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picttarge

Feedback comments for LD52

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TimestampSince previousGamepicttarge's comment
Jan 13 00:47:15 Hard Hat Harvest ♥ 1 Took a minute to sort out how to unselect something, and figure out what 'assigning' does, but in the end plays rather well! Ended up with 14 hats and gajillions of plastic but this was really fun to play! I'd say a hundred million in each pile is way more than enough resources to play with so not sure why you'd need many piles of them (perhaps later in the game?) This was very good :)
Jan 13 00:49:13 1m 58s SOUL REAPERS ♥ 0 Neither gamejolt nor ldjam page has much of an idea of what lies behind a random .exe 21 MB in size - any chance of putting up some screenshots?
Jan 13 01:07:42 18m 29s H.I.V.E - Highly Involuntary Vain Effort ♥ 2 Ok, took a while to figure out how to get started - starting money is low and price is high. Perhaps the farm should be already established or at least free to place - seems brutal to spend 2,400 of 3,000 before you can begin to buy one piece of land and start. Once sussed out (5 game restarts later) it was a pain to find the Shop in 3D, especially in the dark and I'd often end up off-map looking for it. +1 for combinations to simulate genetics though, but I'd be looking to add some UI elements to help reach the shop / farm / lab buildings.
Jan 13 01:12:55 5m 13s Beware The Wheatshifter ♥ 1 The brutality of thinking you're safe and then the wheatshifter just runs over the tile and nabs you. :) It's a very tricky game but fun to try and beat - but a few sfx might have helped set the tone.
Jan 13 01:23:58 11m 03s Frosty Forestry ♥ 1 Nice game! Demanding corporate profit margins meets - what I can only imagine is the Doom shotgun pickup sound - in Scandinavian nature annihilation! +1 for the title screen btw. Those hidden rocks are brutal! :)
Jan 13 01:39:43 15m 45s Reap What You Blow ♥ 1 Good idea - clever that the forces shut off when the card is covering the nozzle. A couple of glitches though - the walls get in the way (esp past the first keycard door) forcing me to find a way between a table and a pillar (which worked) and it's entirely possible to blow the card through the walls accidentally and lose it completely. But it's good fun, and pretty funny! :)
Jan 13 02:15:47 36m 04s The Dealer ♥ 1 Very dark (accidentally harvested a customer on first click) but good to play. Lungs man, lungs. All the time. The exit menu button is annoying, and the colour of the tanks didn't seem to match up with the upgraded tank level in any way which was confusing. +1 for the tutorial though.
Jan 18 19:05:44 136h 49m Forest Walk ♥ 1 +1 for java - not often I find a fellow java+libGDX user :) Graphics were good and the use of TiledMap kept the drawing efficient (even if the level behind the scenes is massive) On size of maps - I did find myself getting rather lost rather easily but the paths tiles helped a bit. I'll make one wee gripe about some of the collision being a little off (bottom left corner rather than centre?) but I enjoyed playing this! :) Good stuff
Jan 19 00:37:19 5h 31m Harvest Doom ♥ 2 There's a lot of work in this, and I would have given you an extra half point in humour if we could blow away the scarecrow :) Nice that there's better seeds hidden elsewhere - this is fun to play! My only gripes would be: - the control scheme wasn't that intuitive, but hours of Skyrim has me convinced 'use' is 'E' not space so I found myself switching between the two - I can carry 8 melons and one shotgun but not one shotgun and one tiny seed packet (I know, I know) Good game I spent a fair bit of time in though - well done indeed :)
Jan 19 01:05:57 28m 38s Star ReaperZ ♥ 1 A java entry (write once and cross your fingers) wrapped in an .exe with only .dll files and no .so files for Linux? Aww... I got it partially working and heard the menu music before it hanged but I'll have to dig out a windows machine and give this another try.
Jan 19 01:55:10 49m 13s Turbeets racing ♥ 2 This was a lot of fun - reminded me a little of MarioKart's Moo Moo meadows but Isaac Newton had the day off. :) There did feel like a little something off when the rolling mass of iron and steel from 1948 wasn't a bit more tank-like with the fences, compared to the hard-as-nails-superhero radish who could bat everything away without a second thought. I did really enjoy this :)
Jan 27 19:19:27 209h 24m E.C.F - Extreme Conditions Farming ♥ 0 Family of 2 grows to 3 and without farming anything will survive for 44 days and 17 hrs. That's remarkable :) Anyway played it through to 117 days - it's a really great game - voxel graphics are great and the animations are effective. Good that the veg can spoil or affect seed count too - pretty smart - there's other entries that don't bother with this. Great stuff! :)
Jan 27 19:32:09 12m 42s Apples of Agony ♥ 1 A wee bit of audio would be great but it's well executed and can imagine would play well on a phone or tablet. Seems logical you pay for your brutality by getting served up rotten fruit from the start :) well done!
Jan 27 19:40:25 8m 16s MONDO LABS ♥ 1 My only ask is for a restart map option in the menu! But who doesn't like an isometric factorio-esque internal body simulator! This is really good - well done indeed!