Like the other commenters mentioned, it definitely tests your sanity. 😛 That said, once you figure out what you need to do, it's super straightforward. Would have liked to see just a little more... something to it, perhaps to make it so you don't have to rely purely on length of the patterns to introduce challenge since the guess-and-check does get a bit tiring. |
| Apr 20 04:23:51 | 43m 58s | Demanager | ♥ 5 | Huh this is a pretty interesting take on demon summoning lol. Really like all the funny little details in the art, gives it a lot of personality. The inclusion of audio to help you figure out the correct demon was a cool idea, though in practice I felt like there were multiple times I had a perfect match with the audio and the items, but it was actually one that didn't match the description which was confusing. Not sure if that was a bug or intentional. That aside, the intro/outro movies and the demon summon animations were a nice bit of polish that were totally unnecessary but definitely puts this a step above the average submission quality. However, listening to the intro loop for the entire duration got a bit repetitive. 😛 All things considered, I think this was a pretty short and straightforward, but very complete and polished experience. Well done. (Oh and I did get #1 every day 😉) |
| Apr 20 04:46:30 | 22m 39s | Obscure Proxy | ♥ 1 | Very moody art style, too bad you didn't really get much gameplay in, could have been cool. |
| Apr 21 23:40:01 | 42h 53m | daydream | ♥ 3 | Definitely getting some LoZ/Binding of Isaac vibes here. Switching between cutscenes/gameplay was a nice touch and added a bit more substance to the game. The gameplay was simple but didn't overstay it's welcome and having two unique bosses was nice. That said, the sword swing was quite clunky since it had to actually rotate and make contact with the enemy to hit it. Additionally there were a number of times an enemy dealt damage to me after they were already dead which was a bit annoying with only 6 HP. Though the "rooms of respite" with the ponds felt very well paced and meant I never went too long with low HP. That said, even if the graphics were pretty basic, the vibe of the game with the atmospheric wind was pretty solid. Overall a nice little entry. |
| Apr 25 03:18:21 | 75h 38m | Chicken Slayground | ♥ 4 | This is a ridiculous concept lol. The gameplay loop was very engaging, kept me wanting to play till level 9 easily before I maxed everything except the bomb/shotgun runes (and then I played 10 anyways cuz I had to finish it at that point 😛). Even my beast of a PC was dying with all the explosion particles/lights going on by the end, but I managed to pull through. On a related note, even though the graphics were simple, the whole cardboard aesthetic was really well made, especially with the death causing them to fall apart. That said, the UI could have really used the same love. The audio was solid, only really bad aspect was too many sounds layered on top of each other in the later levels. Would have been nice to change up the background music loop over time or a different one while you're in the upgrade menu or something, just to lessen the repetition, but it gets the job done fine for a jam game. From a technical aspect, the rune drawing actually functioned surprisingly well most of the time, though I frequently ran into cases where bushes were in the way which was a little jank. From a gameplay standpoint, they could probably use a little more balancing since summoning additional chickens was by far the best way to go. (Yes, the complexity of drawing the runes scaled with the power of their effects, but it's pretty trivial to draw all of them even when surrounded.) Of course, ain't nobody got time for fine tuning balance during a game jam, but I figured I'd just mention for completeness. Overall, definitely one of the more fun entries I've played, so good job there! |
| Apr 25 03:35:05 | 16m 44s | Blood Rite | ♥ 3 | Really dig the aesthetic. The graphics and audio definitely helped to reinforce the mood. That said, while the graphics were pretty, I did sometimes confuse the hero with my summons since the color scheme meant that there was no quick way to distinguish them at a glance other than the shape (and the shapes are fairly similar). Additionally, I did feel like some events lacked feedback for the player, like pressing the button to sacrifice rats for doesn't play a sound until after a while when it fades in. Also an indication as to when a new hero has spawned/old one died would be very helpful. Also Idk if you were testing primarily on gamepad, but the keyboard control scheme with E having to be held down _while_ you use WASD to move was uh... tricky lol. Personally I'd stick it on right mouse or something, but could work on space bar too if you wanted to keep it on your left hand. Totally a nitpick, but some main menu/tutorial menu music would be nice as well. 🙂 That said, this was still a pretty solid entry nonetheless. Nice job! |