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Feedback comments for LD53
amango's games and stats for all events →
| Timestamp | Since previous | Game | amango's comment | |
|---|---|---|---|---|
| May 4 17:06:40 | Chain Mail | ♥ 2 | Really impressive amount of well-polished work, especially for a jam! Finished with three days left :) | |
| May 4 18:01:57 | 55m 17s | lycoris;lastwords | ♥ 4 | The vibes for this game are insane. The aesthetic is killer; I want a new desktop wallpaper with this! |
| May 4 23:06:58 | 5h 05m | Culling Cards | ♥ 5 | Awesome work (as always)! A really big fan of the background and transitions between rooms. Absolutely wild to build a deckbuilder in a short jam time. Also, well-designed submission page, I love the card art features. |
| May 4 23:08:15 | 1m 17s | Fridge Floppers | ♥ 1 | This might be my favorite submission yet! Very speed-runner energy game, but really satisfying with good "juice" (love the eyes tracking the fridge through its movement)! Great work; I honestly wish there was more content to play. |
| May 4 23:11:34 | 3m 19s | Generated Adventure | ♥ 3 | Interesting approach to making a game. Mechanically, I'll give a +1 to the inventory instead of backtracking, and I would've enjoyed an increase to the movement speed. Great cohesive aesthetic from Midjourney. |
| May 4 23:13:42 | 2m 08s | Not a Bot! | ♥ 4 | genuine question where can i buy the lil guy irl (super fun submission, nailed down the vibes with this cute idle clicker. who knew captchas could be so fun :) ) |
| May 10 21:59:43 | 142h 46m | deliver me from X | ♥ 2 | The mood of this game was really unique! Poetic experience. I'd suggest a simple arrow/continue button on screens that introduced just pictures alone; I wasn't sure if I was supposed to wait, or if I should click to proceed. |
| May 10 22:01:27 | 1m 44s | Bad News Network | ♥ 2 | Fun gameplay, somehow reminiscent of an idle clicker? I agree with the comments about being unsure on game progression, with a more blatant countdown, or more obvious feedback on how each headline affects sentiment. Creative idea! |
| May 10 22:07:56 | 6m 29s | Toad Pizza Express | ♥ 2 | I absolutely love the character sprites. A mood. This was a challenging and fun jam game! I agree with the keyboard controls being a bit awkward, +1 on Q/E rather than C/V. Really good vibes. |
| May 10 22:12:52 | 4m 56s | Packages, Please | ♥ 1 | Really cute Papers Please-style game! There's a minor bug where the UI text shows a change (presumably the next NPC in line) for a split second before the screen goes away, so you see a flash of text changing. Great theme execution! |
| May 11 06:31:48 | 8h 18m | The Pigeon Post Principle | ♥ 3 | Wow, so cohesive! And a custom engine? Awesome work, nice level design and also I just love a good bird. Big fan of this one. |
| May 11 06:33:14 | 1m 26s | Parcel Blaster 2099 | ♥ 1 | I can really imagine myself playing this in a mobile format for… way too long. Really polished content, and satisfying to play. Great work! |
| May 11 06:35:14 | 2m 00s | Ravenhaul | ♥ 3 | This was just insane; such cohesive art, really satisfying to play. Lots of content too—really like the food stock market mechanic, although I was horrible at it. Amazing entry! |
| May 11 06:52:29 | 17m 15s | Forklift-em-up | ♥ 3 | Sick vibes for sure! Love the aesthetic and mood of this overall, and it’s pretty satisfying. Might benefit from a dash-type move since it’s pretty easy to get swarmed and die. Great work! |
| May 11 06:55:35 | 3m 06s | Swerved | ♥ 2 | Hilarious stuff, loved the vibe of this! The driving was a little unwieldy at times, especially when brushing up against another object (like hitting a wall), I found myself stuck without an easy way to back out of those spots. Aside from that, really great visuals and concept! |
| May 11 19:17:23 | 12h 21m | Deliver letters... IN SPACE | ♥ 1 | Fun to play! Was a little confusing at first (wasn't sure which letter I "had" versus "would replace"), but became clear after a few shots. The progression was a bit slow! I didn't see the letters come down much, I think the gravity speed could have been increased, or it bugged out on me. Great work! |