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resevoir

Feedback comments for LD52

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TimestampSince previousGameresevoir's comment
Jan 9 07:48:45 Market Restaurant ♥ 2 I enjoyed the combo mechanic and the changing ingredients at the market. Was a little overwhelmed with all the text in the beginning. I ended up spending a lot of time waiting for the transition between the market and the restaurant to happen, this made me think that perhaps it could be fun with some kind of ingredient list or notebook mechanic to help the player remember what they want to buy?
Jan 9 08:15:32 26m 47s Worm Harvester 3 ♥ 2 I like how the farm and valhalla modes offer different kinds of fun, when I am bored of farm mode I go to valhalla and vice versa. The game played well for me on Chrome, but on Firefox and Safari I got the following error when I tried to play: Error The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)
Jan 9 14:42:24 6h 26m Grow Golf ♥ 2 A lot of fun, played it with a bunch of friends. Only thing I would say is that it took about 5 minutes before I realized that you could change your ball type(though a great sign that I was having lots of fun even without that feature).
Jan 9 14:57:05 14m 41s Vacuum ♥ 1 Love how the visuals and audio work together to really create a mood in this game. The colors changing with each playthrough made me play it again and again. It took me about a dozen playthroughs to realize how the planets hovering the sun can be used as a defense mechanicm.
Jan 9 15:04:09 7m 04s Shape Orchard ♥ 1 I like how the mechanics integrate deeply with the visual style to create the game experience. Also feel like the color mixing mechanic could be taken in many interesting directions if you so desired. Want to mention: I don't know if there was supposed to be sound, but I could not hear any.
Jan 9 15:52:43 48m 34s Drillydown ♥ 2 Enjoyable puzzle game. Beautiful color palette. Both the music and the sfx feel spot on. I really like you have to harvest around the wildlife — refreshing. If I had to say one thing it would be that I still dont completely understand how bombs work when they explode. Clearly the explosion direction is dependent on its surroundings. Could perhaps be nice to design a couple of puzzles specifically aimed at helping the player discover bomb explosion behaviour. Web builds works for me in chrome on a mac.
Jan 9 17:02:21 1h 09m Dice Settlers ♥ 1 First minute landing in the game, beautiful visual style and really appreciate the explanations provided in the top left corner. Nice idea to have the different sides of the die have their own level. The core mechanic is very enjoyable, it feels very well-balanced. I got a bit stuck at one point because I didn't realize that the Cuddle Room needed two tiles. Also took me a bit of time to realize that I could pan around, though also I only tried when I had expanded to the edges of the initial view.
Jan 9 21:15:46 4h 13m Harvest Tataki - Whac-a-carrot ♥ 1 The jumping carrots, the rotating sun, together with music works really well. Just joyful.
Jan 11 21:30:29 48h 14m Crop Rotation ♥ 1 Elegant game design. The dynamics and mechanics mostly explained themselves well. I think the different behaviours and traits of plants was designed really nicely resulting in a fair amount of different strategies being tenable. Figuring out these different strategies is fun. If anything I feel like providing some kind of visualisation of the day as it passes could help players understand how time works during a turn, this still feels a little fuzzy to me.
Jan 11 22:22:30 52m 01s GMO Contained! ♥ 3 This was fun. Really appreciated the tutorial — it answered most of my doubts and I got started splicing genomes right away. I also like the layout of the screen, you have got everything you need within reach. Felt hard and fun until I successfully bred a super-potato on day 5, perhaps it should be a little harder to get to the super-potato hybrid, but that is a balancing detail :)
Jan 12 16:54:08 18h 31m Octo Garden ♥ 1 Thank you for this, was fun. The octopus controller feels really nice to use — there is a, for me, enjoyable learning curve to it. As you get better with the controller you become able to do combos and control all of your octopus arms. I also quite like how the squid interacts with the different objects, it feels intuitive and fun. It took me perhaps a couple of play-throughs to understand exactly what the object do which seems reasonable. Like others, losing the octopus at the edge of the screen is the main friction I experienced playing — perhaps some kind of physical force repelling you slightly from the edges could be nice to have if you where to continue developing the game.
Jan 12 17:13:40 19m 32s Corn Cannon ♥ 1 Enjoyed seeing a mountain of corn gradually building up next to the cannon. It was also fun to try and get the fences to fly as far as possible. I was half expecting to be able to shoot corn out of the cannon in the end. I do want to mention that I only realized that you could lower and raise the canon after watching @yngvarr's video (thanks for sharing btw! Was fun to watch :). I thought the spacebar was the only way you could regulate how far the ball flew.
Jan 12 18:12:29 58m 49s Souls harvest ♥ 1 It is a quite nice concept to indirectly control the balance of a match with cards. I had quite a lot of fun with this. Lost very quickly a number of times but then figured out that the persistence of the traps offered one strategy through which to survive for quite some time. Also very much appreciate the pixel art and the music. It really comes together. I agree with others that it would nice with a bit more juicy feedback when you play a card as there is very little with some of the cards, especially the ones targeting your skeletons.