Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → T C
Feedback comments for LD52
T C's games and stats for all events →
| Timestamp | Since previous | Game | T C's comment | |
|---|---|---|---|---|
| Jan 10 01:55:17 | Strange Orchardist | ♥ 1 | really great submission! Super polished, gameplay was very fun. I loved the second path through each level that was tougher than the first. Getting the super jump consistently was super fun, as was the ice mechanics. Well done! | |
| Jan 10 02:07:29 | 12m 12s | Ohio Simulator | ♥ 3 | Exactly like being in Ohio! |
| Jan 10 02:24:12 | 16m 43s | 'Arr-vest | ♥ 1 | Fun game. I loved getting max cannon upgrades and a handful of attack speed upgrades, sailing into the middle of a huge fleet of enemy ships, and just spinning in circles as a whirling death machine as I watched everyone nearby disappear! I appreciated being able to turn really quick with wasd. Also found the ships that ended up on the shore to be quite amusing. Had to stop cause there's no auto fire, and my hand was starting to hurt haha. Good work! |
| Jan 10 02:35:58 | 11m 46s | The Eversoul | ♥ 3 | Fun game! Super satisfying using your enemies as minions, I really liked the model for your summons. Broke through the gate multiple times, but kept getting the message saying the only way to find out is to try again. I wonder if I missed anything? Tried exploring the whole area but couldn't find anything special. Nice submission |
| Jan 10 03:15:35 | 39m 37s | Reap What's Been Sown | ♥ 2 | great work! I really enjoyed the art and the puzzles. The vortex things that spawn were cool. Went through it twice because I misclicked an answer at the end, just to see the good ending. Had fun playing it! Only critique was not knowing what was clickable on the motorcycle screen. Thought I almost got softlocked for a second! Good submission |
| Jan 10 04:13:23 | 57m 48s | Rollin' | ♥ 7 | Really appreciated the level design. There was enough there that was out of reach that really inspired me to keep pushing upgrades. The physics was top notch. The wall clinging was insanely satisfying. Minor nitpick, I wouldn't mind there being a bit more leniency in picking up smaller objects. They can get really tough to grab, even though you're clearly rolling over them. That being said, I did max out on upgrades. I found secret waterfalls, and climbed them. I climbed the highest summits, found meat treasures other hedgehogs could only dream of, and obtained a mass so large I became one with the universe. Had a great time, good work! |
| Jan 10 04:36:41 | 23m 18s | Dice Wheat Me | ♥ 1 | Is the current linked build functional? I can build buildings, but when I click on them and expand the menu for that building, there never is anything there, like in your screenshots. There are references to farmers in the text when events happen, but never any farmer images in the farm, and nothing that is clickable. I can't click to sell wheat in the market, the farms, barracks, and main shelter are empty all the time. Let me know if I'm missing something, I love this layout and love dice rolling, so I'm very interested in trying this one! |
| Jan 10 04:47:43 | 11m 02s | The 35th Tri-Annual Blitheport Harvest Day Jamboree | ♥ 2 | Fun minigame based game! The individual games were fun, even if the eggplant totally cheated on the button mashing segment!!!!!!!! I'll get 'em next time for sure! Great humor, great art, really well put together submission. Great work |
| Jan 10 05:02:34 | 14m 51s | Bloodberry Fields | ♥ 2 | Agree with most other comments here. However, the music was bangin' and the art was great and I had a good time beating your game. Good job! |
| Jan 10 05:52:19 | 49m 45s | 9CELL | ♥ 3 | Great game, great atmosphere. Only day 35, didn't unlock any cell past the 7th, but it was pretty fun! Very good submission! |
| Jan 10 06:35:22 | 43m 03s | Harvest Bowl | ♥ 1 | Great game! Took me a sec to realize how to pick your speed since it builds up so fast, and the control doesn't say to hold - And also it was really good only having to hover the left and right zones, not click on em. The level design is great, interestingly laid out and a challenge to do well on for the player. Good job! |
| Jan 10 18:26:09 | 11h 50m | Travelling Tea Maker | ♥ 6 | Really enjoyed this game's style and mood. I don't know anything about tea so guessing what to put in drinks was a bit of a mystery, but I had fun nonetheless! Only issue I ran into was sometimes not being able to scroll down far enough to see the options (this always happened after a character portrait spawned, but not every time) - but I was still able to hover to the very bottom of the screen and select the top option to continue. I really liked being able to collect ingredients, and felt having more options to be able to help different kinds of problems was interesting. The characters you run into are all very unique as well, definitely felt like a lot of time was put into them. Well done! |
| Jan 10 19:49:11 | 1h 23m | Harvest or Die | ♥ 1 | Interesting game. Very moody. Took a bit but had an "aha!" moment with how the mechanics work and how to not get overrun by the slimes. Felt it was a bit strange that even when you were at 100%, you still had to replace one more time, but that makes sense cause that's the harvest. Was just spooky cause you have nowhere to run once it happens! Got the bunny party at the end. Good job! |
| Jan 10 20:02:25 | 13m 14s | Tune-uki: Human Harvest | ♥ 3 | What an absurd game, I love it! Despite being really bad with a lot of rhythm games when playing on PC, I found this to be very straightforward and very easy to sight read. The dancing tanuki was as ridiculous as it was delightful. The music was great to boot. Good job! |
| Jan 10 20:07:02 | 4m 37s | Energy Harvest | ♥ 0 | Nice game! I really liked the aspect of letting go to not waste energy and letting momentum carry you to where you needed to go. Also I really appreciated the levels where the two were different sizes/shapes/speeds. Made for interesting levels. |
| Jan 10 21:01:10 | 54m 08s | Kobold Fishing | ♥ 2 | Can't echo enough what other people have said. Good game, fun core gameplay, extinction mechanic is neat, sound effects are great, and could probably play infinitely with how fast populations replenish. Overall very solid entry! |
| Jan 10 21:42:27 | 41m 17s | Scythe | ♥ 1 | Straightforward game and it works well. First time I succeeded it was 50 seconds, but after a couple more tries I ended up with 18 seconds! I could have gotten faster too but those last crops are sometimes really tricky to hit! Good job |
| Jan 10 22:17:46 | 35m 19s | HarvesTile | ♥ 2 | Nice one! It took awhile for me to get the hang of the game, but when I did it was pretty fun! I wouldn't have minded a smaller deck to start, so there's less stuff to read and try to understand. Also sometimes a single tile could go from a fully fortified town (0 souls per harvest) to completely destroyed in 1 turn, which I still don't quite understand why. I wouldn't have minded the defense stat instead show how many souls you'll harvest, or how close you are to harvesting, etc. But I love strategy games like this and I felt this worked quite well, good job! |
| Jan 13 05:54:50 | 55h 37m | Planet Harvest Unit | ♥ 1 | Nice game! Very ambitious with the events and the tech tree! There were a handful of things that didn't work the way I expect them, like the explorers always finding nothing, and the mines not destroying the hostile creatures, but it was pretty fun once I got the hang of the energy and then mineral mining. Super unique idea! |