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Strega

Feedback comments for LD52

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TimestampSince previousGameStrega's comment
Jan 16 02:14:49 Harvest Mouse: Veggie Survivor ♥ 1 Score.PNG I don't think I got very far, those eggplants were just too strong for me! Super cute game! Really loved the faces the veggies made when you shot them and that they had slightly different behaviors/tunings. It's important to protect your mouse family after all.
Jan 16 02:52:24 37m 35s A Day in the Life of Death ♥ 2 Super cute game! I loved the art, music, and sound effects, they really all worked well together. I liked the message of the game. The dialog system was a great way to deliver the story. I didn't realize that Happy Lala was a rhythm game the first time around and was pretty confused, but I should have been able to guess. I liked that you added new mechanics into the general soul harvesting segments to keep it interesting. I could see you expanding on different mechanics. Great job!
Jan 16 04:23:15 1h 30m Ozera ♥ 1 Nice and normal farming sim, definitely nothing weird going on at all. Great art, cute mix of procedural and hand animations that works well. I thought the audio was really fitting and helped create a spooky mood at night. It was fun getting new radio messages throughout the days and uncovering the story.
Jan 16 06:24:36 2h 01m Elonkorjuu - Live Harvest ♥ 2 Awesome 3D first person game! I liked the aesthetic you guys achieved, well done! The game kind of has a speed runnable quality to it. I could see people optimizing routes with dashes. I fell into holes pretty early, but maybe that was to help teach about them. I wish there was a way to tune the camera sensitivity, I definitely over shot my turns a lot.
Jan 16 07:09:28 44m 52s The Orchid's Edge ♥ 2 Really polished action adventure! The character designs were great and the bright colorful palette worked really well. The music and audio were really fitting and gave great feedback. The controls were pretty smooth for running around and the game ran really well for me in browser, but the stun locks after combos and dashes made it harder to flow. I kept encountering purple flying guys that were just too high for me to reach or kept stun locking me :(. The damage stun felt too harsh. Also wish there were check points that you could touch to respawn at different parts of the world instead of always respawning at the very beginning. But over all, really well done!
Jan 16 09:57:52 2h 48m Click On Fish ♥ 1 A really interesting twist on spot the difference style games! The subtle fish difference was a really well done. The music is silly and fitting. The voice overs add a nice quirky touch to the game. Definitely had to make up strategies for how to distinguish everything apart. The leaderboard is so effective at getting you to try again and again! Nice job!
Jan 16 22:24:09 12h 26m Crop Circle ♥ 0 I got a score of 1050! Really polished and tight game! Loved the pixel art and arcade-y sounds and music that fit really well. It was really hard to avoid hitting the pesticides so I tried to use them when I'd collected most of the crop. The frantic nature of the game helped add to the fun! I wasn't sure if I was support to avoid the harvest truck though, I guess it just cleared parts of the screen? Great work though!
Jan 16 23:28:12 1h 04m Billiard Hero ♥ 1 Amazing game! Super impressive for Compo. I loved the visuals, VFX, and feedback effects super polished feeling. The dialog worked really well with the cute character. I like that you threw in some easter egg interactions like clicking on the character lol. The game started off slow for me, I really sucked at the billiards gameplay, but it ramped up so quickly after a certain point. I got past the swamp, but Sans was too hard for me! I tried the WebGL build at first, but clicking and dragging outside of the play space kept messing up the controls, so I ended up downloading the windows version and that was so much better. Amazing job!
Jan 17 00:03:27 35m 15s Doki Doki Ninjin ♥ 2 Great puzzle platformer! Loved the Mario throwback vibes and callbacks to games like Celeste. The art was great: consistent, clean, and cute! The controls were really nice and responsive - all arrow keys! I did run into an issue where the player character was stuck in the holding an item state after a bomb blew up while I was holding, luckily changing zones fixed it. Loved the different puzzles and activities within the game, well designed. Really polished feedback, the sfx were just right and the music set the tone, but did get a little repetitive. Glad to hear that your team is working on a post-jam version. I wish that you didn't have to recollect all the golden carrots for it to count, in the post-jam maybe you could do the Mario style transparent/outlined carrot for ones you've already collected and not require players to recollect everything. I'd also suggest making down key enter door ways, it felt to me down was "interact". There were multiple times where I accidentally went through a door when I meant to jump. Amazing work!
Jan 17 00:35:13 31m 46s Drake's Fortune ♥ 2 Haha! So glad to see someone do dragon harvesting gold! Really well structured. Love being a dragon and burning all the guards. The art is actually really charming imo. The audio worked well. I liked the upgrade system and general flow. The controls were responsive and clear, but I do wish the little cursor extended to where the mouse was. Great job!
Jan 17 05:13:32 4h 38m Barvest: The Iconic Bug Harvest of 2005 ♥ 2 This was so charming and fun! I loved the way the spider moved and the web swinging worked really well! The procedural animations worked perfect! I thought the way you caught the bugs was really innovative. I'm so glad you put check points throughout the environment and the game was fairly forgiving. The level design was fun, the grappling/swinging segments were clever. The art was super charming and the audio and music fit really well. It was fun kind of having a final boss fight and none of the coins were so obscure to detract from the game. Amazing job!