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Archaeognathus

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TimestampSince previousGameArchaeognathus's comment
May 2 06:13:48 Postman Bat ♥ 2 Fun game with and the idea with the sonar is very cool. I know some people working with bats and I'll have to show it to them :) My computer had no issue running it, but I got a little confused in the beginning, since the flapping and sonar are connected
May 2 06:31:40 17m 52s Catnip Express ♥ 1 Wup wup wup wup very nice vibe and miau miau miau miau miau voiceover and music. Wasn't sure how to find the cats first and flew off to a random planet, before I realized you can see the distance. Now i have a catchy tune for the day ;)
May 2 06:44:16 12m 36s Dimensional Delivery ♥ 1 The graphics give me some oldschool dwarf fortress vibes.I appreciatete that the gameplay is easy going enough to do while having a relaxed breakfast ;)
May 2 16:53:50 10h 09m Shlivery ♥ 1 This game confused me on many levels. Its a very original idea, but it took me some figuring out that I should collect some thing, but avoid the bowel-meteorites.
May 2 17:28:26 34m 36s Merge Barge ♥ 1 This was excactly what I needed after a day at work, Thanks! I could just grab something to drink, listen to the calming music and puzzle away. I'll have to admit this was my very first merger game ever, but it was easy enough to pick up, after some tinkering. For me the difficulty shifted a bit throughout the missions. The first one is an easy introduction for the smoke stacks, but I didn't really get what the boxes are for. Only later I realized that they are just there to be managed and I struggeled a bit, while fuel was not so much of an issue, except for the beginning of the missions 🤔 Very nicely done!
May 2 17:51:31 23m 05s Lil' Red Witch ♥ 2 A cute little game - it was a lot of fun - but now I am bound - until this rhyme here is done! I wrestled my keyboard - as I got yeeted away. - In the end though I finished - and buckled down to stay. To finish this rhyme - in honor of your game - and now I am free - as I reached my aim! After seeing the rhyming controls, I felt spellbound to come up with something ;)
May 2 18:08:39 17m 08s Timeline ♥ 3 Very cool idea with the web scraping, but I think I found some wrong dates, or at least misleading card descriptions, that were very funny though :D The card on "Classical period begins" said -480 and "Rotation of earth" might have been discovered in the 19th century, but probably started sooner xDDD Later I will check out your github, always curious to see some python.
May 2 18:31:46 23m 07s Souls Delivery ♥ 2 The style looks very interesting and the idea sounds very nice. Unfortunatly I could not figure it out and got fired twice after delivering too many souls to the wrong place. It would be nice to have some direct feedback on your choices. But I am impressed by the amount of time you can spend just exploring the surrounding and look around and explore the details of the map. "What's a duck doing here?" also made me laugh :D
May 2 18:39:57 8m 11s Baby Making Music ♥ 0 A fun little game and definitly an interresting approach to the theme. Due to my bad timing, a lot of babies got yeeted into infinity.
May 2 20:05:12 1h 25m Moonrabbit Collection ♥ 1 Very impressive graphics that, combined with the music, create a very chilled atmosphere. I somehow fell In love with the digging animation and sound and spend a lot of time just digging all over the map to listen (should I be concerned?) I also work with python and am amazed by how far you can come with it in such a short time :O May I ask a technical question? What do you use to "compile" you game to an exe? I use pyinstaller that I know from other, non game related projects, but some people get a virus warning and can't download or open the game :(
May 2 21:11:36 1h 06m Logistics Professional ♥ 1 I'm always up for a logistical challenge. After I overcame the first hurdle of figguring out how to rotate things and what to connect to get money, it was easy to pick up and very addictive. I even kept on playing after I reached the goal, to try and connect everything. You can get quite far with these three tiles and I almost managed to build a splitter depending on timing and positioning. Would like to see this developed further. More tiles and clearer controls and you have me hooked :D
May 3 07:01:37 9h 50m Slime Delivery Service ♥ 1 Very cute game. Given the time contraints I'm impressed by the number of levels and mechanics that I did not initially expect. Neat little puzzles that are very intuitive to pick up. Would definitly come back to continue for more levels :D
May 3 17:30:54 10h 29m Drunk (?) octopus wants to fight (?) ♥ 0 Yarrr, it's a super fun idea and the octopus on the boat is hilarous. I ran into a few problems though: - like some people already mentioned above, I also could not click to buy stuff and upgrades - some pirates were spawning in an on top of mountains - the movement of the boat without updates is slow, but not too slow, considering its a ship, but the reverse is a bit weird and I had some situations where I and the pirates "moonwalked" around each other in circles. - the gun are fun to shoot, but are on a random cooldown (literally)? Which seems to reset when you press the button, even though you didn't fire again I still really enjoyed the vibe and drove around the map to explore and sink some ships. If you manage to fix the clicking issues, I would also give it another shot... (at the pirates) ;)
May 3 17:49:57 19m 03s SatisfAction - The Ultimate Marble Machine ♥ 2 Very satifying indeed... until it suddenly spits out all the wrong marbles and it turns to action! :D The visual style of the game is very neat and the claw is a fun, but sometimes infuriating mechanism (as a claw should be).
