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Arcling

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TimestampSince previousGameArcling's comment
May 3 02:54:10 Spaghetti Rails ♥ 1 The music in this game is something else! I think it'd be a lot smoother to play if you could delete individual tracks instead of having to toss your rails wholesale.
May 3 03:03:41 9m 31s Mt. Deliverest ♥ 5 I love games that have these slightly unconventional climbing controls and give the player room to feel them out and master them. Really well done, even if some of the obstacles can feel borderline unfair sometimes I still wanted to keep playing.
May 3 03:12:45 9m 04s Frontier Salvage ♥ 3 the soundtrack really fits the alone in space vibe, and the sprites are all really well drawn! I think the main things that needed touching up here were the sound design and animations for the meteors exploding. Got crushed in the middle of two asteroids and instantly died but honestly still fun.
May 3 03:16:45 4m 00s Watching Eyes ♥ 2 Game seemed to play over wine with no problems. Controlling the drone felt really great! But the motion blur started to make me sick after a little bit.
May 3 03:24:30 7m 45s Days on the Lake ♥ 3 I loved the little messages about each upgrade, always fun when text has the voice of the developers in it. The visual style is also top notch! There was some weird audio popping, but enjoyable play.
May 3 03:28:12 3m 42s Hard Light Delivery ♥ 0 Love the little "patience is a virtue" message. The neon aesthetic looks really nice. It could be pretty hard to tell how high up you were, and I think that was because the camera angle means the character's body blocks its shadow most of the jump arc.
May 4 02:50:47 23h 22m PARCEL PUNISHER ♥ 0 Game plays on Linux flawlessly over wine. Any game that reminds me of hotline miami is already going to be pretty good. The music was a perfect fit and the pen and notebook paper aesthetic felt smooth and clean. Throwing and catching the package to dispatch a gaggle of enemies feels perfect. The last level was downright mean but the game felt so nice to play I finished it anyway. Stellar. My only note is it took me a little long to realize I had to walk back to the exit during the tutorial.
May 4 03:03:42 12m 55s DElive ♥ 1 The word that comes to mind when playing this is definitely "polished." The sleek animations and visuals make things extremely clear and smooth. The feel of knocking boxes around is excellent. The slight kick back when you attack gives it some weight. Keeping a high score list on the LD page is a fun addition. I just wish there was a little more to the game. A lot of the time it felt like strategy could be boiled down to running in circles and holding left click.
May 4 03:09:12 5m 30s Out For Delivery ♥ 1 I always love games that shove in multiple languages, there's just something about it... x64 version runs on Linux flawlessly over wine. The physics on the cable as you stretch it taught feel great! Wish there was occasionally more direction, getting lost could be a little frustrating. Mitigated by the quick resets though!
May 5 00:55:52 21h 46m Beelivery ♥ 4 love the full song at the end! Incredible to see animated cutscenes, high quality original music, and polished visuals all in a game jam game. Who sung the song at the end?