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Alchemic

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TimestampSince previousGameAlchemic's comment
May 2 22:58:45 Kirk's Food Delivery Game ♥ 1 Very nice! I always love your "short n sweet" style of games. Puttering around feels very good by itself, although trying to use both WASD and arrows at the same time got a little confusing lol. I love the artwork and music, it's a very comfy game. I like how getting hit only costs you time. The only major issue I ran into was that I was going too fast for the screen transitions to keep up. At one point I had completely gone through an entire screen before the first transition finished. The specific screen was just a short bend around the corner, so it was very easy to break the transitions there. My proposed fix would be to *always* force the camera to keep the player character in view, no matter what else is going on with the transitions. Best time: 3:05:201
May 3 19:56:34 20h 57m Volleyball Returns Game - Physical Rules Edition ♥ 1 I always appreciate a physical jam game! My partner and I had some good fun playing it. Overall it wasn't bad, but maybe just kind of bland. The amount of decisions players get to make isn't very high, but that's not necessarily a bad thing. This feels like the kind of game my dad would have taught me to play during a long road trip or vacation. It would definitely help to have an extra page in the rules which is simply a pre-drawn board and maybe some cutout character pieces. We didn't have a chess/checkers/go board handy, and drawing the board on paper was kind of painstaking. Some notes in no particular order: - We were a bit confused about the serving zone. Is the whole serving zone considered one big "square", i.e. you can move from the serving zone to any of the three adjacent field squares? Or is it divided into 3 squares itself, and if so, can you choose where exactly to place your server? - Steps 3 and 5 need to be refactored into one step. Being told to "roll both dice", and then referring to a "first" and "second" die is confusing. Which one is considered "first" if we rolled both at once? Do we get to choose? Or should we be rolling the dice one at a time? We decided to roll one dice at a time, but we think it'd be more fun to get to choose after rolling both dice. - Step 4 shouldn't be a "step", as it is just flavor. It's also splitting up rules 3 and 5 which makes them hard to follow. - Step 5 refers to an "X axis" and a "Y axis", but these terms are never defined. The board setup refers to "rows" and "columns", so I think Step 5 should also refer to rows and columns. Otherwise players might have disagreement about which axis is which. In the example board photo, the columns appear as the X axis, but when you're playing the game, the board is rotated. - Step 6 should clarify whether or not diagonal movement is allowed. We assumed not. - Can a single piece move twice in one turn, taking 2 of your 3 moves? Our interpretation of the rules ("move up to 3 of their pieces one space") is that you cannot do this, each piece only moves at most once per turn. It would help if this was made super explicit. - Our interpretation of the text, "3 pieces in a straight, contiguous line without gaps", is that the pieces need to be orthogonally adjacent, but it would help to clarify whether or not diagonal connections are allowed. - In a comment you mention, "In the spirit of real volleyball it’s OK for your pieces to move 1 square off the board", but I couldn't find this in the rules anywhere. Our interpretation of the board description seemed to imply that you can't move outside of the specified rows, and the only extra column is the serving zone. - We had several long sequences of bouncing back and forth without needing to move any pieces. The long, narrow board also means that keeping your pieces in a straight line down the middle row is a highly effective strategy.
May 4 23:21:49 27h 25m Mech Express ♥ 1 Exceptional game! Very fun and engaging. The artwork is super cute and I like the music. I only wish there was a bit more structure to the game, simply playing until you inevitably lose feels a bit unsatisfying. I would love to see this expanded upon!
May 5 04:51:54 5h 30m Zeba's Broke!!!! ♥ 0 Fun and well-made game, just kinda felt lacking in terms of like, content? Maybe some different order types and more dynamic hazards would have helped. I love the music, it's very chill. Very comfy game overall!
May 5 05:22:47 30m 53s Potion Delivery Service ♥ 2 Extremely cute game! I love the artwork! Purple witches are the best!
May 6 20:34:27 39h 11m Return To Sender ♥ 1 Fun game! I enjoyed it in the beginning, but I found it to be pretty easy, and it started to become a bit boring due to that. I like the artwork a lot, it feels very soft and comfy. The phone ringing animation is particularly cute. Clicking on the checklist felt a bit off? Like maybe the hitboxes for the text wasn't what I expected, idk. Found myself accidentally clicking on the wrong checklist item a few times. Overall very solid!
May 7 18:52:44 22h 18m Deliver Us From Evil ♥ 0 Love to see a good TIC-80 game! I was able to walk straight through the walls in some of the levels, which I abused to cheat past some of the puzzles.
May 9 06:56:14 36h 03m WitchDelivr ♥ 2 This is pretty great! Witch girl is maximum cute! Loved looking at all the signs on the buildings. I appreciate the procgen implemented here. I like the music!
May 9 07:17:18 21m 04s Flight of the Stickman ♥ 1 Solid implementation. Very nostalgic. Needs more powerups.
May 9 07:22:36 5m 18s Shipyard Mercury ♥ 1 What's here is good, but I really wanted to drive my ship at the end! I like the part snapping, it seems to work well. Though when it came to the doors, I feel like numbering them was unnecessary, I would have liked to place them in any door frame. The snap spots underneath the ship took me a little while to find. I've been playing a bit of Hardspace Shipbreaker recently, and this is like, the opposite of that lol, so it feels a bit strange. I like it!
May 9 07:34:04 11m 28s Yours always, Delittah ♥ 2 Amazing! The artwork is incredible, I love the overall comfy vibes and ambiance. The sfx and intermittent music are very nice. I was a little confused on how exactly my choices impacted things, but I loved reading everything! The writing is very good! I could see myself spending endless hours in a world like this. One of my favorite games so far!
May 11 06:58:16 47h 24m Inbox Fool ♥ 2 Pretty great. Theme interpretation was a bit vague, but the gameplay, graphics, and audio were top notch. I kinda wish the camera cursor thing snapped to some kind of grid, it felt a bit smudgy with it being pixel-perfect.
May 11 07:09:49 11m 33s Obeyzos ♥ 1 The stealth gameplay was solid, but the boss fight was a bit strange. I think more interesting level design in the maze would have helped a lot, it being just a literal maze makes it feel repetitive, and there's no difficulty ramp so it's just kinda easy the whole time. I like the pixel art!
May 11 07:31:54 22m 05s Mad Meow: Purriosa's Panic ♥ 1 Fantastic game! The balance is a bit rough though, it sometimes feels like you take unfair hits, like when the laser enemies start moving while firing. Super cute graphics and music!
May 11 07:53:44 21m 50s Stork Serenity ♥ 0 This is excellent. My only complaint is the repeated button presses are quite painful for me, I would have liked to be able to hold down a direction to continuously move.
May 20 00:02:42 208h 08m The Courier of Cobblecove ♥ 1 This was great! The walking could use some auto-pathfinding to get around rocks and stuff, but otherwise pretty well-made. The artwork is beautiful!
May 20 00:34:59 32m 17s Dire Delivery ♥ 1 Fun game! I tried to play on the insane difficulty, and honestly the hardest part was that the background is so dark I have a hard time seeing the walls. I like the propeller slapping sounds when they graze things. Having different parts with individual health bars is a cool idea.
May 20 00:53:35 18m 36s Mailure To Launch ♥ 1 Extremely fun! Excellent level design.
May 20 01:01:52 8m 17s Heartbreak Express ♥ 0 Far too easy. It's almost impossible to lose, and there doesn't seem to be a win condition? It's cute though, I like the artwork.