Foon → Ludum Dare Explorer → LD46 → Feedback comment stats → ecmjohnson
Feedback comments for LD46
ecmjohnson's games and stats for all events →
| Timestamp | Since previous | Game | ecmjohnson's comment | |
|---|---|---|---|---|
| Apr 23 14:46:28 | Last Light | ♥ 3 | I really liked using the flashlight to scare away the floating creatures (Darkers?); the shadow cast by the flower is particularly cool. The main character looks great. The visuals and audio really evoke a moody feel to the game. I found it ran a bit slower than I would expect in my browser | |
| Apr 23 14:56:39 | 10m 11s | Feed the Fire | ♥ 1 | The bloom effect really helps the look of the game! I liked the concept of the player and enemies being this trail of colour changing squares, but I found it a bit hard to track my characters exact location when I needed to dodge enemy missiles. |
| Apr 23 15:03:50 | 7m 11s | Snake | ♥ 1 | I really like the concept of controlling the snake by placing targets. The ability to create a pile of apples and force the snake to eat them is fun, too (although I'm not sure if that was intentional). For me the game freezes after reaching the checker area on the first level. |
| Apr 23 18:48:34 | 3h 44m | Tough without friends | ♥ 0 | I really like the black and white look. The music escalation at around 50s is a nice detail as well. I would enjoy it more if you didn't have to return items to where they belong at such a slow speed. There were many times where I'd catch him on a different floor and I'd barely have time to return the item. Also, it always feels cheap when you lose because of something off-screen without any idea. A timer to show how close you are to losing would help a lot with that frustration. |
| Apr 23 19:02:35 | 14m 01s | My Fair Planet | ♥ 2 | Really cool idea! I loved the minimalistic aesthetic as well. I would have enjoyed the controls more with a keyboard option for the tractor/laser/freeze to avoid having to move the mouse away from rotating the Earth. There also could have been more angular drag on the Earth rotation since it feels really floaty and that makes lining up the whatever ray challenging (and not in a fun way). |
| Apr 23 19:18:44 | 16m 09s | do not go gently | ♥ 1 | Looks really good (especially the text on the notepads) and it's a cool concept! The choices to expend ammo to deal with varying degrees of monster feels great. I agree with @japes that it was a bit easy. I tried restarting and didn't have the radio parts crossed out. As an aside, the WebGL build had UI issues for me (missing numbers for health, fire, etc.; notepad text for radio parts and final writing missing; numbers on deck bags), but I downloaded the windows build and everything was fine. |
| Apr 23 19:37:25 | 18m 41s | Together | ♥ 1 | It's wonderful to see a game designed without relying on combat mechanics, and even more so to see a game that tells a story through its interactions. The argument section was painful and I really wanted to avoid saying any of those horrible options which created some distance between myself and the player character. |
| Apr 24 15:17:44 | 19h 40m | The Messenger Assist | ♥ 1 | Really cool idea and the polish is fantastic! I love the feel of un/plugging the aux power cables. The puzzle aspects are fairly simple here, but the potential for more complex layouts and systems is obvious. Excellent job! |
| Apr 24 15:49:06 | 31m 22s | Lamps | ♥ 4 | Great atmosphere and really cool mechanic with the bark lighting the lamps! I struggled a bit to discover the goal, but I enjoyed that aspect of the game and didn't find it too hard to uncover. I wish that the mechanic with barking to light lamps tied more directly into gameplay (e.g. to keep track of places you've already been). I didn't realize that this was a signal of the direction to go until I read the description after I played. |
| Apr 24 16:14:57 | 25m 51s | TITAN, OPSND | ♥ 1 | Great execution and the images from Titan look great! I really like the typing sounds and the inclusion of compiler errors is very helpful. The manual design is quite good as well. |