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ecmjohnson

Feedback comments for LD53

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TimestampSince previousGameecmjohnson's comment
May 1 21:30:08 Forklift-em-up ♥ 1 Very satisfying to play! The feedback on dropping the crate is particularly good. You delivered a solid retro brawler involving a forklift
May 2 01:34:38 4h 04m Machine Meltdown ♥ 3 I like the attention to detail with the tutorial and snowman/scientist's instructions. I liked the difficulty (took me many tries to complete) and the art is gorgeous. I would have liked more feedback on taking damage, particularly from walking into the body or getting hit by the hands. You delivered a great game!
May 2 01:48:01 13m 23s Wasteland Express ♥ 5 Very addictive game! The art style is very chaotic and I like it. The difficulty is well-tuned and I enjoyed struggling to keep up with these demanding customers. The tutorial at the beginning is very appreciated in onboarding, but I missed that I had multiple people until a while through my first run. On my second run, I encountered a bug where my people disappeared and I only had a single person running all the errands. You delivered a great game!
May 2 02:02:32 14m 31s Delivering Lustful Spirit: Desire Manipulation ♥ 4 The explanation of the mechanics is very good and the transitions show a solid attention to detail. The idea is very unique and demonstrates a very strong vision! Excellent use of voice lines. I wish the character didn't block clicking the desire target points and I found the speed gained from some to be too much or register in a delayed way. Overall, you delivered a great game!
May 4 21:58:25 67h 55m Derry ♥ 1 I really like character design, the twiggy acorn with a blueberry head is a very unique concept! I was a hoarder and loaded up on everything when I learned I could carry many seeds and water. The control and jumping felt solid to me, but I was missing some more audio feedback on the actions. The message at the end was heartwarming and felt like it fit well with the gameplay and mood created by the music. You delivered a great game!
May 4 22:20:59 22m 34s Pizza Pete's Peculiar Predicament ♥ 1 The level of polish is really excellent, with the menus and transitions being fantastic! I don't think I ever figured out the one-way doors which seemed to open only when the character was moving, so I would jump for ones in the ground to go down. I found the gameplay fun, although sometimes it could get more frustrating when I knew what to do but would miss a couple times and know I would fail. I would prefer a scoring/grading system, to failing when running out of time. Even if you gated progression on finishing under a certain time, finishing the run would at least allow off-clock practice and a certain feeling of completion. Thanks for delivering this great game!
May 4 22:33:38 12m 39s The Delivery of the Message ♥ 1 The music supported the "hectic chase" feeling very well! The context of delivering a peace message also gave the gameplay weight. It feels like a solid base on which to add further mechanics. I find the water level in your above gif a particularly good fit to the desert setting and could invite a risk-reward decision around heading for or stopping at an oasis to fill water as the enemy soldiers are closing in. You delivered a game with a lot of potential!
May 4 22:45:15 11m 37s Monster Bunker ♥ 2 I like this take on the theme. The initial pickups placed above-ground are a good mini-tutorial. I agree with @twobitadder in that I would prefer to be making some decisions where I felt I was just always going for the nearest ammo available. Something like the pickups only lasting a certain amount of time to reward planning ahead or making risky attempts to reach the ammo just before it expires. Thanks for delivering this very unique take on the theme!
May 4 23:31:42 46m 27s Supply Heroes ♥ 3 Very addictive strategy game! This game really gets its hooks in you over time. At the start, I was bored waiting, but then at the end I had to be constantly tending to the health of all my cities while trying to get the last few cities. The difficulty was very well tuned! One very unnecessary detail I noticed: when adjusting the sound effects slider it would be good to play random sound effects so the player can gauge how loud they will be relative to the music. You delivered an excellent game!
May 6 00:46:30 25h 14m Deliver the Cube ♥ 1 This is very compelling! The concept is brilliant. It's very addictive when you start understanding and are building towards an objective. I would have liked to know how well-powered things are and have some visual feedback on things connecting to the conduit. Also, the side opposite the sun is very dark and I struggled to build on that side. You delivered a game with huge potential!
May 6 00:58:30 12m 00s Amethyst ♥ 0 The music is great and the audio slowing down when you fail is a great touch. I appreciate the leniency with collision, not failing on slight hits. Although sometimes it can feel odd and a bit slippery when you slide through the corner of a block
May 6 21:18:30 20h 20m MailBeats ✉️🎶 ♥ 1 The songs are great and I enjoy the application of the theme! I wish the delivery sounds had a disable or volume slider since I would prefer to hear more of the music and I found them a bit intrusive. You delivered a great rhythm game!
May 6 21:45:20 26m 50s "I Do Extra Good!" ♥ 2 That was very satisfying! I enjoyed getting a huge trail of happy customers to support my future deliveries. The fires are a great touch as well, particularly how the buildings burn. The character is great as well. I found the movement a bit wonky (not in a good way) when trying to do fine adjustments to pick up a package. You delivered a very funny game!
May 6 21:53:56 8m 36s Freight of BOOOM! ♥ 2 A very novel concept! I found it very hard to keep track of which robot is controlled with which keys, but that makes it feel like there's a lot of depth to had in this idea. It feels like an idea that could develop well with different puzzle ideas. You delivered a game with a very unique idea!
May 7 21:02:00 23h 08m Faking It ♥ 2 Very funny concept and it's quite hectic to play! Also, a different take on the theme is always nice to see. I did wish for stronger feedback when elements were failing or succeeding; I thought the tentacles were good for that since slapping them felt good. You delivered a great and very funny game!
May 7 21:57:18 55m 18s Desert Mayhem ♥ 2 Very cool concept! There's something oddly satisfying about improving your car by grabbing body parts off the ground. Also, the chase cars mowing down the wastelanders is great! It felt very clunky when the chase cars caught up and surrounded my car if I got stuck on something. You delivered a great game!
May 7 22:19:09 21m 51s De-Liver ♥ 1 Very cool idea from de-liver! I initially tried to cut around the whole area until I realized that I was to cut on the white, then I was fine. I really like this idea for surgeon gameplay and I think with a few additional mechanics it could very easily hold my interest longer. You delivered a unique surgical game!