Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Forager
Feedback comments for LD53
Forager's games and stats for all events →
| Timestamp | Since previous | Game | Forager's comment | |
|---|---|---|---|---|
| May 2 13:24:39 | Of Mice and Mail | ♥ 7 | Really like the houses and props. Well drawn. Cute being a lil vandal delivery man who gets in trouble with the police. Definitely got a laugh out of that. Good work and congrats on your first jam! | |
| May 2 13:33:54 | 9m 15s | Rawnhill Post | ♥ 3 | Great job! Feel like you really nailed the scope, and managed to get a lot of content into such a small window of time. I might be a bit of an idiot, but I didn't actually realize in delivery squad that you could move two different cars, so I thought my car was bugged for awhile. This probably happened because I skipped levels and missed the obvious progression, but could be nice to make the ring around the active car more obvious (either through more contrast on the color or size). |
| May 2 14:52:32 | 1h 18m | Parcel Pinnacle | ♥ 1 | The controls feel sticky? No pun intended, hehe. It is very hard to perform the jumps accurately, definitely worth looking into the coyote jump mechanic neon shark mentioned. |
| May 2 14:58:35 | 6m 03s | The Great Beer Robbery | ♥ 1 | Art style is really cute. Love the tiny detail of the skulls after death. Swing feels satisfying. The keg throwing is a bit awkward. I'd consider speeding up the game. More wagons per cycle, more kegs! More beer! |
| May 2 15:17:02 | 18m 27s | Parasitus | ♥ 1 | I adore this type of ps1 style. The shadowy ambience is awesome. |
| May 2 15:23:27 | 6m 25s | Baby Bots | ♥ 3 | SO MANY BABIES!!! Could use some animation and feedback on the pick up and delivery - needs that extra oomf to make the objective satisfying. Maybe some camera shake and a visual cue at the location you deliver? |
| May 2 16:09:41 | 46m 14s | Pancake Day | ♥ 1 | Nice idea to have you multi-tasking between two cars. Amps up the hectic nature of delivery - granted it is quite difficult and caused me many fiery deaths. Good job putting in a tutorial. The car drives well. Fun stuff! |
| May 2 16:51:38 | 41m 57s | HOTARU - Guider of Souls | ♥ 3 | Great graphics, though it is very demanding on my pc at higher settings (GTX 1070, RYZEN 5 5600X). Having issues with that 3rd platform - I cannot for the life of me get past it. Let me know if I'm doing something idiotic and I'll go back to try again. |
| May 2 17:45:10 | 53m 32s | Spam Simulator | ♥ 2 | Oh my goodness that got hectic. I genuinely became frazzled towards the end and the blue screen made me feel like I actually broke my computer. You really did capture the experience of being spammed and with a good sense of humor to boot. Well done! |
| May 2 17:56:11 | 11m 01s | HMS Deliverance | ♥ 3 | Wonderful job on the presentation. Clean aesthetic and UI. I think it would've been fun if there were more things to micromanage. Since harvesters auto-harvest and turrets auto-aim you have lulls in the gameplay where you're just waiting for more resources. |
| May 2 18:05:19 | 9m 08s | WASTELAND Express | ♥ 3 | One of the best games I've played so far! Punchy music, juicy drifting, great visuals and controls. So stylistically complete. The grass was hurting my eyes a bit, looks like you've got some z fighting causing flickering. |
| May 2 18:12:46 | 7m 27s | Fission Fight | ♥ 3 | The character animation is amazing. Super funny. Digging the whole vision here - you've some talented minds hehe. Also that music is a JAM. |
| May 3 14:17:51 | 20h 05m | Before Birth | ♥ 0 | I have delivered the babies! The beauty of creation... in a clicker game. :) |
| May 3 14:28:24 | 10m 33s | Fuscus and The Garlic Kin | ♥ 2 | Love your palette and the sprites :) Really cute. Agree with the other uses about Pelobati - needed more fleshing out to prove useful for combat. |
| May 3 14:32:13 | 3m 49s | Baby Boom | ♥ 1 | I killed so many babies :( |
| May 3 22:40:16 | 8h 08m | Meat Missile Madness | ♥ 1 | I've always wanted to make one of these goofy assembly games. My one suggestion would probably be to condense the counter space so there's less swiveling back and forth. It is just a little difficult control-wise to find your groove loading up the hot dog blaster 3000 and gettin dem doggies out. Either way.. lovely sense of humor, graphics + environment were really cute, and snazzy tune to top it off. Well done :) |
| May 3 22:43:56 | 3m 40s | BANKWAVE: Neon Networth | ♥ 2 | Hey! Game looks awesome. Is there a way to full screen it on the windows version? It is stuck in a tiny screen for me :( |