May 3 18:07:05 17m 08s Boxlin ♥ 2 I wonder who ordered/send all those frozen hamsters I just sorted :D The idea is very neat and the physics generally work surprisingly well and have a smooth feel. Only the big packages were a bit of a challenge in some levels as the some configurations made it almost impossible to fit them through (or at least I did not see a way). The music was nice at first but got annoying after a vew levels. Only after I lost for the first time I saw you can mute it with M. Since this also seem to work during the levels you could maybe display the button for it continuously. But in general it was a lot of fun and I tried out a sorting techniques, including spamming packages, which does not work very well but is fun to watch ;)
May 3 18:23:11 16m 06s Deadmail ♥ 2 Considering this is mail hell, everybody seemed to very determined to deliver these letters :O Amazing artwork! Took me a bit to figure out the fighting, but after I started to hit and run I even managed to defend against the larger mobs that would sometimes build up. After a few tries my highest score was 14. The mechanics are simple enough, once you figure the attacks out, but what really made me determined to keep playing was the map design, as I wanted to see all the different scattered buildings and details :) The music was also good, great job people!
May 3 18:35:07 11m 56s Spider Sorter ♥ 1 Works really well and is fun, considering all if this was created in a day. I agree though with @stellarnightmare that it could start earlier and maybe also ramp up a bit faster. The first few packages can come in slow, so you gave time to get to know the mechanics, but then it takes a while to get really challenging. I managed to get until 48, before my brain collapsed... but maybe I just need more legs ;)
May 3 18:52:34 17m 27s Sortcery ♥ 2 Illiefog Greybeard that dirty old wizard ordered werewolf's stool thats somehow still alive... I guess due to lack of chewing :D The tutorial poster looks very nice, but is a bit hard to understand and did not fully prepare me for the stuff I sorted. I picked it up eventually, but a more direct feedback on the sorting would help, like already suggested by the others above. The very big packages did not fit into the teleporter and sometimes started flying around, but that could amost be a feature and not a bug. Was fun though :)
May 3 20:19:57 1h 27m Love at First Slice ♥ 1 I am usually the last person to fall for romance stuff and have to admit I found the description a bit cheesy (he he, pizza joke) at first, but wow am I happy I tried it anyway! Yes, the delivery itself is a bit repetetive, but the pizza names are funny and creative. As I see it this was anyway just the price for progressing the story, which was extremely cute. Like I said before, I usually don't really enjoy romantic stuff, but that ending almost had me cry! Together with the beautiful art and music the atmosphere was very nice and made my day. 10/10, keep it up! <3 PS: almost broke my heart when I had to bin three wrong pizzas in a row in front of her eyes
May 3 20:53:09 33m 12s Airborne Adventures ♥ 2 The dialogues are a bit cheesy ("Oh let me just disable the wall of chainsaws keeping you from my girlfriend"), but I guess its intentional and it makes them actually very funny. Even though you did not finish the story, I am already positively surprised by its length and intrigued to hear more! Beside that I also liked how many different mechanics you included and the artstyle is very beautiful. Add some music, finish the story and this could become something much bigger. I would be up for some further gameplay! Some issues I encountered: - after I died for the first time, my hearts were invisible until i got damaged again - some jumps require some amount of luck, since you sometimes can't see far enough to know wether you will land on an enemy or a chainsaw. This can get a bit tense if you are on your last heart - using A,D and space for controls felt a bit weird for me. Why did you not just use WASD or the arrow keys? Adding something to jump down through rooftops could also be a quality of life improvement, as I often ended up on top instead of on the islands. All in all a very nice work :)
May 3 21:36:04 42m 55s Unwanted Delivery ♥ 2 One Pigeon to rule them all, One Pigeon to find them, One Pigeon to bring them all, and in ~~the darkness bind them~~ bright daylight shit on all of their cars... for money! Really like the idea, story and description itself! While the camera can make you a bit nauseous in the beginning, I can also see the advantage, as a fixed camera could be tricky when flying "towards" you and effectively having reversed left and right. The game is quite hard in the beginning, but it's possible to dodge the eagles, as long as they don't approach right from the front, in which case I often didn't see a way to avoid them. Maybe an evasive maneuver that let's you pass through eagles unharmed for a short time frame could be an option? Had a lot of fun though :)
