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Antsa

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TimestampSince previousGameAntsa's comment
May 1 12:04:47 Frantic Folding ♥ 0 Managed to fold 22 letters (without cheating of course). The name of the game definitely has some point to it :D. The game concept itself was quite a lot of fun, especially when I managed to get combos of keystrokes correct. I think the arrows could have used some coloring to make them look a bit more apart from eachother.
May 1 12:10:13 5m 26s Double Dispatch ♥ 0 I think you forgot to distribute all of the required files with the game. Just the game binary isn't enough to get the game to launch if its a unity game. For example, the "UnityPlayer.dll" file is required and so on. Also the web build seems to be broken Try re-exporting the game into a dedicated directory, zip the directory and upload that.
May 1 12:22:55 12m 42s Taent ♥ 2 Cool little horror game. The walking speed felt like snail pace, but that played some role in the atmosphere I guess 😅 I had quite a lot of screentearing, but that was solved by killing my desktop compositor. The game seems a bit heavy to run for its graphics. My RTX 3060 was pinned at 100% and the game ran only at around 120fps (unless its capped in some weird way?). Good job on the engine port though! Had no issues with getting the game to launch
May 1 13:07:38 44m 43s Beep Boop ♥ 3 Lovely little story. I really liked how each character had their own personality and a small backstory I could dig into. One thing that left me a bit sad was that I earned enough money for a new car by doing all of the deliveries, but then the game ended before I could go and buy it :( Definitely would play more of this if the game was longer :P
May 1 13:10:56 3m 18s Iter Vitae ♥ 2 I think you forgot to add a link to your game (or add the webbuild to the game page), unless the game was the journey to this page 😅
May 1 20:42:57 7h 32m Dragon Express ♥ 2 In case someone else also gets the error `./LD53: error while loading shared libraries: libSDL2_mixer-2.0.so.0: cannot open shared object file: No such file or directory` or something similar when launching the game, you can fix it with the following command ```sh ln -sr ./libSDL2_mixer.so libSDL2_mixer-2.0.so.0 ``` Then run the game with ```sh LD_LIBRARY_PATH=. ./LD53 ``` If the error is about the libSDL2_image library, replace libSDL2_mixer.so files with according names in the command above As for the game, I didn't quite understand how to play it or how to progress in it. I managed to beat some enemies by throwing random items at them and it seemed to work with some logic after enough trial and error 🤔. Definitely has that Undertale feel to it with Zelda graphics if I had to make some comparisons :D The movement in the game was quite sticky feeling. Its almost as if the game gets its "repeat movements" in the same way as text editors start repeating keys after you hold them down. You might want to keep track of key down and up events separate from the movement and then do the movement in your update loop outside of the input polling code. I can't really say if this would fix the issue though since I can't see the source code.
May 1 21:27:35 44m 38s Mystic Logistic ♥ 1 Really well integrated tutorial! I really liked how the game taught the basics without any "hand holding". The star system also worked really well. Definitely added some replayability and strategizing.
May 3 21:27:52 48h 00m DARKLINE ♥ 2 What a game. I still don't really have a clue what the story was about in its entirety, but I'd probably have to replay the game to understand it a bit better. There definitely seems to be some replayability, because at some point I started questioning if I should even be making these deliveries and choose something else at the end of the "jobs". I think some extra world building at the beginning to set the scene better would help, but I guess also being thrown directly into this odd job was also part of the story. The resource management was really well balanced. Only at the end I started running out of water and I tried to save anything I could. I was probably a bit too stingy, because I thought that the scarcity would also apply to ammo, so I barely used the gun. The colorscheme, audio design and graphics played really well together. Serial Experiments Lain came immediately to my mind when I heard the electric humming lol
May 12 22:45:33 217h 17m Build-A-Delivery ♥ 2 Not sure if it was just my car building skills, but I couldn't make the car go where I wanted it to go. It kept rolling over sideways whenever I'd start turning to any direction. Certainly interesting car physics :D
May 12 23:05:12 19m 39s Snapdash ♥ 1 Very soothing puzzle game. Also really interesting take on the theme. I really liked the shape markers that showed what shapes were wanted. Allowed me to not worry too much about mistakes when I could see that there's an alternative shape I could build the block into :D As already mentioned by others, I think the difficulty curve could have been a tidy bit steeper, but its a difficult balance with the relaxed nature of the game. Overall really well done entry!
May 13 18:46:27 19h 41m Pinball Delivery ♥ 3 Got to the level EX-4 and gave up. I think some way to reverse the movement direction of the keys would be a nice addition, maybe Shift+A etc.. Not being able to go both directions got a bit annoying. Also I think the force that the ball is pushed could use some randomness. The pong level felt really deterministic in the beginning and it grew a bit repetitive to watch the same beginning moves every single time I'd fail :D Putting critique to the side, I really liked the game idea. The levels were quite well polished and had "clear solutions" to them after a moment of thinking. The sound effects were satisfying and played really nicely with the graphical appearance of the game.