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Feedback comments for LD55
picttarge's games and stats for all events →
| Timestamp | Since previous | Game | picttarge's comment | |
|---|---|---|---|---|
| Apr 16 14:58:40 | Summoner Survivors | ♥ 1 | Love the artwork - was also gonna mention not just the z-order of the trees vs UI but also about the y-position not sorted on the trees (in game). Would be ideal if the summoners could also pick up bags of gold but perhaps that would make it too easy. Good to have the boss have some variety of attacks, I really liked that - well done! | |
| Apr 16 19:23:14 | 4h 24m | Ghost Step | ♥ 1 | I like the idea of solving a puzzle using tiny bits of information gleaned through some dialogue tree but only got a few pieces of info then stops at the age question (there's no response) |
| Apr 16 19:37:49 | 14m 35s | The seven crystals | ♥ 2 | "Yeah I should write a makefile" yeah :) getting a bit of grief with SDL (main or src) but I'll bookmark this and check back on it later on |
| Apr 16 19:51:59 | 14m 10s | Phantom Escape | ♥ 2 | This is very good - want sound to bring this environment to life! Shame the phantom didn't last a tiny bit longer and you got a chance to flip a couple of switches at a time and listen out for a door swinging open. I've always liked the 'avoid the guards' visibility cones puzzles and this is well done - only noticed the main bugs around guard vision: still being in the cell and being put 'back in' twice in a row in quick succession, then seeing through the timed door when it was closed. I think it's just if you're in the guard's sight at all it triggers that. |