Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Aune

Aune

Feedback comments for LD53

← LD52   LD54 →

Aune's games and stats for all events →

TimestampSince previousGameAune's comment
May 3 05:55:35 Ultimate Pigeon Post ♥ 2 I'm always impressed by the quality of a compo. Very good idea to remove the power one level and then put it back in to appreciate its contribution in terms of feel. πŸ’š Thanks for the coyote time and the input buffer 😊 The game is great, the two only things I would add are: *screen shake* and, because enemy are placed to help the jump (good level design by the way), I would teleport the character to the destroyed position in order be at the *correct position* for using the bonus jump. But, that's compo it already well well done πŸ˜„
May 3 06:30:46 35m 11s Snapdash ♥ 1 Well done! I went to your code (and than to wikipedia) too understand how the check of same shape was made, impressed by mirror robustness. Very intersting the polyomino... Kind of relaxing game if we forget the timer. A chill/puzzle version with big polyominoes too make with less one-bloc available would be interesting.
May 6 08:37:55 74h 07m Delivery Dash ♥ 1 Well done! Cool level, not too hard not too simple. I found shortcut in some (don't know if it is done on purpose). The text on level is a good idea to see where to go and add fun (and as I am French I didn't see the grammar mistakes) We are not too used to go to the left at the beginning of a level, it's funny that you chose that. A small feedback with "e" action would very appreciate (like screen shake) πŸ˜„
May 6 08:51:06 13m 11s Rail Blazer ♥ 2 Very good polish it is very consistent πŸš‹ I have a little trouble with the balancing, (maybe I'm not taking enough risk). But the idea is very nice. You were not afraid to take godot 4, the web export was not too bad? For 2D, was it worth going to 4 ?
May 6 09:43:07 52m 01s Paleo Pickup ♥ 3 I loved it. By far one of the most fun of this jam. Very well balanced and so polish πŸ’™ Very cool sound and 2D art!
May 6 10:32:36 49m 29s Lost at Sea ♥ 1 You have a very good palette. I often disable marker and minimap in games, and doing some stone quarry exploration I'm used to not having GPS position and use environement to not get lost. So I'm glad to have this kind of zen game whithout marker where you have to keep things in mind to not get lost. Unfortunately, it lacks a bit of feedback at sea to keep the fun going. I would have made the area slightly smaller. ⛡️ Nice boat !
May 6 10:43:50 11m 14s Your Delivery is Here ♥ 0 Wow very good artistic view. It's remind me things like Mandy movie for the athmoshpere. I love the player character. My only regret is that there is no special mechanics in this platformer. Strong art 🎨
May 7 09:02:55 22h 19m And now what ? ♥ 1 It may not be the most revolutionary gameplay but it's not a pre-boiled platformer at least it stands out. It's very well executed and looks really good with few assets. The feedback of the dash and the few elements are well polished. Well done really!
May 7 09:29:15 26m 20s Last Supper Shuffle ♥ 1 An interesting way to see the theme. Good controls with good interaction in the universe with doors and so on, I appreciate. I had a bit of trouble creating the first meal I had to restart the game itself (maybe it wasn't necessary) However I recognize that make a meal-checker is complicated, that must have been a pretty hard moment ^^ Well done!
May 7 09:55:29 26m 14s Sole Deliverer ♥ 1 Well done, the mechanic is a good idea, the complexity increases a bit, the idea of the ice is interesting but it becomes a bit of an agility game rather than a puzzle game. I have to say that my car flipped over after the jump and my character went through the ground. I had to redo this part of the level which was a bit long. At the end the game tells me 12 minutes which is for me the perfect balance for a LD-jam game. The climbing animation make me laught πŸ˜†
May 7 10:05:38 10m 09s SMTP ♥ 1 Simple and effective, love the minimalism of your game it works well. Capture d’écran 2023-05-07 120215.png To add complexity (even if at the end it is complex) I would add a timer for delivering the email (like they become less and less saturated if they are not deliver in 2 seconds or something like that) Well done! πŸ’Œ
May 7 10:12:47 7m 09s Boxed Out ♥ 0 Very impressive art, I really thought it was human made 😦. Did it take time to find the correct "prompt" for making the art?
May 7 10:22:44 9m 57s Lost & Found ♥ 4 I loved the cat and all the art you've made, it really work well. The end reminds me so much over the garden wall!
May 7 10:33:13 10m 29s Sky Package Assault ♥ 1 Coherent design, it tooks me times to see th arrow but after that it was nice. I have the impression that by collecting bonuses my character moves less and less fast... However very good retro vibe well done
May 12 06:35:32 116h 02m Continuous Factory ♥ 2 I really like it. Well done on level design each piece is added one by one. The UX is pretty well done as one understand tile quickly thanks to the smooth progression level by level. I love this kind of game! My first LD was on the same gameplay, we were young and dumb, we had hard time for the programming and Level Design. I hope it was less painful for you! *I found level 6 do not require logic gate and at level 8 a bug appeared where the folders did not spawn at all. (Maybe it's linked to the fact that I built a tile on the spawner 😏 *
May 12 07:01:32 26m 00s Uberroo ♥ 2 The addition of the seagulls is a good idea for the challenge and I find the movement very well executed, we understand that we will soon be stolen the dish. Well done for having achieved to create all these things with only 2 people. I love the music Juts, on my side, the player was very slow too even with the boost. I take a look on the source code, in ```data/scripts/PlayerScript.cs``` I think the var ```RigidBody``` should not see its velocity modified on Update Function. It's better to use FixedUpdate for the physics and might explains why it is so slow on my side. 😏