May 4 06:57:30 9h 21m Bullet Worm ♥ 2 Most relaxed and colorful round of snake I ever played. The music greaes a relaxing atmosphere and the physics worked mostly smooth, except for sometimes when wanting to turn. The black squares are not much of a challenge, but it was already fun to just see how long one can grow and then curl up to wiggle that bulletworm booty, before delivering :D
May 4 19:24:27 12h 26m Fruit Flinger ♥ 1 The flinging mechanism is really cool and after a few shots I managed to hit the boats quite well. But in the end I pretty much ignored the colors of the fruits as I found it was slower to find a match (or wait for one) than it was to simply hit two missmatching ones and get the same amount of points. So I personally decided for more shooting (very fun) and less walking, which was a bit too slow for me. I'm not quite sure, but I felt like some of the extreme angled shots did not fully allign with the visuals as they angle more than expected. But its hard to tell, without holding a ruler to the screen ;)
May 4 19:49:29 25m 02s That one time I became Merlin's apprentice and was tasked with destroying his... ♥ 3 Graphics and music are amazing and the story is also definitly something I havn't heared before, but gameplay wise I'm missing a lot of feedback and balancing: - I did not know how much hits something could take, or even when I hit something or got hit myself (only be means of my health going down) - animations are very cool, but seem to not align with whats happening ingame, since you can spam attacks much faster and already get damage when touching enemies, even though their animation has not started yet, - The biggest enemy with the shield and axe were the easiest, since they somehow did not hit me, while I took them out in meele. The smaller dinosaurs however sometimes took half of my health in instantly - The mana regeneration through kills was almost non-existent for me, since I only got 6 (?) per kill, but needed 10 to cast a single spell. I usually got my mana from dying over and over again. Maybe some kind of automatic mana regeneration or cooldown would be easier? 🤔 That beeing said, I still enjoyed the experience and vibe of the game and am impressed by how much you managed in such a short time. And with some adjustments it would probably be awesome ;)
May 4 20:37:48 48m 19s Tropical Pizza ♥ 1 Very cool idea and style, but the boats were excrutiating to wait for. I died extremely often because I got impatiant and then needed to wait again. This created a vicious cycle I got stuck in at times. Combined with the three lives I would usually rather restart when I lost a live early in the level, because I knew I need all the ones I could get with the boats. From time to time I would also randomnly get killed by a shark tail clipping through a boat or an island I was waiting on. After 20 minutes I finally managed to finish the game, but only collected a single Yum-yum in the process. Appart from these points I really enjoyed the views inbetween and the movement system. Gliding was a lot of fun too and I think you could have even encouraged this mechanic more ;)
May 4 21:26:53 49m 05s RogueLike Delivers ♥ 3 I am impressed by the amoun of gameplay you managed to squeeze in into such a short time, although it can be a bit janky at times ;) I can add very little to the comprehensive rundowns of potential improvements, but would like to report I bug I encountered. On the snow fort map one of the very first enemies got stuck in a tree and would neither react to me, nor could I damage it in any way, preventing me from finishing the level. I endet up getting him unstuck through resetting myself, but that cost me the last 12 lives I had and since I could not shoot him uphill, I got instantly killed on contact. If you decide to keep on developing it post jam, I would definitly give it another shot and maybe even manage to beat it :D
May 5 07:08:03 9h 41m Mouth Feel ♥ 3 One of the weirdest and experiences of my life. The story is hilarious with one plot twist or WTF after the other. I could really feel the desperate struggle for trying to communicate and I'm happy there was no way to check if what I said made sense. Even though I gave it my best shot, I probably sounded like someone falling down a long flight of stairs for most of the game, but I was really eager to hear the ending. Would love to have the possibility to hear a playback of the conversation xD Amazing job, please keep on going! :D